- PC's internal reference to the party was clobbered on load - Several dynamic structures still made assumptions about their size, causing crashes - Issues with town maps due to treating all towns as 64x64 - Town maps were saved only if you are in town
468 lines
14 KiB
C++
468 lines
14 KiB
C++
//
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// fileio_party.cpp
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// BoE
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//
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// Created by Celtic Minstrel on 15-01-24.
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//
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//
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#include "fileio.hpp"
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#include <fstream>
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#include <boost/filesystem/operations.hpp>
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#include "strdlog.hpp"
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#include "gzstream.h"
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#include "universe.hpp"
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#include "graphtool.hpp"
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#include "porting.hpp"
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#include "tarball.hpp"
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extern bool mac_is_intel;
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extern fs::path progDir, tempDir;
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extern cCustomGraphics spec_scen_g;
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// Load saved games
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static bool load_party_v1(fs::path file_to_load, cUniverse& univ, bool town_restore, bool in_scen, bool maps_there, bool must_port);
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static bool load_party_v2(fs::path file_to_load, cUniverse& univ);
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bool load_party(fs::path file_to_load, cUniverse& univ){
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bool town_restore = false;
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bool maps_there = false;
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bool in_scen = false;
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enum {old_mac, old_win, new_oboe, unknown} format;
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typedef unsigned short ushort;
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long len;
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short n;
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struct {ushort a; ushort b; ushort c; ushort d;} flags;
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// TODO: Putting these flags in hex would make some things a bit clearer
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static const unsigned short mac_flags[3][2] = {
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{5790,1342}, // slot 0 ... 5790 - out, 1342 - town
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{100,200}, // slot 1 ... 100 - in scenario, 200 - not in
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{3422,5567} // slot 2 ... 3422 - no maps, 5567 - maps
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};
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static const unsigned short win_flags[3][2] = {
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{40470,15877}, // slot 0 ... 40470 - out, 15877 - town
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{25600,51200}, // slot 1 ... 25600 - in scenario, 51200 - not in
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{24077,48917} // slot 2 ... 24077 - no maps, 48917 - maps
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};
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// but if the first flag is 0x0B0E, we have a new-format save
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// the three flags still follow that.
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FILE* file_id = fopen(file_to_load.string().c_str(), "rb");
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if(file_id == nullptr) {
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showError("Loading Blades of Exile save file failed.");
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return false;
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}
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len = sizeof(flags); // 10
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n = fread(&flags, len, 1, file_id);
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if(n < 1) {
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fclose(file_id);
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showError("This is not a Blades of Exile save file.");
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return false;
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}
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if(mac_is_intel && flags.a == 0x8B1F){ // Gzip header (new format)
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format = new_oboe;
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}else if(!mac_is_intel && flags.a == 0x1F8B){ // Gzip header (new format)
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format = new_oboe;
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}else if(flags.a == mac_flags[0][0] || flags.a == mac_flags[0][1]){ // old format
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if(mac_is_intel){ // it's actually a windows save
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flip_short((short*)&flags.a);
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flip_short((short*)&flags.b);
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flip_short((short*)&flags.c);
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format = old_win;
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if(flags.a == win_flags[0][1]) town_restore = true;
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else if(flags.a != win_flags[0][0]) format = unknown;
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if(flags.b == win_flags[1][0]) in_scen = true;
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else if(flags.b != win_flags[1][1]) format = unknown;
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if(flags.c == win_flags[2][1]) maps_there = true;
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else if(flags.c != win_flags[2][0]) format = unknown;
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}else{ // mac save
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format = old_mac;
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if(flags.a == mac_flags[0][1]) town_restore = true;
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else if(flags.a != mac_flags[0][0]) format = unknown;
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if(flags.b == mac_flags[1][0]) in_scen = true;
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else if(flags.b != mac_flags[1][1]) format = unknown;
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if(flags.c == mac_flags[2][1]) maps_there = true;
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else if(flags.c != mac_flags[2][0]) format = unknown;
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}
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}else if(flags.a == win_flags[0][0] || flags.a == win_flags[0][1]){ // old format
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if(mac_is_intel){ // it's actually a macintosh save
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flip_short((short*)&flags.a);
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flip_short((short*)&flags.b);
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flip_short((short*)&flags.c);
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format = old_mac;
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if(flags.a == mac_flags[0][1]) town_restore = true;
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else if(flags.a != mac_flags[0][0]) format = unknown;
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if(flags.b == mac_flags[1][0]) in_scen = true;
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else if(flags.b != mac_flags[1][1]) format = unknown;
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if(flags.c == mac_flags[2][1]) maps_there = true;
