1580 lines
56 KiB
C++
1580 lines
56 KiB
C++
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#include <cstdio>
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#include <cstring>
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#include <stack>
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#include <boost/lexical_cast.hpp>
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#include "scen.global.hpp"
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#include "scenario.hpp"
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#include "town.hpp"
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#include "utility.hpp"
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#include "scen.actions.hpp"
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#include "scen.graphics.hpp"
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#include "scen.townout.hpp"
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#include "scen.keydlgs.hpp"
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#include "scen.fileio.hpp"
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#include "scen.core.hpp"
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#include "mathutil.hpp"
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#include "button.hpp"
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#include "field.hpp"
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#include "strdlog.hpp"
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#include "choicedlog.hpp"
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#include "winutil.hpp"
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#include "ledgroup.hpp"
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#include "stack.hpp"
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#include "scrollpane.hpp"
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#include "fileio.hpp"
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extern short cen_x, cen_y, overall_mode;
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extern bool editing_town,change_made;
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extern short cur_viewing_mode;
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extern cTown* town;
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extern short cur_town;
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extern cScenario scenario;
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extern cOutdoors* current_terrain;
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extern location cur_out;
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extern cUndoList undo_list;
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const char *day_str_1[] = {"Unused","Day creature appears","Day creature disappears",
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"Unused","Unused","Unused","Unused","Unused","Unused"};
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const char *day_str_2[] = {"Unused","Event code (0 - no event)","Event code (0 - no event)",
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"Unused","Unused","Unused",
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"Event code (0 - no event)","Event code (0 - no event)","Unused"};
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static void put_placed_monst_in_dlog(cDialog& me, cTownperson& monst, const short which) {
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me["num"].setTextToNum(which);
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me["type"].setText(scenario.scen_monsters[monst.number].m_name);
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// TODO: Make attitude an enum
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dynamic_cast<cLedGroup&>(me["attitude"]).setSelected(boost::lexical_cast<std::string>(monst.start_attitude));
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dynamic_cast<cLedGroup&>(me["mobility"]).setSelected("mob" + std::to_string(monst.mobility + 1));
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me["talk"].setTextToNum(monst.personality);
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me["picnum"].setTextToNum(monst.facial_pic);
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// TODO: Use -1 instead of 0 for "no pic", since 0 is a valid talking picture
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if(short(monst.facial_pic) < 0)
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dynamic_cast<cPict&>(me["pic"]).setPict(scenario.scen_monsters[monst.number].picture_num, PIC_MONST);
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else if((monst.facial_pic >= 1000))
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dynamic_cast<cPict&>(me["pic"]).setPict(monst.facial_pic - 1000,PIC_CUSTOM_TALK);
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else dynamic_cast<cPict&>(me["pic"]).setPict(monst.facial_pic,PIC_TALK);
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}
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static void get_placed_monst_in_dlog(cDialog& me, cTownperson& store_placed_monst) {
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store_placed_monst.start_attitude = boost::lexical_cast<eAttitude>(dynamic_cast<cLedGroup&>(me["attitude"]).getSelected());
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store_placed_monst.mobility = dynamic_cast<cLedGroup&>(me["mobility"]).getSelected()[3] - '1';
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store_placed_monst.personality = me["talk"].getTextAsNum();
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store_placed_monst.facial_pic = me["picnum"].getTextAsNum();
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}
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static bool edit_placed_monst_event_filter(cDialog& me, std::string hit, cTownperson& monst, const short which) {
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short i;
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cTownperson store_m;
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if(hit == "okay") {
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if(!me.toast(true)) return true;
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get_placed_monst_in_dlog(me, monst);
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town->creatures[which] = monst;
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} else if(hit == "cancel") {
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me.toast(false);
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} else if(hit == "del") {
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me.toast(false);
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town->creatures[which].number = 0;
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} else if(hit == "type-edit") {
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get_placed_monst_in_dlog(me, monst);
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i = choose_text(STRT_MONST,monst.number-1,&me,"Choose Which Monster:") + 1;
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if(i >= 0) {
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monst.number = i;
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put_placed_monst_in_dlog(me, monst, which);
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}
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} else if(hit == "pict-edit") {
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get_placed_monst_in_dlog(me, monst);
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i = choose_graphic(monst.facial_pic,PIC_TALK,&me);
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monst.facial_pic = i;
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put_placed_monst_in_dlog(me, monst, which);
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} else if(hit == "talk-edit") {
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get_placed_monst_in_dlog(me, monst);
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i = choose_text(STRT_TALK, monst.personality, &me, "Which personality?");
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if(i >= 0)
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monst.personality = i;
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put_placed_monst_in_dlog(me, monst, which);
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} else if(hit == "more") { //advanced
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store_m = edit_placed_monst_adv(monst, which, me);
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if(store_m.number != 0)
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monst = store_m;
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}
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return true;
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}
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void edit_placed_monst(short which_m) {
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using namespace std::placeholders;
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cTownperson monst = town->creatures[which_m];
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cDialog edit("edit-townperson");
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edit.attachClickHandlers(std::bind(edit_placed_monst_event_filter, _1, _2, std::ref(monst), which_m), {"type-edit", "pict-edit", "talk-edit", "okay", "cancel", "more", "del"});
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put_placed_monst_in_dlog(edit, monst, which_m);
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edit.run();
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}
