Files
oboe/src/game/boe.infodlg.cpp

719 lines
21 KiB
C++

#include <cstdio>
#include <map>
#include "boe.global.hpp"
#include "universe.hpp"
#include "boe.graphics.hpp"
#include "boe.newgraph.hpp"
#include "boe.items.hpp"
#include <cstring>
#include "boe.monster.hpp"
#include "boe.party.hpp"
#include "boe.locutils.hpp"
#include "boe.text.hpp"
#include "sounds.hpp"
#include "boe.infodlg.hpp"
#include "boe.fileio.hpp"
#include "boe.main.hpp"
#include "mathutil.hpp"
#include "strdlog.hpp"
#include "button.hpp"
#include "fileio.hpp"
#include <boost/lexical_cast.hpp>
#include "prefs.hpp"
#include "spell.hpp"
#include "view_dialogs.hpp"
#include "cursors.hpp"
#include "utility.hpp"
short mage_spell_pos = 0,priest_spell_pos = 0,skill_pos = 0;
extern std::map<eSkill,short> skill_cost;
extern std::map<eSkill,short> skill_max;
extern std::map<eSkill,short> skill_g_cost;
extern short cur_town_talk_loaded;
extern sf::RenderWindow mainPtr;
extern short on_monst_menu[256];
bool full_roster = false;
extern short dest_personalities[40];
extern location dest_locs[40];
extern short dest_personalities[40];
location source_locs[6] = {loc(2,9),loc(0,6),loc(3,6),loc(3,4),loc(6,2),loc(0,0)};
extern location dest_locs[40] ;
extern char *alch_names[];
extern cUniverse univ;
// Displaying string vars
short store_str1a;
short store_str1b;
short store_str2a;
short store_str2b;
short store_page_on,store_num_i;
// Misc dialog vars
short position;
long num_entries;
unsigned short cur_entry;
static void put_spell_info(cDialog& me, eSkill display_mode) {
std::ostringstream store_text;
short pos,ran,spell_num;
std::string res;
pos = display_mode == eSkill::MAGE_SPELLS ? mage_spell_pos : priest_spell_pos;
res = display_mode == eSkill::MAGE_SPELLS ? "mage-spells" : "priest-spells";
spell_num = display_mode == eSkill::MAGE_SPELLS ? (pos + 1) : (pos + 101);
eSpell spell = cSpell::fromNum(display_mode, pos);
ran = (*spell).range;
me["name"].setText(get_str("magic-names", spell_num));
if((*spell).cost >= 0)
store_text << (*spell).level << "/" << (*spell).cost;
else store_text << (*spell).level << "/?";
me["cost"].setText(store_text.str());
if(ran == 0) {
me["range"].setText("");
}
else me["range"].setTextToNum(ran);
me["desc"].setText(get_str(res, pos + 1));
me["when"].setText(get_str("spell-times", (*spell).when_cast));
}
static bool display_spells_event_filter(cDialog& me, std::string item_hit, eSkill display_mode) {
short store;
if(item_hit == "done") {
me.toast(true);
} else {
store = display_mode == eSkill::MAGE_SPELLS ? mage_spell_pos : priest_spell_pos;
if(item_hit == "left") {
store = (store == 0) ? 61 : store - 1;
}
else {
store = (store + 1) % 62;
}
if(display_mode == eSkill::MAGE_SPELLS)
mage_spell_pos = store;
else priest_spell_pos = store;
put_spell_info(me, display_mode);
}
return true;
}
//short force_spell; // if 100, ignore
void display_spells(eSkill mode,short force_spell,cDialog* parent) {
using namespace std::placeholders;
if(force_spell < 100) {
if(mode == eSkill::MAGE_SPELLS)
mage_spell_pos = force_spell;
else priest_spell_pos = force_spell;
}
set_cursor(sword_curs);
cDialog spellInfo("spell-info", parent);
spellInfo.attachClickHandlers(std::bind(display_spells_event_filter,_1,_2,mode), {"done","left","right"});
dynamic_cast<cPict&>(spellInfo["icon"]).setPict(mode == eSkill::MAGE_SPELLS ? 14 : 15);
put_spell_info(spellInfo, mode);
if(mode == eSkill::MAGE_SPELLS)
spellInfo["type"].setText("Mage Spells");
else spellInfo["type"].setText("Priest Spells");
spellInfo.run();
}
static void put_skill_info(cDialog& me) {
std::string store_text;
eSkill pos;
pos = eSkill(skill_pos);
store_text = get_str("skills",skill_pos * 2 + 1);
me["name"].setText(store_text.c_str());
me["skp"].setTextToNum(skill_cost[pos]);
me["gold"].setTextToNum(skill_g_cost[pos]);
me["max"].setTextToNum(skill_max[pos]);
store_text = get_str("skills", skill_pos * 2 + 2);
me["desc"].setText(store_text);
