169 lines
9.1 KiB
HTML
169 lines
9.1 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
|
|
<html>
|
|
<head>
|
|
<title>Priest Spells - Blades of Exile Guide</title>
|
|
<link rel="stylesheet" type="text/css" href="style.css">
|
|
</head>
|
|
<body>
|
|
<div class="navbar">
|
|
<script src='nav.js' type='application/javascript'></script>
|
|
<noscript>Javascript required for the navbar.</noscript>
|
|
</div>
|
|
<div class="content">
|
|
<h1>Priest Spells:</h1>
|
|
|
|
<p>As with mage spells, all PCs start with the first three levels of priest spells, and
|
|
some only work within a certain range.</p>
|
|
|
|
<h2 id='L1'>Level 1</h2>
|
|
<ul>
|
|
<li>Minor Bless: (C 1) Makes the character harder to hit and take less damage from blows.
|
|
It also makes the PC hit more often, and his or her blows do more damage. Its effects
|
|
decay with time.</li>
|
|
<li>Minor Heal: (C 1) Increases the health of the selected PC a small amount, up to the
|
|
PCs maximum health.</li>
|
|
<li>Weaken Poison: (C 1) Reduces the amount of poison running around in the veins of the
|
|
selected PC.</li>
|
|
<li>Turn Undead: (C 2, R 8) When cast on an undead creature, it usually does a reasonable
|
|
amount of damage to it. It has no effect on non-undead.</li>
|
|
<li>Location: (C 1) Returns the party's x-y location in the town or outdoors.</li>
|
|
<li>Sanctuary: (C 1) The target of this spell becomes magically shielded.</li>
|
|
<li>For a time, monsters probably won't be able to attack him/her. The effects disappears
|
|
when the PC attacks someone.</li>
|
|
<li>Symbiosis: (C 3) This spell has the caster absorb the damage taken by another
|
|
character. The higher the caster's level, the less damage the caster takes per health
|
|
point healed.</li>
|
|
<li>Minor Manna: (C 5) Casting this spell gives the party a little more food.</li>
|
|
<li>Ritual - Sanctify: (C 50) When cast on a location filled with evil magic, the location
|
|
receives a blessing. This might drive out the evil magic. Then again, it might not.</li>
|
|
<li>Stumble: (C 1, R 10) The victim of this spell moves slower and has worse attacks for a
|
|
short time.</li>
|
|
</ul>
|
|
|
|
<h2 id='L2'>Level 2</h2>
|
|
<ul>
|
|
<li>Bless: (C 2) Like Minor Bless, but better. Its effect increases with the level of the
|
|
caster.</li>
|
|
<li>Cure Poison: (C 2) Like Weaken Poison, but better. Its effect increases with the level
|
|
of the caster.</li>
|
|
<li>Curse: (C 2, R 10) The opposite of bless. It makes everything work much worse for the
|
|
victim, for a time.</li>
|
|
<li>Light: (C 2) Gives a short, reasonable quality magical light source.</li>
|
|
<li>Wound: (C 3, R 6) Deals a painful blow to the targeted victim. The damage increases
|
|
with your level.</li>
|
|
<li>Summon Spirit: (C 5, R 4) This spell summons a shade from the netherworld to aid you.
|
|
It will disappear after a short time.</li>
|
|
<li>Move Mountains: (C 8) When cast on a fragile wall or outcropping of rock, the wall or
|
|
outcropping crumbles into rubble. It doesn't work on all walls.</li>
|
|
<li>Charm Foe: (C 6, R 6) This spell has a chance of making the target monster start to
|
|
fight for the party. The chance of it working drops sharply with the level of the
|
|
monster.</li>
|
|
<li>Disease: (C 4, R 6) The victim of this spell is afflicted by a disease, which slowly
|
|
weakens it. The disease lasts a long time.</li>
|
|
<li>Awaken: (C 2) Casting this on a character immediately wakes him/her up.</li>
|
|
</ul>
|
|
|
|
<h2 id='L3'>Level 3</h2>
|
|
<ul>
|
|
<li>Heal: (C 3) A much better version of Minor Heal.</li>
|
|
<li>Light Heal All: (C 4) Casts one minor heal on each PC.</li>
|
|
<li>Holy Scourge: (C 3, R 8) This spell gives the victim a powerful curse, the effect of
|
|
which increases with the level of the caster.</li>
|
|
<li>Detect Life: (C 3) This spell causes all other living things to appear on your map for
|
|
a short time. Note, however, that this spell only detects creatures in areas you have
|
|
explored.</li>
|
|
<li>Cure Paralysis: (C 3) This spell revives a paralyzed character.</li>
|
|
<li>Manna: (C 10) This spell magically creates a lot of food for the party.</li>
|
|
<li>Forcefield: (C 5, R 8) This spell fills an area with walls of force,which are fairly
|
|
damaging and reasonably long lasting.</li>
|
|
<li>Cure Disease: (C 3) Casting this spell cures a PC's disease.</li>
|
|
<li>Restore Mind: (C 4) This spell completely undumbfounds the recipient.</li>
|
|
<li>Smite: (C 6, R 8) This spell fires a number of bolts of divinely inspired cold, the
|
|
number of which increases with the level of the caster. To cast without using all the
|
|
targets, hit the space bar.</li>
|
|
</ul>
|
|
|
|
<h2 id='L4'>Level 4</h2>
|
|
<ul>
|
|
<li>Cure All Poison: (C 5) Causes everyone to become less poisoned. Useful for dealing
|
|
with those nasty swamps.</li>
|
|
<li>Curse All: (C 5, R 10) Causes all monsters within ten spaces to receive a powerful
|
|
curse.</li>
|
|
<li>Dispel Undead: (C 5, R 8) Deals a deadly blow to the targeted undead nasty. Chance of
|
|
having effect increases with level.</li>
|
|
<li>Remove Curse: (C 15) Occasionally, you will put on an item which then refuses to be
|
|
taken off. Casting this spell has a chance of removing the curse.</li>
|
|
<li>Sticks to Snakes: (C 6, R 6) This spell summons a bunch of snakes to aid the party.