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static void put_placed_monst_adv_in_dlog(cDialog& me, cTownperson& monst, const short which) {
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me["num"].setTextToNum(which);
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me["type"].setText(scenario.scen_monsters[monst.number].m_name);
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int iTime = 0;
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switch(monst.time_flag) {
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case eMonstTime::ALWAYS: iTime = 0; break;
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case eMonstTime::APPEAR_ON_DAY: iTime = 1; break;
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case eMonstTime::DISAPPEAR_ON_DAY: iTime = 2; break;
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case eMonstTime::SOMETIMES_A: iTime = 3; break;
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case eMonstTime::SOMETIMES_B: iTime = 4; break;
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case eMonstTime::SOMETIMES_C: iTime = 5; break;
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case eMonstTime::APPEAR_WHEN_EVENT: iTime = 6; break;
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case eMonstTime::DISAPPEAR_WHEN_EVENT: iTime = 7; break;
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case eMonstTime::APPEAR_AFTER_CHOP: iTime = 8; break;
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}
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dynamic_cast<cLedGroup&>(me["time"]).setSelected("time" + std::to_string(iTime + 1));
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me["extra1-lbl"].setText(day_str_1[iTime]);
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me["extra2-lbl"].setText(day_str_2[iTime]);
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me["extra1"].setTextToNum(monst.monster_time);
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me["extra2"].setTextToNum(monst.time_code);
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me["group"].setTextToNum(monst.spec_enc_code);
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me["death"].setTextToNum(monst.special_on_kill);
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me["hail"].setTextToNum(monst.special_on_talk);
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me["sdfx"].setTextToNum(monst.spec1);
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me["sdfy"].setTextToNum(monst.spec2);
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}
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static bool get_placed_monst_adv_in_dlog(cDialog& me, cTownperson& monst) {
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switch(dynamic_cast<cLedGroup&>(me["time"]).getSelected()[4] - '1') {
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case 0: monst.time_flag = eMonstTime::ALWAYS; break;
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case 1: monst.time_flag = eMonstTime::APPEAR_ON_DAY; break;
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case 2: monst.time_flag = eMonstTime::DISAPPEAR_ON_DAY; break;
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case 3: monst.time_flag = eMonstTime::SOMETIMES_A; break;
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case 4: monst.time_flag = eMonstTime::SOMETIMES_B; break;
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case 5: monst.time_flag = eMonstTime::SOMETIMES_C; break;
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case 6: monst.time_flag = eMonstTime::APPEAR_WHEN_EVENT; break;
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case 7: monst.time_flag = eMonstTime::DISAPPEAR_WHEN_EVENT; break;
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case 8: monst.time_flag = eMonstTime::APPEAR_AFTER_CHOP; break;
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}
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monst.monster_time = me["extra1"].getTextAsNum();
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if(cre(monst.monster_time,0,1000,"Given day must be from 0 to 1000.","",&me)) return false;
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monst.time_code = me["extra2"].getTextAsNum();
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if(cre(monst.time_code,0,10,"Event code must be 0 (for no event) or from 1 to 10.","",&me)) return false;
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monst.special_on_kill = me["death"].getTextAsNum();
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if(cre(monst.special_on_kill,-1,town->specials.size(),"Town special node number must be from 0 to 99 (or -1 for no special).","",&me)) return false;
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monst.special_on_talk = me["hail"].getTextAsNum();
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if(cre(monst.special_on_talk,-1,town->specials.size(),"Town special node number must be from 0 to 99 (or -1 for no special).","",&me)) return false;
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monst.spec1 = me["sdfx"].getTextAsNum();
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if(cre(monst.spec1,-1,299,"First part of special flag must be -1 (if this is to be ignored) or from 0 to 299.","",&me)) return false;
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monst.spec2 = me["sdfy"].getTextAsNum();
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if(cre(monst.spec2,-1,9,"Second part of special flag must be -1 (if this is to be ignored) or from 0 to 9.","",&me)) return false;
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monst.spec_enc_code = me["group"].getTextAsNum();
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return true;
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}
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static bool edit_placed_monst_adv_event_filter(cDialog& me, std::string hit, cTownperson& monst) {
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if(hit == "okay") {
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if(!get_placed_monst_adv_in_dlog(me, monst)) return true;
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me.toast(true);
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} else if(hit == "cancel") {
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monst.number = 0;
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me.toast(false);
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}
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return true;
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}
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static bool edit_placed_monst_adv_time_flag(cDialog& me, std::string, bool losingFocus) {
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if(losingFocus) return true;
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cLedGroup& time = dynamic_cast<cLedGroup&>(me["time"]);
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int item_hit = time.getSelected()[4] - '1';
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me["extra1-lbl"].setText(day_str_1[item_hit]);
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me["extra2-lbl"].setText(day_str_2[item_hit]);
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return true;
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}
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static bool edit_placed_monst_adv_death(cDialog& me) {
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short spec = me["death"].getTextAsNum();
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if(spec < 0)
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spec = get_fresh_spec(2);
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if(edit_spec_enc(spec,2,&me))
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me["death"].setTextToNum(spec);
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return true;
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}
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static bool edit_placed_monst_adv_hail(cDialog& me) {
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short spec = me["hail"].getTextAsNum();
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if(spec < 0)
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spec = get_fresh_spec(2);
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if(edit_spec_enc(spec,2,&me))
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me["hail"].setTextToNum(spec);
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return true;
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}
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cTownperson edit_placed_monst_adv(cTownperson initial, short which, cDialog& parent) {
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using namespace std::placeholders;
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cDialog edit("edit-townperson-advanced", &parent);
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edit["okay"].attachClickHandler(std::bind(edit_placed_monst_adv_event_filter, _1, _2, std::ref(initial)));
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edit["cancel"].attachClickHandler(std::bind(edit_placed_monst_adv_event_filter, _1, _2, std::ref(initial)));
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edit["editdeath"].attachClickHandler(std::bind(edit_placed_monst_adv_death, _1));
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edit["edithail"].attachClickHandler(std::bind(edit_placed_monst_adv_hail, _1));
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edit["time"].attachFocusHandler(edit_placed_monst_adv_time_flag);
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put_placed_monst_adv_in_dlog(edit,initial,which);