store_text = get_str("tips", 1 + skill_pos);
me["tips"].setText(store_text);
}
static bool display_skills_event_filter(cDialog& me, std::string item_hit, eKeyMod) {
if(item_hit == "done") {
me.toast(true);
} else {
if(item_hit == "left") {
skill_pos = (skill_pos == 0) ? 18 : skill_pos - 1;
}
else {
skill_pos = (skill_pos + 1) % 19;
}
put_skill_info(me);
}
return true;
}
void display_skills(eSkill force_skill,cDialog* parent) {
if(force_skill != eSkill::INVALID)
skill_pos = int(force_skill);
if(skill_pos < 0)
skill_pos = 0;
if(skill_pos > 18)
skill_pos = 18;
set_cursor(sword_curs);
cDialog skillDlog("skill-info", parent);
skillDlog.attachClickHandlers(display_skills_event_filter,{"done", "left", "right"});
put_skill_info(skillDlog);
skillDlog.run();
}
static bool display_pc_item_event_filter(cDialog& me, std::string item_hit, cItem& store_i, short& item, const short pc_num) {
if(item_hit == "done") {
me.toast(true);
} else if(item_hit == "left") {
do {
item = (item == 0) ? 23 : item - 1;
} while(univ.party[pc_num].items[item].variety == eItemType::NO_ITEM);
store_i = univ.party[pc_num].items[item];
put_item_info(me,store_i,univ.scenario);
} else if(item_hit == "right") {
do {
item = (item == 23) ? 0 : item + 1;
} while(univ.party[pc_num].items[item].variety == eItemType::NO_ITEM);
store_i = univ.party[pc_num].items[item];
put_item_info(me,store_i,univ.scenario);
}
return true;
}
void display_pc_item(short pc_num,short item,cItem si,cDialog* parent) {
using namespace std::placeholders;
cItem store_i;
if(pc_num == 6)
store_i = si;
else store_i = univ.party[pc_num].items[item];
set_cursor(sword_curs);
cDialog itemInfo("item-info",parent);
// By attaching the click handler to "id" and "magic", we suppress normal LED behaviour
itemInfo.attachClickHandlers(std::bind(display_pc_item_event_filter, _1, _2, std::ref(store_i), std::ref(item), pc_num), {"done","left","right","id","magic"});
if(pc_num >= 6) {
itemInfo["left"].hide();
itemInfo["right"].hide();
}
put_item_info(itemInfo,si,univ.scenario);
itemInfo.run();
}
static bool display_monst_event_filter(cDialog& me, std::string item_hit, cCreature& store_m) {
// This is a bit hacky; keep a cPopulation here to handle the full roster; it's treated like a rotating buffer.
static cPopulation roster;
roster.init(60);
if(item_hit == "left") {
if(position == 0) {
for(short i = 255; on_monst_menu[i] < 0 && i > 0; i--)
position = i;
}
else position--;
if(on_monst_menu[position] < 0)
position = 0;
} else if(item_hit == "right") {
position++;
if(on_monst_menu[position] < 0)
position = 0;
} else if(item_hit != "none")
return true; // Means an immunity LED was hit
if(roster[position % 60].number != on_monst_menu[position]) {
cMonster& monst = univ.scenario.scen_monsters[on_monst_menu[position]];
roster.assign(position % 60, cCreature(on_monst_menu[position]), monst, univ.party.easy_mode, univ.difficulty_adjust());
store_m = roster[position % 60];
}
put_monst_info(me, store_m, univ.scenario);
return true;
}
//creature_data_type *which_m; // if nullptr, show full roster
//short mode; // if 1, full roster, else use monster from store_m
void display_monst(short array_pos,cCreature *which_m,short mode) {
using namespace std::placeholders;
position = array_pos;
full_roster = false;
cCreature store_m;
if(mode == 1) full_roster = true;
else store_m = *which_m;
set_cursor(sword_curs);
cDialog monstInfo("monster-info");
auto event_filter = std::bind(display_monst_event_filter, _1, _2,std::ref(store_m));
monstInfo["done"].attachClickHandler(std::bind(&cDialog::toast, &monstInfo, true));
monstInfo.attachClickHandlers(event_filter, {"left", "right"});
// Also add the click handler to the LEDs to suppress normal LED behaviour
monstInfo.attachClickHandlers(event_filter, {"guard", "mindless", "invuln"});
if(full_roster) {
// This is a bit hacky - call event handler with dummy ID to ensure the monster details are correctly populated.