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else if(flags.c != mac_flags[2][0]) format = unknown;
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}else{ // win save
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format = old_win;
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if(flags.a == win_flags[0][1]) town_restore = true;
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else if(flags.a != win_flags[0][0]) format = unknown;
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if(flags.b == win_flags[1][0]) in_scen = true;
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else if(flags.b != win_flags[1][1]) format = unknown;
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if(flags.c == win_flags[2][1]) maps_there = true;
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else if(flags.c != win_flags[2][0]) format = unknown;
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}
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}else format = unknown;
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fclose(file_id);
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switch(format){
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case old_mac:
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return load_party_v1(file_to_load, univ, town_restore, in_scen, maps_there, mac_is_intel);
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case old_win:
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return load_party_v1(file_to_load, univ, town_restore, in_scen, maps_there, !mac_is_intel);
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case new_oboe:
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return load_party_v2(file_to_load, univ);
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case unknown:
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showError("This is not a Blades of Exile save file.");
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return false;
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}
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return true;
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}
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bool load_party_v1(fs::path file_to_load, cUniverse& real_univ, bool town_restore, bool in_scen, bool maps_there, bool must_port){
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std::ifstream fin(file_to_load.c_str(), std::ios_base::binary);
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fin.seekg(3*sizeof(short),std::ios_base::beg); // skip the header, which is 6 bytes in the old format
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legacy::party_record_type store_party;
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legacy::setup_save_type store_setup;
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legacy::pc_record_type store_pc[6];
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legacy::out_info_type store_out_info;
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legacy::current_town_type store_c_town;
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legacy::big_tr_type t_d;
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legacy::town_item_list t_i;
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legacy::stored_items_list_type stored_items[3];
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legacy::stored_town_maps_type town_maps;
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legacy::stored_outdoor_maps_type o_maps;
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unsigned char misc_i[64][64], sfx[64][64];
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char *party_ptr;
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char *pc_ptr;
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long len,store_len,count;
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// LOAD PARTY
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len = (long) sizeof(legacy::party_record_type); // should be 46398
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store_len = len;
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fin.read((char*)&store_party, len);
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if(must_port) port_party(&store_party);
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party_ptr = (char*) &store_party;
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for(count = 0; count < store_len; count++)
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party_ptr[count] ^= 0x5C;
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// LOAD SETUP
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len = (long) sizeof(legacy::setup_save_type);
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fin.read((char*)&store_setup, len);
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// LOAD PCS
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store_len = (long) sizeof(legacy::pc_record_type);
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for(int i = 0; i < 6; i++) {
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len = store_len;
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fin.read((char*)&store_pc[i], len);
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if(must_port) port_pc(&store_pc[i]);
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pc_ptr = (char*) &store_pc[i];
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for(count = 0; count < store_len; count++)
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pc_ptr[count] ^= 0x6B;
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}
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if(in_scen) {
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// LOAD OUTDOOR MAP
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len = (long) sizeof(legacy::out_info_type);
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fin.read((char*)&store_out_info, len);
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// LOAD TOWN
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if(town_restore) {
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len = (long) sizeof(legacy::current_town_type);
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fin.read((char*)&store_c_town, len);
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if(must_port) port_c_town(&store_c_town);
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len = (long) sizeof(legacy::big_tr_type);
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fin.read((char*)&t_d, len);
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if(must_port) port_t_d(&t_d);
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len = (long) sizeof(legacy::town_item_list);
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fin.read((char*)&t_i, len);
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}
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// LOAD STORED ITEMS
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for(int i = 0; i < 3; i++) {
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len = (long) sizeof(legacy::stored_items_list_type);
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fin.read((char*)&stored_items[i], len);
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}
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// LOAD SAVED MAPS
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if(maps_there) {
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len = (long) sizeof(legacy::stored_town_maps_type);
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fin.read((char*)&town_maps, len);
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len = (long) sizeof(legacy::stored_outdoor_maps_type);
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fin.read((char*)&o_maps, len);
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}
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// LOAD SFX & MISC_I
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len = (long) (64 * 64);
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fin.read((char*)sfx, len);
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fin.read((char*)misc_i, len);
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} // end if_scen
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fin.close();
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cUniverse univ;
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if(in_scen){
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fs::path path;