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edit.run();
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return initial;
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}
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static bool put_placed_item_in_dlog(cDialog& me, const cTown::cItem& item, const short which) {
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std::ostringstream loc;
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cItem base = scenario.get_item(item.code);
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if(item.ability >= 0 && item.ability <= int(eEnchant::BLESSED) && (base.variety == eItemType::ONE_HANDED || base.variety == eItemType::TWO_HANDED)) {
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base.enchant_weapon(eEnchant(item.ability), 0);
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}
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me["num"].setTextToNum(which);
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loc << "X = " << item.loc.x << ", Y = " << item.loc.y;
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me["loc"].setText(loc.str());
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me["name"].setText(base.full_name);
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me["charges"].setTextToNum(item.charges);
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me["abil"].setTextToNum(item.ability);
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if(item.always_there)
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dynamic_cast<cLed&>(me["always"]).setState(led_red);
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if(item.property)
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dynamic_cast<cLed&>(me["owned"]).setState(led_red);
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if(item.contained)
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dynamic_cast<cLed&>(me["contained"]).setState(led_red);
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dynamic_cast<cPict&>(me["pic"]).setPict(base.get_picture_num(false));
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me["charges"].show();
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me["charges-lbl"].show();
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me["abil"].show();
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me["abil-lbl"].show();
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me["abil-choose"].show();
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if(base.variety == eItemType::GOLD || base.variety == eItemType::FOOD) {
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me["charges-lbl"].setText("Amount:");
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} else if(base.charges == 0 && item.ability != 3) {
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me["charges-lbl"].hide();
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me["charges"].hide();
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} else {
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me["charges-lbl"].setText("Charges:|(-1 = default)");
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}
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if(base.variety == eItemType::ONE_HANDED || base.variety == eItemType::TWO_HANDED) {
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me["abil-lbl"].setText("Enchantment:");
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} else {
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me["abil-lbl"].hide();
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me["abil"].hide();
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me["abil-choose"].hide();
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}
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return true;
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}
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static bool get_placed_item_in_dlog(cDialog& me, cTown::cItem& item, const short which) {
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if(!me.toast(true)) return true;
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item.charges = me["charges"].getTextAsNum();
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if(item.charges < -1 || item.charges > 2500) {
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showError("Number of charges/amount of gold or food must be from 0 to 2500.",
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"If an item with charges (not gold or food) leave this at -1 for the item to have the default number of charges.",&me);
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return true;
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}
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eItemType type = scenario.get_item(item.code).variety;
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if(item.charges == 0 && (type == eItemType::GOLD || type == eItemType::FOOD)) {
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showError("You must assign gold or food an amount of at least 1.","",&me);
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return false;
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}
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item.always_there = dynamic_cast<cLed&>(me["always"]).getState() != led_off;
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item.property = dynamic_cast<cLed&>(me["owned"]).getState() != led_off;
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item.contained = dynamic_cast<cLed&>(me["contained"]).getState() != led_off;
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item.ability = me["abil"].getTextAsNum();
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town->preset_items[which] = item;
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return true;
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}
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static bool edit_placed_item_type(cDialog& me, cTown::cItem& item, const short which) {
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short i = choose_text(STRT_ITEM, item.code, &me, "Place which item?");
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if(i >= 0) {
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item.code = i;
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put_placed_item_in_dlog(me, item, which);
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}
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return true;
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}
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static bool edit_placed_item_abil(cDialog& me, std::string item_hit, cTown::cItem& item, const short which) {
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item.charges = me["charges"].getTextAsNum();
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cItem& base = scenario.get_item(item.code);
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short i = item.ability;
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if(item_hit == "abil") { // User entered a number directly
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i = me["abil"].getTextAsNum();
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} else if(base.variety == eItemType::ONE_HANDED || base.variety == eItemType::TWO_HANDED) {
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i = choose_text(STRT_ENCHANT, item.ability, &me, "Which enchantment?");
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}
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if(i >= -1) item.ability = i;
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put_placed_item_in_dlog(me, item, which);
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return true;
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}
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static bool edit_placed_item_delete(cDialog& me, const short which) {
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me.toast(false);
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town->preset_items[which].code = -1;
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return true;
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}
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void edit_placed_item(short which_i) {
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using namespace std::placeholders;
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cTown::cItem item = town->preset_items[which_i];
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cDialog item_dlg("edit-placed-item");
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item_dlg["cancel"].attachClickHandler(std::bind(&cDialog::toast, &item_dlg, false));
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item_dlg["okay"].attachClickHandler(std::bind(get_placed_item_in_dlog, _1, std::ref(item), which_i));
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item_dlg["choose"].attachClickHandler(std::bind(edit_placed_item_type, _1, std::ref(item), which_i));
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item_dlg["del"].attachClickHandler(std::bind(edit_placed_item_delete, _1, which_i));
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item_dlg["abil-choose"].attachClickHandler(std::bind(edit_placed_item_abil, _1, _2, std::ref(item), which_i));
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item_dlg["abil"].attachFocusHandler(std::bind(edit_placed_item_abil, _1, _2, std::ref(item), which_i));
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put_placed_item_in_dlog(item_dlg, item, which_i);
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item_dlg.run();