display_monst_event_filter(monstInfo, "none", store_m);
} else {
monstInfo["left"].hide();
monstInfo["right"].hide();
}
put_monst_info(monstInfo, store_m, univ.scenario);
monstInfo.run();
}
// TODO: Create a dedicated dialog for alchemy info
static bool display_alchemy_event_filter(cDialog& me, std::string item_hit, eKeyMod) {
std::string get_text;
if(item_hit == "done") {
me.toast(true);
return true;
} else if(item_hit == "left") {
cur_entry = (cur_entry == 3) ? num_entries + 2 : cur_entry - 1;
} else if(item_hit == "right") {
cur_entry = (cur_entry == num_entries + 2) ? 3 : cur_entry + 1;
}
get_text = get_str("alchemy", cur_entry);
me["str"].setText(get_text);
return true;
}
void display_alchemy() {
std::string get_text;
cur_entry = 3;
set_cursor(sword_curs);
cDialog alchemy("many-str");
alchemy.attachClickHandlers(display_alchemy_event_filter, {"done", "left", "right"});
get_text = get_str("alchemy", 1);
alchemy["title"].setText(get_text);
get_text = get_str("alchemy", 2);
num_entries = boost::lexical_cast<long>(get_text);
get_text = get_str("alchemy", cur_entry);
alchemy["str"].setText(get_text);
alchemy.run();
}
static void display_pc_info(cDialog& me, const short pc) {
std::ostringstream to_draw;
short hit_adj = 0, dam_adj = 0;
to_draw << univ.party[pc].name << " is carrying " << univ.party[pc].cur_weight() << " stones out of " << univ.party[pc].max_weight() << '.';
me["weight"].setText(to_draw.str());
to_draw.str("");
to_draw << univ.party[pc].cur_health << " out of " << univ.party[pc].max_health << '.';
me["hp"].setText(to_draw.str());
to_draw.str("");
to_draw << univ.party[pc].cur_sp << " out of " << univ.party[pc].max_sp << '.';
me["sp"].setText(to_draw.str());
to_draw.str("");
for(short i = 0; i < 19; i++) {
eSkill skill = eSkill(i);
int bonus = univ.party[pc].get_prot_level(eItemAbil::BOOST_STAT, i);
to_draw << univ.party[pc].skills[skill];
if(bonus > 0) to_draw << '+' << bonus;
me[boost::lexical_cast<std::string>(skill)].setText(to_draw.str());
to_draw.str("");
}
me["encumb"].setTextToNum(total_encumbrance(pc));
me["name"].setText(univ.party[pc].name);
me["lvl"].setTextToNum(univ.party[pc].level);
me["xp"].setTextToNum(univ.party[pc].experience);
me["skp"].setTextToNum(univ.party[pc].skill_pts);
me["progress"].setTextToNum(univ.party[pc].level * univ.party[pc].get_tnl());
pic_num_t pic = univ.party[pc].which_graphic;
if(pic >= 100 && pic < 1000)
dynamic_cast<cPict&>(me["pic"]).setPict(pic - 100,PIC_MONST);
else dynamic_cast<cPict&>(me["pic"]).setPict(pic,PIC_PC);
// Fight bonuses
auto weapons = univ.party[pc].get_weapons();
auto& weap1 = weapons.first;
auto& weap2 = weapons.second;
hit_adj = univ.party[pc].stat_adj(eSkill::DEXTERITY) * 5 - (total_encumbrance(pc)) * 5
+ 5 * minmax(-8,8,univ.party[pc].status[eStatus::BLESS_CURSE]);
if(!univ.party[pc].traits[eTrait::AMBIDEXTROUS] && weap2)
hit_adj -= 25;
// TODO: Perhaps dam_adj and hit_adj calculation should be moved into a function somewhere?
