72 lines
3.1 KiB
HTML
72 lines
3.1 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
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<html>
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<head>
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<title>Credits - Blades of Exile Guide</title>
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<link rel='prev' href='Editor.html'>
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<link rel='toc' href='Contents.html'>
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<link rel="stylesheet" type="text/css" href="style.css">
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</head>
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<body>
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<div class="navbar">
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<script src='nav.js' type='application/javascript'></script>
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<noscript>Javascript required for the navbar.</noscript>
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</div>
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<div class="content">
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<h1>Credits</h1>
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<h2>Original Game</h2>
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<ul>
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<li>Ayatollah of Rock-n-Rollah: Jeff Vogel (SpidWeb@spidweb.com)</li>
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<li>Graphics: Andrew Hunter (Wormius@aol.com)</li>
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<li>Office Manager, Design Assistant: Mariann Krizsan (krizsan@spidweb.com)</li>
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<li>Opening Screen Graphic: James Ernest (ernest@speakeasy.org)</li>
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<li>Beta Testing: AFA Alice (AOL), BGraceFild, Jeremy Braz, Donald Burke, Chris Gerhard,
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Don Henson, Farand "Bob" Koo, Seanachai, SerSpense, Och-Med, Edward Spencer, Luke Steele,
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Jesse Thrall, Christopher Tucker, Jake "Maxx" Wallace.</li>
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</ul>
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<h3>Thanks to</h3>
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<ul>
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<li>Mariann Krizsan - For tolerating my neurosis and being the best damn employee money can
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buy.</li>
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<li>Shirley Monroe - For invaluable support early on.</li>
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<li>My Beta Testers - For working so hard for so long.</li>
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</ul>
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<h3>Television Avatars</h3>
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<ul>
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<li>The History Channel - For showing Movies In Time in the early afternoon, and thus
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providing invaluable spiritual support in times of need.</li>
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<li>A&E - For showing Northern Exposure and Law & Order in the late afternoon, and
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thus providing invaluable spiritual support in times of need.</li>
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<li>Comedy Central - For showing the Daily Show, South Park, and the Daily Show again late
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at night, and thus providing invaluable spiritual support in times of need.</li>
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<li>Wizards of the Coast - For creating Magic: the Gathering, which provided a welcome
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distraction for the labors of creating a public scenario editor. We do accept Moxes as
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payment for shareware.</li>
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<li>Me - For getting through writing this thing. Writing a scenario editor sucks.</li>
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</ul>
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<p align='right'>
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— Jeff Vogel<br>
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Spiderweb Software, Inc.<br>
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Seattle, WA 1997</p>
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<h2>Open Source Version</h2>
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<ul>
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<li>Khoth - for porting the Mac version of the game and the scenario editor to Carbon.</li>
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<li>Niemand - for doing the same with the Mac character editor, and providing help and
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small fixes here and there.</li>
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<li>Ormus - for porting the Windows version to 32-bit.</li>
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<li>Ishad Nha - for jumpstarting active development with his work on the Windows
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editor.</li>
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<li>Chokboyz - for fixing many bugs in the Windows version.</li>
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<li>Celtic Minstrel - working on feature enhancements and bugfixes in the Mac version,
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and responsible for porting from Carbon to Cocoa.</li>
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<li>Mistb0rn - for creating many wonderful new graphics</li>
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<li>The Almighty Doer of Stuff (ADoS) - for insight into what is and is not a good idea,
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and for some new graphics.</li>
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<li>Stareye - for early work on the Mac version which will hopefully be merged into the
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main source.</li>
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<li>Thuryl - Extensive help with deciding whether a change would break legacy
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compatiability.</li>
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</ul>
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</div>
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</body>
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</html>
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