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}
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static bool edit_sign_event_filter(cDialog& me, sign_loc_t& which_sign) {
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if(!me.toast(true)) return true;
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which_sign.text = me["text"].getText();
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#if 0 // TODO: Apparently there used to be left/right buttons on this dialog.
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if(item_hit == 3)
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which_sign--;
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else which_sign++;
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if(which_sign < 0)
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which_sign = (editing_town) ? 14 : 7;
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if(which_sign > (editing_town) ? 14 : 7)
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which_sign = 0;
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#endif
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return true;
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}
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void edit_sign(sign_loc_t& which_sign,short num,short picture) {
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using namespace std::placeholders;
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location view_loc;
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cDialog sign_dlg("edit-sign");
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sign_dlg["cancel"].attachClickHandler(std::bind(&cDialog::toast, &sign_dlg, false));
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sign_dlg["okay"].attachClickHandler(std::bind(edit_sign_event_filter, _1, std::ref(which_sign)));
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dynamic_cast<cPict&>(sign_dlg["pic"]).setPict(cTerrain::get_picture_num_for_terrain(picture)); // checkme: does this really need to be some terrain?
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sign_dlg["num"].setTextToNum(num);
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sign_dlg["text"].setText(which_sign.text);
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sign_dlg.run();
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}
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static bool save_town_num(cDialog& me, std::string, eKeyMod) {
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if(me.toast(true)) me.setResult<short>(me["town"].getTextAsNum());
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return true;
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}
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static bool check_range_and_update_town_name(cDialog& me,std::string id,bool losing,std::vector<cTown*> const &towns)
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{
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if (!check_range_msg(me, id, losing, 0, long(towns.size())-1, "Town number", "")) {
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me["name"].setText("");
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return false;
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}
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int i = me["town"].getTextAsNum();
|
|
me["name"].setText((i>=0 && i<towns.size()) ? towns[i]->name : "");
|
|
return true;
|
|
}
|
|
|
|
short pick_town_num(std::string which_dlog,short def,cScenario& scenario) {
|
|
using namespace std::placeholders;
|
|
|
|
cDialog town_dlg(which_dlog);
|
|
town_dlg["cancel"].attachClickHandler(std::bind(&cDialog::toast, &town_dlg, false));
|
|
town_dlg["okay"].attachClickHandler(save_town_num);
|
|
town_dlg["town"].attachFocusHandler(std::bind(check_range_and_update_town_name, _1, _2, _3, scenario.towns));
|
|
town_dlg["choose"].attachClickHandler([&scenario](cDialog& me, std::string, eKeyMod) -> bool {
|
|
int i = me["town"].getTextAsNum();
|
|
if(&scenario != &::scenario)
|
|
scenario.towns.swap(::scenario.towns);
|
|
i = choose_text(STRT_TOWN, i, &me, "Which town?");
|
|
if(&scenario != &::scenario)
|
|
scenario.towns.swap(::scenario.towns);
|
|
me["town"].setTextToNum(i);
|
|
me["name"].setText((i>=0 && i<scenario.towns.size()) ? scenario.towns[i]->name : "");
|
|
return true;
|
|
});
|
|
|
|
town_dlg["town"].setTextToNum(def);
|
|
if (def>=0 && def<scenario.towns.size())
|
|
town_dlg["name"].setText(scenario.towns[def]->name);
|
|
std::string prompt = town_dlg["prompt"].getText();
|
|
prompt += " (0 - " + std::to_string(scenario.towns.size() - 1) + ')';
|
|
town_dlg["prompt"].setText(prompt);
|
|
|
|
town_dlg.setResult<short>(-1);
|
|
town_dlg.run();
|
|
|
|
return town_dlg.getResult<short>();
|
|
}
|
|
|
|
static bool change_ter_event_filter(cDialog& me, std::string item_hit, eKeyMod) {
|
|
std::string fld = item_hit.substr(7);
|
|
short i = me[fld].getTextAsNum();
|
|
i = choose_text(STRT_TER, i, &me, "Which Terrain?");
|
|
if(i >= 0) me[fld].setTextToNum(i);
|
|
return true;
|
|
}
|
|
|
|
static bool save_ter_change(cDialog& me, std::string, eKeyMod) {
|
|
me.setResult(me.toast(true));
|
|
return true;
|
|
}
|
|
|
|
bool change_ter(short& change_from,short& change_to,short& chance) {
|
|
using namespace std::placeholders;
|
|
cDialog chg_dlg("change-terrain");
|
|
chg_dlg["cancel"].attachClickHandler(std::bind(&cDialog::toast, &chg_dlg, false));
|
|
chg_dlg["okay"].attachClickHandler(save_ter_change);
|
|
chg_dlg["chance"].attachFocusHandler(std::bind(check_range, _1, _2, _3, 0, 100, "The chance"));
|
|
chg_dlg.attachClickHandlers(change_ter_event_filter, {"choose-from", "choose-to"});
|
|
chg_dlg.attachFocusHandlers(std::bind(check_range, _1, _2, _3, 0, 255, "Both terrain types"), {"from", "to"});
|
|
|
|
chg_dlg.setResult(false);
|
|
chg_dlg.run();
|
|
|
|
change_from = chg_dlg["from"].getTextAsNum();
|
|
change_to = chg_dlg["to"].getTextAsNum();
|
|
chance = chg_dlg["chance"].getTextAsNum();
|
|
return chg_dlg.getResult<bool>();
|
|
}
|
|
|
|
static bool outdoor_details_event_filter(cDialog& me, std::string, eKeyMod) {
|
|
if(!me.toast(true)) return true;
|
|
current_terrain->name = me["name"].getText();
|
|
current_terrain->comment = me["comment"].getText();
|
|
current_terrain->bg_out = me["bg-out"].getTextAsNum();
|
|
current_terrain->bg_fight = me["bg-fight"].getTextAsNum();
|
|
current_terrain->bg_town = me["bg-town"].getTextAsNum();
|
|
current_terrain->bg_dungeon = me["bg-dungeon"].getTextAsNum();
|
|
return true;
|
|
}
|
|
|
|
void outdoor_details() {
|
|
cDialog out_dlg("edit-outdoor-details");
|
|
out_dlg["okay"].attachClickHandler(outdoor_details_event_filter);
|
|
std::ostringstream str_out;
|
|
str_out << "X = " << cur_out.x << ", Y = " << cur_out.y;
|
|
out_dlg["loc"].setText(str_out.str());
|
|
out_dlg["comment"].setText(current_terrain->comment);
|
|
out_dlg["name"].setText(current_terrain->name);
|
|
out_dlg["bg-out"].setTextToNum(current_terrain->bg_out);
|
|
out_dlg["bg-fight"].setTextToNum(current_terrain->bg_fight);
|
|
out_dlg["bg-town"].setTextToNum(current_terrain->bg_town);
|
|
out_dlg["bg-dungeon"].setTextToNum(current_terrain->bg_dungeon);
|
|
dynamic_cast<cLedGroup&>(out_dlg["ambient"]).setSelected("snd" + std::to_string(int(current_terrain->ambient_sound) + 1));
|
|
out_dlg["ambient"].attachFocusHandler([](cDialog& me, std::string, bool) -> bool {
|
|
cLedGroup& lg = dynamic_cast<cLedGroup&>(me["ambient"]);
|
|
std::string hit = lg.getSelected();
|
|
std::string prev = lg.getPrevSelection();
|
|
eAmbientSound choice = eAmbientSound(hit[3] - '1');
|
|
if(choice == AMBIENT_CUSTOM) {
|
|
int i = prev == "snd4" ? current_terrain->out_sound : -1;
|
|
i = choose_sound(i, &me, "Choose ambient sound:");
|
|
if(i < 0) {
|
|
lg.setSelected(prev);
|
|
return false;
|
|
}
|
|
current_terrain->out_sound = i;
|
|
}
|
|
current_terrain->ambient_sound = choice;
|
|
return true;
|
|
});
|
|
out_dlg.attachClickHandlers([](cDialog& me, std::string which, eKeyMod) -> bool {
|
|
std::string fld = which.replace(0, 4, "bg");
|
|
int bg_i = me[fld].getTextAsNum();
|
|
bg_i = choose_background(bg_i, &me);
|
|
me[fld].setTextToNum(bg_i);
|
|
return true;
|
|
}, {"pick-out", "pick-fight", "pick-town", "pick-dungeon"});
|
|
using namespace std::placeholders;
|
|
auto focus_handler = std::bind(check_range_msg, _1, _2, _3, -1, 21, _4, "-1 to use scenario default");
|
|
out_dlg["bg-out"].attachFocusHandler(std::bind(focus_handler, _1, _2, _3, "Outdoors Background"));
|
|
out_dlg["bg-fight"].attachFocusHandler(std::bind(focus_handler, _1, _2, _3, "Combat Background"));
|
|
out_dlg["bg-town"].attachFocusHandler(std::bind(focus_handler, _1, _2, _3, "Default Town Background"));
|
|
out_dlg["bg-dungeon"].attachFocusHandler(std::bind(focus_handler, _1, _2, _3, "Default Dungeon Background"));
|
|
|
|
out_dlg.run();
|
|
}
|
|
|
|
static void put_out_wand_in_dlog(cDialog& me, short which, const cOutdoors::cWandering& wand) {
|
|
me["num"].setTextToNum(which);
|
|
for(short i = 0; i < 7; i++) {
|
|
std::string id = "foe" + std::to_string(i + 1);
|
|
if(wand.monst[i] == 0)
|
|
me[id].setText("Empty");
|
|
// TODO: Wait a second, if 0 is no monster, does that mean it's impossible to use monster 0? Should 1 be subtracted here?
|
|
else me[id].setText(scenario.scen_monsters[wand.monst[i]].m_name);
|
|
}
|
|
for(short i = 0; i < 3; i++) {
|
|
std::string id = "ally" + std::to_string(i + 1);
|
|
if(wand.friendly[i] == 0)
|
|
me[id].setText("Empty");
|
|
// TODO: Wait a second, if 0 is no monster, does that mean it's impossible to use monster 0? Should 1 be subtracted here?
