This commit only updates the XCode project for the changes. A later commit each will update it for scons and MSVC. A few actual changes are mixed in: - Add a prefix header for a handful of common definitions - Moved current_cursor into the Cursor class as a static member - Removed the make_cursor_sword and make_cursor_watch functions - Include tests in the All target - Remove redundant -l flags for Common and Common-Party (since they're included in the Link phases anyway)
47 lines
792 B
C++
47 lines
792 B
C++
/*
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* area.hpp
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* BoE
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*
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* Created by Celtic Minstrel on 02/09/16.
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*
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*/
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#ifndef BOE_DATA_AREA_HPP
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#define BOE_DATA_AREA_HPP
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#include <vector>
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#include <string>
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#include <boost/dynamic_bitset.hpp>
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#include "vector2d.hpp"
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#include "location.hpp"
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#include "special.hpp"
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enum {
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AREA_TINY = 24,
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AREA_SMALL = 32,
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AREA_MEDIUM = 48,
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AREA_LARGE = 64,
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AREA_HUGE = 128,
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};
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class cArea {
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public:
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const size_t max_dim;
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vector2d<ter_num_t> terrain;
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std::vector<spec_loc_t> special_locs;
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std::vector<sign_loc_t> sign_locs;
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std::vector<info_rect_t> area_desc;
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std::string name;
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// Persistent data for saved games
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std::vector<boost::dynamic_bitset<>> maps;
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explicit cArea(size_t dim)
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: max_dim(dim)
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, terrain(dim, dim)
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, maps(dim, boost::dynamic_bitset<>(dim))
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{}
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};
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#endif
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