Files
oboe/src/game/boe.global.hpp
Nat Quayle Nelson 56169abaf5 Reorganize global replay code
Theoretically, the scenario and character editors could also have replay systems
2024-07-28 17:07:33 -04:00

30 lines
536 B
C++

#ifndef BOE_GAME_GLOBAL_H
#define BOE_GAME_GLOBAL_H
#include <vector>
#include <string>
#include <sstream>
#include "boe.consts.hpp"
#define ASB add_string_to_buf
#define PSD univ.party.stuff_done
const int NUM_MONST_G = 173;
const int NUM_TER_G = 251;
const int NUM_ITEM_G = 120;
const int NUM_FACE_G = 80;
const int NUM_DLOG_G = 28;
struct scen_header_type{
int intro_pic, rating, difficulty, ver[3], prog_make_ver[3];
std::string name, who1, who2, file;
};
struct effect_pat_type {
unsigned short pattern[9][9];
};
#endif