|
|
else me[id].setText(scenario.scen_monsters[wand.friendly[i]].m_name);
|
|
}
|
|
dynamic_cast<cLed&>(me["no-flee"]).setState(wand.cant_flee ? led_red : led_off);
|
|
dynamic_cast<cLed&>(me["forced"]).setState(wand.forced ? led_red : led_off);
|
|
me["onmeet"].setTextToNum(wand.spec_on_meet);
|
|
me["onwin"].setTextToNum(wand.spec_on_win);
|
|
me["onflee"].setTextToNum(wand.spec_on_flee);
|
|
me["endx"].setTextToNum(wand.end_spec1);
|
|
me["endy"].setTextToNum(wand.end_spec2);
|
|
}
|
|
|
|
static void save_out_wand(cDialog& me, short which, cOutdoors::cWandering& wand, short mode) {
|
|
wand.spec_on_meet = me["onmeet"].getTextAsNum();
|
|
wand.spec_on_win = me["onwin"].getTextAsNum();
|
|
wand.spec_on_flee = me["onflee"].getTextAsNum();
|
|
wand.end_spec1 = me["endx"].getTextAsNum();
|
|
wand.end_spec2 = me["endy"].getTextAsNum();
|
|
|
|
wand.forced = dynamic_cast<cLed&>(me["forced"]).getState() != led_off;
|
|
wand.cant_flee = dynamic_cast<cLed&>(me["no-flee"]).getState() != led_off;
|
|
|
|
switch(mode) {
|
|
case 0:
|
|
current_terrain->wandering[which] = wand;
|
|
break;
|
|
case 1:
|
|
current_terrain->special_enc[which] = wand;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static bool edit_out_wand_event_filter(cDialog& me, std::string hit, short& which, cOutdoors::cWandering& wand, short mode) {
|
|
if(!me.toast(true)) return true;
|
|
save_out_wand(me, which, wand, mode);
|
|
size_t num_enc = (mode == 0) ? current_terrain->wandering.size() : current_terrain->special_enc.size();
|
|
if(hit == "left") {
|
|
me.untoast();
|
|
which--;
|
|
if(which < 0) which = num_enc - 1;
|
|
wand = (mode == 0) ? current_terrain->wandering[which] : current_terrain->special_enc[which];
|
|
put_out_wand_in_dlog(me, which, wand);
|
|
} else if(hit == "right") {
|
|
me.untoast();
|
|
which++;
|
|
if(which >= num_enc) which = 0;
|
|
wand = (mode == 0) ? current_terrain->wandering[which] : current_terrain->special_enc[which];
|
|
put_out_wand_in_dlog(me, which, wand);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static bool edit_out_wand_spec(cDialog& me, std::string hit, short which, cOutdoors::cWandering& wand) {
|
|
if(!me.toast(true)) return true;
|
|
me.untoast();
|
|
save_out_wand(me, which, wand, 100);
|
|
std::string fld = "on" + hit.substr(5);
|
|
short spec = me[fld].getTextAsNum();
|
|
if(spec < 0)
|
|
spec = get_fresh_spec(1);
|
|
if(edit_spec_enc(spec,1,&me))
|
|
me[fld].setTextToNum(spec);
|
|
return true;
|
|
}
|
|
|
|
static bool edit_out_wand_monst(cDialog& me, std::string hit, short which, cOutdoors::cWandering& wand) {
|
|
if(!me.toast(true)) return true;
|
|
me.untoast();
|
|
save_out_wand(me, which, wand, 100);
|
|
std::string fld = hit.substr(7);
|
|
short i;
|
|
if(fld[0] == 'f') {
|
|
i = choose_text(STRT_MONST,wand.monst[fld[3] - '1']-1,&me,"Choose Which Monster:") + 1;
|
|
if(i >= 0) wand.monst[fld[3] - '1'] = i;
|
|
} else if(fld[0] == 'a') {
|
|
i = choose_text(STRT_MONST,wand.friendly[fld[4] - '1']-1,&me,"Choose Which Monster:") + 1;
|
|
if(i >= 0) wand.friendly[fld[4] - '1'] = i;
|
|
}
|
|
me[fld].setText(scenario.scen_monsters[i].m_name);
|
|
return true;
|
|
}
|
|
|
|
// mode 0 - wandering 1 - special
|
|
void edit_out_wand(short mode) {
|
|
using namespace std::placeholders;
|
|
|
|
short which = 0;
|
|
cOutdoors::cWandering wand = (mode == 0) ? current_terrain->wandering[0] : current_terrain->special_enc[0];
|
|
|
|
cDialog wand_dlg("edit-outdoor-encounter");
|
|
wand_dlg["cancel"].attachClickHandler(std::bind(&cDialog::toast, &wand_dlg, false));
|
|
|
|
wand_dlg["endx"].attachFocusHandler(std::bind(check_range_msg, _1, _2, _3, -1, 299, "First part of Stuff Done flag", "-1 if not used"));
|
|
wand_dlg["endy"].attachFocusHandler(std::bind(check_range_msg, _1, _2, _3, -1, 9, "Second part of Stuff Done flag", "-1 if not used"));
|
|
wand_dlg.attachClickHandlers(std::bind(edit_out_wand_event_filter, _1, _2, std::ref(which), std::ref(wand), mode), {"okay", "left", "right"});
|
|
wand_dlg.attachClickHandlers(std::bind(edit_out_wand_spec, _1, _2, which, std::ref(wand)), {"edit-meet", "edit-win", "edit-flee"});
|
|
wand_dlg.attachClickHandlers(std::bind(edit_out_wand_monst, _1, _2, which, std::ref(wand)), {"choose-foe1", "choose-foe2", "choose-foe3", "choose-foe4", "choose-foe5", "choose-foe6", "choose-foe7", "choose-ally1", "choose-ally2", "choose-ally3"});
|
|
wand_dlg.attachFocusHandlers(std::bind(check_range_msg, _1, _2, _3, -1, 59, "Outdoor Special Node", "-1 if not used"), {"onmeet", "onwin", "onflee"});
|
|
|
|
if(mode == 1)
|
|
wand_dlg["title"].setText("Outdoor Special Encounter:");
|
|
|
|
put_out_wand_in_dlog(wand_dlg, which, wand);
|
|
|
|
wand_dlg.run();
|
|
}
|
|
|
|
static bool save_town_details(cDialog& me, std::string, eKeyMod) {
|
|
if(!me.toast(true)) return true;
|
|
town->name = me["name"].getText();
|
|
town->town_chop_time = me["chop"].getTextAsNum();
|
|
town->town_chop_key = me["key"].getTextAsNum();
|
|
town->max_num_monst = me["population"].getTextAsNum();
|
|
town->difficulty = me["difficulty"].getTextAsNum();
|
|
std::string lighting = dynamic_cast<cLedGroup&>(me["lighting"]).getSelected();