dam_adj = univ.party[pc].stat_adj(eSkill::STRENGTH) + minmax(-8,8,univ.party[pc].status[eStatus::BLESS_CURSE]);
if(cInvenSlot skill_item = univ.party[pc].has_abil_equip(eItemAbil::SKILL)) {
hit_adj += 5 * (skill_item->abil_data[0] / 2 + 1);
dam_adj += skill_item->abil_data[0] / 2;
}
if(cInvenSlot skill_item = univ.party[pc].has_abil_equip(eItemAbil::GIANT_STRENGTH)) {
dam_adj += skill_item->abil_data[0];
hit_adj += skill_item->abil_data[0] * 2;
}
me["weap1a"].setText("No weapon.");
me["weap1b"].setText("");
me["weap2a"].setText("No weapon.");
me["weap2b"].setText("");
if(weap1) {
if(!weap1->ident)
me["weap1a"].setText("Not identified.");
else {
// TODO: What's with always putting the percent sign in front?
if(hit_adj + 5 * weap1->bonus < 0)
to_draw << "Penalty to hit: %" << hit_adj + 5 * weap1->bonus;
else to_draw << "Bonus to hit: +%" << hit_adj + 5 * weap1->bonus;
me["weap1a"].setText(to_draw.str());
to_draw.str("");
to_draw << "Damage: (1-" << weap1->item_level << ") + " << dam_adj + weap1->bonus;
me["weap1b"].setText(to_draw.str());
to_draw.str("");
}
}
if(weap2) {
if(!weap2->ident)
me["weap2a"].setText("Not identified.");
else {
if(hit_adj + 5 * weap2->bonus < 0)
to_draw << "Penalty to hit: %" << hit_adj + 5 * weap2->bonus;
else to_draw << "Bonus to hit: +%" << hit_adj + 5 * weap2->bonus;
me["weap2a"].setText(to_draw.str());
to_draw.str("");
to_draw << "Damage: (1-" << weap2->item_level << ") + " << dam_adj + weap2->bonus;
me["weap2b"].setText(to_draw.str());
to_draw.str("");
}
}
}
static bool give_pc_info_event_filter(cDialog& me, std::string item_hit, short& store_pc_num) {
if(item_hit == "done") me.toast(true);
else if(item_hit == "left") {
do {
store_pc_num = (store_pc_num == 0) ? 5 : store_pc_num - 1;
} while(univ.party[store_pc_num].main_status != eMainStatus::ALIVE);
display_pc_info(me, store_pc_num);
} else if(item_hit == "right") {
do {
store_pc_num = (store_pc_num + 1) % 6;
} while(univ.party[store_pc_num].main_status != eMainStatus::ALIVE);
display_pc_info(me, store_pc_num);
}
return true;
}
static bool give_pc_extra_info(cDialog& me, std::string item_hit, const short pc) {
if(item_hit == "seemage") display_pc(pc,0,&me);
else if(item_hit == "seepriest") display_pc(pc,1,&me);
else if(item_hit == "trait") pick_race_abil(&univ.party[pc],1,&me);
else if(item_hit == "seealch") display_alchemy(false,&me);
return true;
}
void give_pc_info(short pc_num) {
using namespace std::placeholders;
std::string str;
set_cursor(sword_curs);
cDialog pcInfo("pc-info");
pcInfo.attachClickHandlers(std::bind(give_pc_info_event_filter, _1, _2, std::ref(pc_num)), {"done", "left", "right"});
pcInfo.attachClickHandlers(std::bind(give_pc_extra_info, _1, _2, std::ref(pc_num)), {"seemage", "seepriest", "trait", "seealch"});
for(short i = 0; i < 19; i++) {
std::string lbl= "lbl" + boost::lexical_cast<std::string>(i + 1);
str = get_str("skills",1 + i * 2);
pcInfo[lbl].setText(str);
}
display_pc_info(pcInfo, pc_num);
pcInfo.run();
}
static bool adventure_notes_event_filter(cDialog& me, std::string item_hit, eKeyMod) {
if(item_hit == "done") me.toast(true);
else if(item_hit == "left") {
if(store_page_on == 0)
store_page_on = (store_num_i - 1) / 3;
else store_page_on--;
} else if(item_hit == "right") {
if(store_page_on == (store_num_i - 1) / 3)
store_page_on = 0;
else store_page_on++;
} else if(item_hit.substr(0,3) == "del") {
int n = item_hit[3] - '1';
short which_to_delete = (store_page_on * 3) + n;
cParty::encIter iter = univ.party.special_notes.begin();
iter += which_to_delete;
univ.party.special_notes.erase(iter);
}
for(short i = 0; i < 3; i++) {
std::string n = boost::lexical_cast<std::string>(i + 1);
if(univ.party.special_notes.size() > i) {
me["str" + n].setText(univ.party.special_notes[i].the_str);
me["del" + n].show();
}
else me["del" + n].hide();
}
// TODO: What's this second loop for?