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path = progDir/"Blades of Exile Scenarios"/store_party.scen_name;
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if(!load_scenario(path, univ.scenario))
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return false;
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univ.file = path;
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}else{
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univ.party.scen_name = "";
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}
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univ.party.import_legacy(store_party, univ);
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univ.party.import_legacy(store_setup);
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univ.party.import_legacy(store_pc);
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if(in_scen){
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univ.out.import_legacy(store_out_info);
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if(town_restore){
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univ.town.import_legacy(store_c_town);
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univ.town.import_legacy(t_d);
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univ.town.import_legacy(t_i);
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}
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for(int i = 0; i < 3; i++)
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univ.party.import_legacy(stored_items[i],i);
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univ.import_legacy(town_maps);
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univ.import_legacy(o_maps);
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univ.town.import_legacy(sfx, misc_i);
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if(town_restore) // Check items in crates/barrels
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for(int i = 0; i < univ.town->max_dim; i++) {
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for(int j = 0; j < univ.town->max_dim; j++) {
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if(univ.town.is_barrel(i,j) || univ.town.is_crate(i,j)) {
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for(cItem item : univ.town.items) {
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if(item.item_loc == loc(i,j) && item.contained)
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item.held = true;
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}
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}
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}
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}
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else univ.party.town_num = 200;
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}
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real_univ = std::move(univ);
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return true;
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}
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extern fs::path scenDir;
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bool load_party_v2(fs::path file_to_load, cUniverse& real_univ){
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igzstream zin(file_to_load.string().c_str());
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tarball partyIn;
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partyIn.readFrom(zin);
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zin.close();
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cUniverse univ;
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{ // Load main party data first
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std::istream& fin = partyIn.getFile("save/party.txt");
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if(!fin) {
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showError("Loading Blades of Exile save file failed.");
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return false;
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}
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univ.party.readFrom(fin, univ.scenario);
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}
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{ // Then the "setup" array
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std::istream& fin = partyIn.getFile("save/setup.dat");
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if(!fin) {
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showError("Loading Blades of Exile save file failed.");
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return false;
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}
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uint16_t magic;
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fin.read((char*)&magic, 2);
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fin.read((char*)&univ.party.setup, sizeof(univ.party.setup));
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if(magic == 0x0E0B) // should be 0x0B0E!
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for(auto& i : univ.party.setup)
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for(auto& j : i)
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for(auto& k : j)
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flip_short(reinterpret_cast<int16_t*>(&k));
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}
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// Next load the PCs
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for(int i = 0; i < 6; i++) {
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static char fname[] = "save/pc1.txt";
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fname[7] = i + '1';
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std::istream& fin = partyIn.getFile(fname);
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if(!fin) {
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showError("Loading Blades of Exile save file failed.");
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return false;
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}
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univ.party[i].readFrom(fin);
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// Do this to make sure the PC's internal party reference is correct
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univ.party[i].join_party(univ.party);
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}
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// Including stored PCs
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if(partyIn.hasFile("save/stored_pcs.txt")) {
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std::istream& fin = partyIn.getFile("save/stored_pcs.txt");
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long next_uid;
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while(fin >> next_uid) {
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std::string fname = "save/pc~" + std::to_string(next_uid) + ".txt";
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cPlayer* stored_pc = new cPlayer(univ.party);
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stored_pc->readFrom(partyIn.getFile(fname));
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univ.stored_pcs[next_uid] = stored_pc->leave_party();
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}
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}
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if(!univ.party.scen_name.empty()) {
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fs::path path;
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path = scenDir/univ.party.scen_name;
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if(!fs::exists(path))
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path = progDir/"Blades of Exile Scenarios"/univ.party.scen_name;
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if(!load_scenario(path, univ.scenario))
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return false;
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if(partyIn.hasFile("save/town.txt")) {
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// Load town data
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std::istream& fin = partyIn.getFile("save/town.txt");
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if(!fin) {
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showError("Loading Blades of Exile save file failed.");