|
|
if(lighting == "lit") town->lighting_type = LIGHT_NORMAL;
|
|
else if(lighting == "dark") town->lighting_type = LIGHT_DARK;
|
|
else if(lighting == "drains") town->lighting_type = LIGHT_DRAINS;
|
|
else if(lighting == "no-light") town->lighting_type = LIGHT_NONE;
|
|
cStack& comments = dynamic_cast<cStack&>(me["cmt"]);
|
|
for(int i = 0; i < 3; i++) {
|
|
comments.setPage(i);
|
|
town->comment[i] = comments["comment"].getText();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static void put_town_details_in_dlog(cDialog& me) {
|
|
me["name"].setText(town->name);
|
|
me["chop"].setTextToNum(town->town_chop_time);
|
|
me["key"].setTextToNum(town->town_chop_key);
|
|
me["population"].setTextToNum(town->max_num_monst);
|
|
me["difficulty"].setTextToNum(town->difficulty);
|
|
cLedGroup& lighting = dynamic_cast<cLedGroup&>(me["lighting"]);
|
|
switch(town->lighting_type) {
|
|
case LIGHT_NORMAL: lighting.setSelected("lit"); break;
|
|
case LIGHT_DARK: lighting.setSelected("dark"); break;
|
|
case LIGHT_DRAINS: lighting.setSelected("drains"); break;
|
|
case LIGHT_NONE: lighting.setSelected("no-light"); break;
|
|
}
|
|
cStack& comments = dynamic_cast<cStack&>(me["cmt"]);
|
|
for(int i = 2; i >= 0; i--) {
|
|
comments.setPage(i);
|
|
comments["comment"].setText(town->comment[i]);
|
|
}
|
|
}
|
|
|
|
void edit_town_details() {
|
|
using namespace std::placeholders;
|
|
cDialog town_dlg("edit-town-details");
|
|
town_dlg["okay"].attachClickHandler(save_town_details);
|
|
town_dlg["chop"].attachFocusHandler(std::bind(check_range_msg, _1, _2, _3, -1, 10000, "The day the town becomes abandoned", "-1 if it doesn't"));
|
|
town_dlg["key"].attachFocusHandler(std::bind(check_range_msg, _1, _2, _3, -1, 10, "The event which prevents the town from becoming abandoned", "-1 or 0 for none"));
|
|
town_dlg["difficulty"].attachFocusHandler(std::bind(check_range_msg, _1, _2, _3, 0, 10, "The town difficulty", "0 - easiest, 10 - hardest"));
|
|
town_dlg["pick-cmt"].attachFocusHandler([](cDialog& me, std::string id, bool losing) -> bool {
|
|
if(losing) return true;
|
|
int i = dynamic_cast<cLedGroup&>(me[id]).getSelected()[3] - '0' - 1;
|
|
dynamic_cast<cStack&>(me["cmt"]).setPage(i);
|
|
return true;
|
|
});
|
|
|
|
put_town_details_in_dlog(town_dlg);
|
|
|
|
town_dlg.run();
|
|
}
|
|
|
|
static bool save_town_events(cDialog& me, std::string, eKeyMod) {
|
|
if(!me.toast(true)) return true;
|
|
for(int i = 0; i < town->timers.size(); i++) {
|
|
std::string id = std::to_string(i + 1);
|
|
town->timers[i].time = me["time" + id].getTextAsNum();
|
|
town->timers[i].node = me["spec" + id].getTextAsNum();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static void put_town_events_in_dlog(cDialog& me) {
|
|
for(short i = 0; i < town->timers.size(); i++) {
|
|
std::string id = std::to_string(i + 1);
|
|
me["time" + id].setTextToNum(town->timers[i].time);
|
|
me["spec" + id].setTextToNum(town->timers[i].node);
|
|
}
|
|
}
|
|
|
|
static bool edit_town_events_event_filter(cDialog& me, std::string item_hit, eKeyMod) {
|
|
std::string id = item_hit.substr(4);
|
|
short spec = me["spec" + id].getTextAsNum();
|
|
if(spec < 0)
|
|
spec = get_fresh_spec(2);
|
|
if(edit_spec_enc(spec,2,&me))
|
|
me["spec" + id].setTextToNum(spec);
|
|
return true;
|
|
}
|
|
|
|
void edit_town_events() {
|
|
using namespace std::placeholders;
|
|
|
|
cDialog evt_dlg("edit-town-events");
|
|
evt_dlg["okay"].attachClickHandler(save_town_events);
|
|
evt_dlg.attachClickHandlers(edit_town_events_event_filter, {"edit1", "edit2", "edit3", "edit4", "edit5", "edit6", "edit7", "edit8"});
|
|
evt_dlg.attachFocusHandlers(std::bind(check_range_msg, _1, _2, _3, -1, town->specials.size(), "The town special node", "-1 for no special"), {"spec1", "spec2", "spec3", "spec4", "spec5", "spec6", "spec7", "spec8"});
|
|
|
|
put_town_events_in_dlog(evt_dlg);
|
|
|
|
evt_dlg.run();
|
|
}
|
|
|
|
static bool save_advanced_town(cDialog& me, std::string, eKeyMod) {
|
|
if(!me.toast(true)) return true;
|
|
for(int i = 0; i < town->exits.size(); i++) {
|
|
std::string id = std::to_string(i + 1);
|
|
town->exits[i].spec = me["onexit" + id].getTextAsNum();
|
|
town->exits[i].x = me["exit" + id + "-x"].getTextAsNum();
|
|
town->exits[i].y = me["exit" + id + "-y"].getTextAsNum();
|
|
}
|
|
town->spec_on_entry = me["onenter"].getTextAsNum();
|
|
town->spec_on_entry_if_dead = me["onenterdead"].getTextAsNum();
|
|
town->spec_on_hostile = me["onhostile"].getTextAsNum();
|
|
town->bg_town = me["bg-town"].getTextAsNum();
|
|
town->bg_fight = me["bg-fight"].getTextAsNum();
|
|
town->is_hidden = dynamic_cast<cLed&>(me["hidden"]).getState() != led_off;
|
|
town->defy_mapping = dynamic_cast<cLed&>(me["nomap"]).getState() != led_off;
|
|
town->defy_scrying = dynamic_cast<cLed&>(me["noscry"]).getState() != led_off;
|
|
town->strong_barriers = dynamic_cast<cLed&>(me["barrier"]).getState() != led_off;
|
|
town->has_tavern = dynamic_cast<cLed&>(me["tavern"]).getState() != led_off;
|
|
return true;
|
|
}
|
|
|
|
static void put_advanced_town_in_dlog(cDialog& me) {
|
|
for(short i = 0; i < town->exits.size(); i++) {
|
|
std::string id = std::to_string(i + 1);