for(short i = store_page_on * 3; i < (store_page_on * 3) + 3; i++) {
std::string n = boost::lexical_cast<std::string>(i + 1);
if(univ.party.special_notes.size() > i) {
me["str" + n].setText(univ.party.special_notes[i].the_str);
me["del" + n].show();
}
else {
me["str" + n].setText("");
me["del" + n].hide();
}
}
return true;
}
void adventure_notes() {
store_num_i = 0;
store_num_i = univ.party.special_notes.size();
store_page_on = 0;
if(store_num_i == 0) {
ASB("Nothing in your journal.");
print_buf();
return;
}
set_cursor(sword_curs);
cDialog encNotes("adventure-notes");
encNotes.attachClickHandlers(adventure_notes_event_filter, {"done", "left", "right", "del1", "del2", "del3"});
for(short i = 0; i < 3; i++) {
std::string n = boost::lexical_cast<std::string>(i + 1);
if(univ.party.special_notes.size() > i) {
encNotes["str" + n].setText(univ.party.special_notes[i].the_str);
encNotes["del" + n].show();
}
else encNotes["del" + n].hide();
}
if(store_num_i <= 3) {
encNotes["left"].hide();
encNotes["right"].hide();
}
encNotes.run();
}
static void put_talk(cDialog& me) {
if(univ.party.talk_save[store_page_on].filled) {
me["loc"].setText(univ.party.talk_save[store_page_on].in_town);
me["who"].setText(univ.party.talk_save[store_page_on].who_said);
me["str1"].setText(univ.party.talk_save[store_page_on].the_str1);
me["str2"].setText(univ.party.talk_save[store_page_on].the_str2);
}
}
static bool talk_notes_event_filter(cDialog& me, std::string item_hit, eKeyMod) {
if(item_hit == "done") me.toast(true);
else if(item_hit == "left") {
if(store_page_on == 0)
store_page_on = store_num_i - 1;
else store_page_on--;
} else if(item_hit == "right") {
if(store_page_on == store_num_i - 1)
store_page_on = 0;
else store_page_on++;
} else if(item_hit == "del") {
// TODO: Actually remove it rather than filled to false
univ.party.talk_save[store_page_on].filled = false;
}
put_talk(me);
return true;
}
void talk_notes() {
store_num_i = 0;
for(size_t i = 0; i < univ.party.talk_save.size(); i++)
if(univ.party.talk_save[i].filled)
store_num_i = i + 1;
store_page_on = 0;
if(store_num_i == 0) {
ASB("Nothing in your talk journal.");
print_buf();
return;
}
set_cursor(sword_curs);
cDialog talkNotes("talk-notes");
talkNotes.attachClickHandlers(talk_notes_event_filter, {"done", "left", "right", "del"});
put_talk(talkNotes);
if(store_num_i == 1) {
talkNotes["left"].hide();
talkNotes["right"].hide();
}
talkNotes.run();
}
static bool journal_event_filter(cDialog& me, std::string item_hit, eKeyMod) {
if(item_hit == "done") me.toast(true);
else if(item_hit == "left") {
if(store_page_on == 0)
store_page_on = (store_num_i - 1) / 3;
else store_page_on--;
} else if(item_hit == "right") {
if(store_page_on == (store_num_i - 1) / 3)
store_page_on = 0;
else store_page_on++;
}
return true;
}
static void fill_journal(cDialog& me) {
for(int i = 0; i < 3; i++) {
std::string n = boost::lexical_cast<std::string>(i + 1);
if((long)univ.party.journal.size() > i + (store_page_on * 3)) {
me["str" + n].setText(univ.party.journal[i].the_str);
me["day" + n].setText("Day: " + std::to_string(univ.party.journal[i].day));
