Theoretically, the scenario and character editors could also have replay systems
30 lines
536 B
C++
30 lines
536 B
C++
|
|
|
|
#ifndef BOE_GAME_GLOBAL_H
|
|
#define BOE_GAME_GLOBAL_H
|
|
|
|
#include <vector>
|
|
#include <string>
|
|
#include <sstream>
|
|
#include "boe.consts.hpp"
|
|
|
|
#define ASB add_string_to_buf
|
|
#define PSD univ.party.stuff_done
|
|
|
|
const int NUM_MONST_G = 173;
|
|
const int NUM_TER_G = 251;
|
|
const int NUM_ITEM_G = 120;
|
|
const int NUM_FACE_G = 80;
|
|
const int NUM_DLOG_G = 28;
|
|
|
|
struct scen_header_type{
|
|
int intro_pic, rating, difficulty, ver[3], prog_make_ver[3];
|
|
std::string name, who1, who2, file;
|
|
};
|
|
|
|
struct effect_pat_type {
|
|
unsigned short pattern[9][9];
|
|
};
|
|
|
|
#endif
|