|
|
me["onexit" + id].setTextToNum(town->exits[i].spec);
|
|
me["exit" + id + "-x"].setTextToNum(town->exits[i].x);
|
|
me["exit" + id + "-y"].setTextToNum(town->exits[i].y);
|
|
}
|
|
me["onenter"].setTextToNum(town->spec_on_entry);
|
|
me["onenterdead"].setTextToNum(town->spec_on_entry_if_dead);
|
|
me["onhostile"].setTextToNum(town->spec_on_hostile);
|
|
me["bg-town"].setTextToNum(town->bg_town);
|
|
me["bg-fight"].setTextToNum(town->bg_fight);
|
|
dynamic_cast<cLed&>(me["hidden"]).setState(town->is_hidden ? led_red : led_off);
|
|
dynamic_cast<cLed&>(me["nomap"]).setState(town->defy_mapping ? led_red : led_off);
|
|
dynamic_cast<cLed&>(me["noscry"]).setState(town->defy_scrying ? led_red : led_off);
|
|
dynamic_cast<cLed&>(me["barrier"]).setState(town->strong_barriers ? led_red : led_off);
|
|
dynamic_cast<cLed&>(me["tavern"]).setState(town->has_tavern ? led_red : led_off);
|
|
}
|
|
|
|
static bool edit_advanced_town_special(cDialog& me, std::string hit, eKeyMod) {
|
|
std::string fld = hit.substr(5);
|
|
short spec = me[fld].getTextAsNum();
|
|
if(spec < 0)
|
|
spec = get_fresh_spec(2);
|
|
if(edit_spec_enc(spec,2,&me)) {
|
|
me[fld].setTextToNum(spec);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void edit_advanced_town() {
|
|
using namespace std::placeholders;
|
|
|
|
cDialog town_dlg("edit-town-advanced");
|
|
town_dlg["okay"].attachClickHandler(save_advanced_town);
|
|
town_dlg["cancel"].attachClickHandler(std::bind(&cDialog::toast, &town_dlg, false));
|
|
auto loc_check = std::bind(check_range_msg, _1, _2, _3, -1, 47, "The town exit coordinates", "-1 if you want them ignored");
|
|
auto spec_check = std::bind(check_range_msg, _1, _2, _3, -1, town->specials.size(), _4, "-1 for no special");
|
|
town_dlg.attachFocusHandlers(std::bind(spec_check, _1, _2, _3, "The town exit special"), {"onexit1", "onexit2", "onexit3", "onexit4"});
|
|
town_dlg.attachFocusHandlers(std::bind(spec_check, _1, _2, _3, "The town entry special"), {"onenter", "onenterdead"});
|
|
town_dlg["onhostile"].attachFocusHandler(std::bind(spec_check, _1, _2, _3, "The town hostile special"));
|
|
town_dlg.attachFocusHandlers(loc_check, {"exit1-x", "exit2-x", "exit3-x", "exit4-x"});
|
|
town_dlg.attachFocusHandlers(loc_check, {"exit1-y", "exit2-y", "exit3-y", "exit4-y"});
|
|
town_dlg.attachClickHandlers(edit_advanced_town_special, {"edit-onexit1", "edit-onexit2", "edit-onexit3", "edit-onexit4", "edit-onenter", "edit-onenterdead", "edit-onhostile"});
|
|
town_dlg.attachClickHandlers([](cDialog& me, std::string which, eKeyMod) -> bool {
|
|
std::string fld = which.replace(0, 4, "bg");
|
|
int bg_i = me[fld].getTextAsNum();
|
|
bg_i = choose_background(bg_i, &me);
|
|
me[fld].setTextToNum(bg_i);
|
|
return true;
|
|
}, {"pick-fight", "pick-town"});
|
|
using namespace std::placeholders;
|
|
auto focus_handler = std::bind(check_range_msg, _1, _2, _3, -1, 21, _4, "-1 to use scenario default");
|
|
town_dlg["bg-fight"].attachFocusHandler(std::bind(focus_handler, _1, _2, _3, "Combat Background"));
|
|
town_dlg["bg-town"].attachFocusHandler(std::bind(focus_handler, _1, _2, _3, "Town Background"));
|
|
|
|
put_advanced_town_in_dlog(town_dlg);
|
|
|
|
town_dlg.run();
|
|
}
|
|
|
|
static bool save_town_wand(cDialog& me, std::string, eKeyMod) {
|
|
if(!me.toast(true)) return true;
|
|
for(int i = 0; i < town->wandering.size(); i++) {
|
|
std::string base_id = "group" + std::to_string(i + 1) + "-monst";
|
|
for(int j = 0; j < 4; j++) {
|
|
std::string id = base_id + std::to_string(j + 1);
|
|
town->wandering[i].monst[j] = me[id].getTextAsNum();
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static void put_town_wand_in_dlog(cDialog& me) {
|
|
for(int i = 0; i < town->wandering.size(); i++) {
|
|
std::string base_id = "group" + std::to_string(i + 1) + "-monst";
|
|
for(int j = 0; j < 4; j++) {
|
|
std::string id = base_id + std::to_string(j + 1);
|
|
me[id].setTextToNum(town->wandering[i].monst[j]);
|
|
}
|
|
}
|
|
}
|
|
|
|
static bool edit_town_wand_event_filter(cDialog& me, std::string item_hit, eKeyMod) {
|
|
static const char*const titles[4] = {
|
|
"Choose First Monster: (1 appears)",
|
|
"Choose Second Monster: (1 appears)",
|
|
"Choose Third Monster: (1 appears)",
|
|
"Choose Fourth Monster: (1-2 appears)",
|
|
};
|
|
short group = item_hit[6] - '0';
|
|
std::string base_id = "group" + std::to_string(group) + "-monst";
|
|
for(int i = 0; i < 4; i++) {
|
|
std::string id = base_id + std::to_string(i + 1);
|
|
short n = choose_text(STRT_MONST, town->wandering[group].monst[i] - 1, &me, titles[i]) + 1;
|
|
if(n == town->wandering[group].monst[i]) break;
|
|
me[id].setTextToNum(n);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void edit_town_wand() {
|
|
using namespace std::placeholders;
|
|
|
|
cDialog wand_dlg("edit-town-wandering");
|
|
wand_dlg["okay"].attachClickHandler(save_town_wand);
|
|
auto check_monst = std::bind(check_range_msg, _1, _2, _3, 0, 255, "Wandering monsters", "0 means no monster");
|
|
// Just go through and attach the same focus handler to ALL text fields.
|
|
// There's 16 of them, so this is kinda the easiest way to do it.