}
else{
me["str" + n].setText("");
me["day" + n].setText("");
}
}
}
void journal() {
if(univ.party.journal.empty()) {
ASB("Nothing in your events journal.");
print_buf();
return;
}
store_num_i = 0;
store_num_i = univ.party.journal.size();
store_page_on = 0;
set_cursor(sword_curs);
cDialog journal("event-journal");
journal.attachClickHandlers(journal_event_filter, {"done", "left", "right"});
fill_journal(journal);
if(store_num_i <= 3) {
journal["left"].hide();
journal["right"].hide();
}
journal.run();
}
void add_to_journal(short event) {
if(univ.party.add_to_journal(univ.scenario.journal_strs[event], univ.party.calc_day()))
ASB("Something was added to your journal.");
}
// Call call this anywhere, but don't forget parent!!!
static void give_help(short help1,short help2,cDialog* parent) {
bool help_forced = false;
std::string str1,str2;
if(help1 >= 200) {
help_forced = true;
help1 -= 200;
}
if(!help_forced && (!get_bool_pref("ShowInstantHelp", true) || get_iarray_pref_contains("ReceivedHelp", help1)))
return;
append_iarray_pref("ReceivedHelp", help1);
append_iarray_pref("ReceivedHelp", help2);
str1 = get_str("help",help1);
if(help2 > 0)
str2 = get_str("help",help2);
cStrDlog display_strings(str1,str2,"Instant Help",24,PIC_DLOG, parent);
display_strings.setSound(57);
display_strings.show();
}
void give_help(short help1, short help2) {
give_help(help1, help2, nullptr);
}
void give_help(short help1, short help2, cDialog& parent) {
give_help(help1, help2, &parent);
}
void put_quest_info(short which_i) {
cQuest& quest = univ.scenario.quests[which_i];
cDialog quest_dlg("quest-info");
quest_dlg["name"].setText(quest.name);
quest_dlg["descr"].setText(quest.descr);
int start = univ.party.active_quests[which_i].start;
quest_dlg["start"].setText("Day " + std::to_string(start));
if(quest.deadline > 0)
quest_dlg["chop"].setText("Day " + std::to_string(quest.deadline + (quest.flags % 10) * start));
else quest_dlg["chop"].setText("None");
if(quest.gold > 0)
quest_dlg["pay"].setText(std::to_string(quest.gold) + " gold");
else quest_dlg["pay"].setText("Unknown");
quest_dlg["done"].attachClickHandler(std::bind(&cDialog::toast, &quest_dlg, false));
quest_dlg.run();
}
void put_spec_item_info (short which_i) {
cStrDlog display_strings(univ.scenario.special_items[which_i].descr,"",
univ.scenario.special_items[which_i].name,univ.scenario.intro_pic,PIC_SCEN);
display_strings.setSound(57);
display_strings.show();
}
// Callback for recording encounter strings
void cStringRecorder::operator()(cDialog& me) {
play_sound(0);
std::string str1, str2;
switch(type) {
case NOTE_SCEN:
str1 = univ.scenario.spec_strs[label1];
str2 = univ.scenario.spec_strs[label2];
break;
case NOTE_TOWN:
str1 = univ.town->spec_strs[label1];
str2 = univ.town->spec_strs[label2];
break;
case NOTE_OUT:
str1 = univ.scenario.outdoors[label1b][label2b]->spec_strs[label1];
str2 = univ.scenario.outdoors[label1b][label2b]->spec_strs[label2];
break;
}
if(univ.party.record(type, str1, location))
give_help(58,0,&me);
univ.party.record(type, str2, location);
}