15 lines
854 B
Plaintext
15 lines
854 B
Plaintext
These are the numbers of the town special nodes to call when the party tries to leave town in the given direction.
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Enter the number of the town special node to call if the party enters the town when it's still alive, and/or when it's been abandoned.
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These are the locations the party ends up at outdoors if they leave in the given direction. Leave at -1 for the regular location to be used.
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Miscellaneous advanced properties that can be set in a town. Alt-click an individual property for more information.
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Customize the backgrounds shown behind the UI for this town.
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A hidden town can't be seen until it's made visible with a special encounter.
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The automap won't function in this town.
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The Magic Map spell won't function in this town.
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Magical barriers in this town will be stronger than usual.
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You will be able to create new PCs while in this town.
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