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return false;
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}
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univ.town.readFrom(fin);
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// Read town maps
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std::istream& fin2 = partyIn.getFile("save/townmaps.dat");
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for(int i = 0; i < univ.scenario.towns.size(); i++)
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for(int j = 0; j < univ.scenario.towns[i]->max_dim; j++)
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fin2 >> univ.scenario.towns[i]->maps[j];
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} else univ.party.town_num = 200;
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// Load outdoors data
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std::istream& fin = partyIn.getFile("save/out.txt");
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if(!fin) {
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showError("Loading Blades of Exile save file failed.");
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return false;
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}
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univ.out.readFrom(fin);
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// Read outdoor maps
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std::istream& fin2 = partyIn.getFile("save/outmaps.dat");
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for(int i = 0; i < univ.scenario.outdoors.height(); i++)
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for(int j = 0; j < 48; j++)
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for(int k = 0; k < univ.scenario.outdoors.width(); k++)
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fin2 >> univ.scenario.outdoors[k][i]->maps[j];
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} else univ.party.scen_name = "";
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if(partyIn.hasFile("save/export.png")) {
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std::istream& fin = partyIn.getFile("save/export.png");
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sf::Image party_sheet;
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StdInputStream stream(fin);
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if(party_sheet.loadFromStream(stream)) {
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spec_scen_g.party_sheet.reset(new sf::Texture);
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spec_scen_g.party_sheet->create(party_sheet.getSize().x, party_sheet.getSize().y);
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spec_scen_g.party_sheet->update(party_sheet);
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} else showWarning("There was an error loading the party custom graphics.");
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}
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real_univ = std::move(univ);
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return true;
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}
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//mode; // 0 - normal 1 - save as
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bool save_party(fs::path dest_file, const cUniverse& univ) {
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// Make sure it has the proper file extension
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std::string fname = dest_file.filename().string();
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size_t dot = fname.find_last_of('.');
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if(dot == std::string::npos || fname.substr(dot) != ".exg")
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fname += ".exg";
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dest_file = dest_file.parent_path()/fname;
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tarball partyOut;
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// First, write the main party data
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univ.party.writeTo(partyOut.newFile("save/party.txt"), univ.scenario);
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{
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std::ostream& fout = partyOut.newFile("save/setup.dat");
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static uint16_t magic = 0x0B0E;
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fout.write((char*)&magic, 2);
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fout.write((char*)&univ.party.setup, sizeof(univ.party.setup));
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}
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// Then write the data for each of the party members
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for(int i = 0; i < 6; i++) {
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static char fname[] = "save/pc1.txt";
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fname[7] = i + '1';
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univ.party[i].writeTo(partyOut.newFile(fname));
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}
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// And stored PCs
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if(univ.stored_pcs.size()) {
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std::ostream& fout = partyOut.newFile("save/stored_pcs.txt");
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for(auto p : univ.stored_pcs) {
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std::string fname = "save/pc~" + std::to_string(p.first) + ".txt";
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p.second->writeTo(partyOut.newFile(fname));
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fout << p.first << '\n';
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}
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}
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if(!univ.party.scen_name.empty()) {
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if(univ.party.town_num < 200) {
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// Write the current town data
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univ.town.writeTo(partyOut.newFile("save/town.txt"));
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}
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{
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// Write the town map data
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std::ostream& fout = partyOut.newFile("save/townmaps.dat");
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for(int i = 0; i < univ.scenario.towns.size(); i++)
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for(int j = 0; j < univ.scenario.towns[i]->max_dim; j++)
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fout << univ.scenario.towns[i]->maps[j] << '\n';
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}
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// Write the current outdoors data
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univ.out.writeTo(partyOut.newFile("save/out.txt"));
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// Write the outdoors map data
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std::ostream& fout = partyOut.newFile("save/outmaps.dat");
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for(int i = 0; i < univ.scenario.outdoors.height(); i++) {
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for(int j = 0; j < 48; j++) {
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for(int k = 0; k < univ.scenario.outdoors.width(); k++)
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fout << univ.scenario.outdoors[k][i]->maps[j] << ' ';
|
|
fout << '\n';
|
|
}
|
|
fout << '\n';
|
|
}
|
|
}
|
|
|
|
if(spec_scen_g.party_sheet) {
|
|
sf::Image party_pics = spec_scen_g.party_sheet->copyToImage();
|
|
party_pics.flipVertically();
|
|
fs::path tempPath = tempDir/"temp.png";
|
|
party_pics.saveToFile(tempPath.string());
|
|
std::ostream& pic_out = partyOut.newFile("save/export.png");
|
|
std::ifstream fin(tempPath.string().c_str(), std::ios::binary);
|
|
pic_out << fin.rdbuf();
|
|
fin.close();
|
|
}
|
|
|
|
// Write out the compressed data
|
|
ogzstream zout(dest_file.string().c_str());
|
|
partyOut.writeTo(zout);
|
|
zout.close();
|
|
return true;
|
|
}
|
|
|