|
|
Skillful casters have a chance of getting asps instead of the weaker giant snakes.</li>
|
|
<li>Martyr's Shield: (C 5) When something strikes the recipient of this spell in
|
|
hand-to-hand combat, it takes as much damage as the victim. The duration of this spell
|
|
increases with the level of the caster.</li>
|
|
<li>Cleanse: (C 5) This spell purifies the recipient. The beneficiary is completely
|
|
unwebbed, and all disease is cured.</li>
|
|
<li>Firewalk: (C 8) When cast, for a short time everyone in the party can walk across lava
|
|
with no damage. The duration increases slowly with the level of the caster.</li>
|
|
</ul>
|
|
|
|
<h2 id='L5'>Level 5</h2>
|
|
<ul>
|
|
<li>Bless Party: (C 6) Much like Bless, but affects everyone.</li>
|
|
<li>Major Heal: (C 7) Works like the Heal spell, but gives much more bang for the spell
|
|
points.</li>
|
|
<li>Raise Dead: (C 25) This spell returns a dead character to life. However, you need to
|
|
have Resurrection Balm for the spell to work, and there is a small chance (decreasing with
|
|
your level) that it turns the corpse to dust. A dusted character can only be revived with
|
|
a Resurrect spell.</li>
|
|
<li>Flamestrike: (C 8, R 9) The first good offensive priest spell. It chars all beings
|
|
adjacent to the space you target. The damage done increases with level.</li>
|
|
<li>Mass Sanctuary: (C 10) This spell hides all PCs (like a sanctuary spell). As before,
|
|
the effect for a PC is voided when that PC attacks.</li>
|
|
<li>Summon Host: (C 12, R 4) This powerful spell summons four spirits, and a magical being
|
|
to lead them. They then fight on the side of the caster for a little while.</li>
|
|
<li>Shatter: (C 12) This spell strikes every space adjacent to the party with a Move
|
|
Mountains spell.</li>
|
|
<li>Dispel Fields: (C 6, R 8) All magical walls, etc. in the large area affected by this
|
|
spell will be dispelled. It has a small chance of affecting quickfire.</li>
|
|
</ul>
|
|
|
|
<h2 id='L6'>Level 6</h2>
|
|
<ul>
|
|
<li>Heal All: (C 8) Like the Heal spell, but affects the whole party. Very efficient.</li>
|
|
<li>Revive: (C 7) This heals all damage and cures all poison for a PC.</li>
|
|
<li>Hyperactivity: (C 8) This spell wakes up all PCs, and provides a small amount of
|
|
magical protection from sleeping.</li>
|
|
<li>Destone: (C 8) Certain rare monsters can turn one of your characters to stone. This
|
|
valuable spell undoes the damage.</li>
|
|
<li>Summon Guardian: (C 14, R 4) This spell summons a powerful, invisible being to fight
|
|
on the side of the party. Be careful not to damage it by mistake!</li>
|
|
<li>Mass Charm: (C 17, R 8) When cast, all creatures within eight spaces of the caster
|
|
have a chance of coming under his/her control.</li>
|
|
<li>Protective Circle: (C 8) A very unusual and effective spell for a party on the
|
|
defensive. The caster is surrounded by several layers of magical fields, which fend off
|
|
anyone attacking.</li>
|
|
<li>Pestilence: (C 7, R 8) This spell afflicts everyone within eight spaces with an
|
|
effective but slow-acting disease.</li>
|
|
</ul>
|
|
|
|
<h2 id='L7'>Level 7</h2>
|
|
<ul>
|
|
<li>Revive All: (C 10) When cast, the party receives a powerful healing (increasing with
|
|
level of the caster) and has poison cured as well.</li>
|
|
<li>Ravage Spirit: (C 10, R 4) Demons have a nasty tendency to resist anyspells you throw
|
|
at them.This spell gives them a blow which, most of the time, does a lot of damage. The
|
|
chance of success increases with the level of the caster.</li>
|
|
<li>Resurrect: (C 35) Like raise dead, but much more effective, and works on even a dusted
|
|
character. It still requires Resurrection Balm to cast.</li>
|
|
<li>Divine Thud: (C 10, R 12) The most powerful offensive priest spell. It delivers a
|
|
stunning blow of force to all beings within two spaces of the targeted space.</li>
|
|
<li>Avatar: (C 12) This spell temporarily makes the caster an invulnerable, incredibly
|
|
powerful avatar of the gods.</li>
|
|
<li>Wall of Blades: (C 12, R 10) This spell creates a wall of the most damaging (and long
|
|
lasting) of the magic walls. Rotate the wall by hitting space.</li>
|
|
<li>Word of Recall: (C 30) This spell returns the party to the town where you began the
|
|
scenario. Because of the danger of teleporting from narrow, windy tunnels, it can only be
|
|
cast outdoors.</li>
|
|
<li>Major Cleansing: (C 10) This spell removes all webs and disease from the party.</li>
|
|
</ul>
|
|
</div></body>
|
|
</html>
|