|
|
wand_dlg.forEach([&check_monst](std::string, cControl& ctrl) {
|
|
if(ctrl.getType() == CTRL_FIELD)
|
|
ctrl.attachFocusHandler(check_monst);
|
|
else if(ctrl.getText() == "Choose")
|
|
ctrl.attachClickHandler(edit_town_wand_event_filter);
|
|
});
|
|
|
|
put_town_wand_in_dlog(wand_dlg);
|
|
|
|
wand_dlg.run();
|
|
}
|
|
|
|
static void save_basic_dlog(cDialog& me, short& which) {
|
|
auto& the_node = town->talking.people[which];
|
|
the_node.title = me["title"].getText().substr(0,30);
|
|
the_node.dunno = me["dunno"].getText();
|
|
the_node.look = me["look"].getText();
|
|
the_node.name = me["name"].getText();
|
|
the_node.job = me["job"].getText();
|
|
}
|
|
|
|
static void put_basic_dlog_in_dlog(cDialog& me, const short which) {
|
|
auto& the_node = town->talking.people[which];
|
|
me["title"].setText(the_node.title);
|
|
me["dunno"].setText(the_node.dunno);
|
|
me["look"].setText(the_node.look);
|
|
me["name"].setText(the_node.name);
|
|
me["job"].setText(the_node.job);
|
|
me["num"].setTextToNum(which + cur_town * 10);
|
|
}
|
|
|
|
static bool edit_basic_dlog_event_filter(cDialog& me, std::string hit, short& which) {
|
|
save_basic_dlog(me, which);
|
|
if(hit == "okay")
|
|
me.toast(true);
|
|
else if(hit == "left") {
|
|
which--;
|
|
if(which < 0) which = 9;
|
|
put_basic_dlog_in_dlog(me, which);
|
|
} else if(hit == "right") {
|
|
which++;
|
|
if(which > 9) which = 0;
|
|
put_basic_dlog_in_dlog(me, which);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void edit_basic_dlog(short personality) {
|
|
using namespace std::placeholders;
|
|
|
|
cDialog person_dlg("edit-personality");
|
|
person_dlg["cancel"].attachClickHandler(std::bind(&cDialog::toast, &person_dlg, false));
|
|
person_dlg.attachClickHandlers(std::bind(edit_basic_dlog_event_filter, _1, _2, std::ref(personality)), {"left", "right", "okay"});
|
|
|
|
put_basic_dlog_in_dlog(person_dlg, personality);
|
|
|
|
person_dlg.run();
|
|
}
|
|
|
|
static bool check_talk_personality(cDialog& me, std::string item_hit, bool losing) {
|
|
if(!losing) return true;
|
|
int i = me[item_hit].getTextAsNum();
|
|
if(i != -1 && i != -2 && i / 10 != cur_town) {
|
|
std::ostringstream message;
|
|
message << "The legal range for personalities in this town is from ";
|
|
message << cur_town * 10 << " to " << cur_town * 10 + 9 << ".";
|
|
showError("Personalities in talk nodes must be -1 (for unused node), -2 (all personalities use) or in the legal range of personalities in this town.", message.str(), &me);
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static bool check_talk_key(cDialog& me, std::string item_hit, bool losing) {
|
|
if(!losing) return true;
|
|
std::string key = me[item_hit].getText();
|
|
bool passes = true;
|
|
if(key.length() != 4) passes = false;
|
|
for(size_t i = 0; i < 4; i++) {
|
|
if(i < key.length() && !islower(key[i]))
|
|
passes = false;
|
|
}
|
|
if(!passes) {
|
|
showError("The words this node is the response to must be 4 characters long, and all characters must be lower case letters.", &me);
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
typedef std::pair<short, cSpeech::cNode> node_ref_t;
|
|
|
|
static bool check_talk_xtra(cDialog& me, std::stack<node_ref_t>& talk_edit_stack, std::string item_hit, bool losing) {
|
|
if(!losing) return true;
|
|
|
|
eTalkNode type = talk_edit_stack.top().second.type;
|
|
int which = item_hit[5] - '1';
|
|
int lo = 0, hi = 0, msg = 0;
|
|
static const char*const messages[] = {
|
|
"", // No message required
|
|
"First part of Stuff Done flag must be from 0 to {max}.",
|
|
"Second part of Stuff Done flag must be from 0 to {max}.",
|
|
"Inn cost must be from 0 to {max}.",
|
|
"Inn quality must be from 0 to 3.",
|
|
"Town number must be from 0 to {max}.",
|
|
"Cost adjustment must be from 0 (cheapest) to 6 (most expensive).",
|
|
"Which shop must refer to an existing shop (0 - {max}).",
|
|
"Quest must be an existing quest (0 - {max}).",
|
|
"Enchantment type must be from 0 to 6. See the documentation for a list of possible abilities.",
|
|
// 10
|
|
"The first boat/horse must be in the legal range (0 - {max}).",
|
|
"The special item must be in the legal range (0 - {max}).",
|
|
"The town special node called must be in the legal range (0 - {max}), or -1 for No Special.",
|
|
"The scenario special node called must be in the legal range (0 - {max}), or -1 for No Special.",
|
|
};
|
|
|
|
switch(type) {
|
|
case eTalkNode::DEP_ON_SDF: case eTalkNode::SET_SDF:
|
|
if(which == 0) {
|
|
lo = 0; hi = 349;
|
|
msg = 1;
|
|
} else if(which == 1) {
|
|
lo = 0; hi = 49;
|
|
msg = 2;
|
|
}
|
|
break;
|
|
case eTalkNode::BUY_SDF:
|
|
if(which == 1) {
|
|
lo = 0; hi = 299;
|
|
msg = 1;
|
|
} else if(which == 2) {
|
|
lo = 0; hi = 9;
|
|
msg = 2;
|
|
}
|
|
break;
|
|
case eTalkNode::INN:
|
|
if(which == 0) {
|
|
lo = 0; hi = 1000;
|
|
msg = 3;
|
|
} else if(which == 1) {
|
|
lo = 0; hi = 3;
|
|
msg = 4;
|
|
}
|
|
break;
|
|
case eTalkNode::DEP_ON_TOWN:
|
|
if(which == 0) {
|
|
lo = 0; hi = scenario.towns.size() - 1;
|
|
msg = 5;
|
|
}
|
|
break;
|
|
case eTalkNode::BUY_TOWN_LOC:
|
|
if(which == 1) {
|
|
lo = 0; hi = scenario.towns.size() - 1;
|
|
msg = 5;
|
|
}
|
|
break;
|
|
case eTalkNode::SHOP:
|
|
if(which == 0) {
|
|
lo = 0; hi = 6;
|
|
msg = 6;
|
|
} else if(which == 1) {
|
|
lo = 0; hi = scenario.shops.size() - 1;
|
|
msg = 7;
|
|
}
|
|
break;
|
|
case eTalkNode::RECEIVE_QUEST:
|
|
if(which == 0) {
|
|
lo = 0; hi = scenario.quests.size() - 1;
|
|
msg = 8;
|
|
}
|
|
break;
|
|
case eTalkNode::ENCHANT:
|
|
if(which == 0) {
|
|
lo = 0; hi = 6;
|
|
msg = 9;
|
|
}
|
|
break;
|
|
case eTalkNode::BUY_SHIP:
|
|
if(which == 1) {
|
|
lo = 0; hi = scenario.boats.size() - 1;
|
|
msg = 10;
|
|
}
|
|
break;
|
|
case eTalkNode::BUY_HORSE:
|
|
if(which == 1) {
|
|
lo = 0; hi = scenario.horses.size() - 1;
|
|
msg = 10;
|
|
}
|
|
break;
|
|
case eTalkNode::BUY_SPEC_ITEM:
|
|
if(which == 0) {
|
|
lo = 0; hi = scenario.special_items.size() - 1;
|
|
msg = 11;
|
|
}
|
|
break;
|
|
case eTalkNode::CALL_TOWN_SPEC:
|
|
if(which == 0) {
|
|
lo = -1; hi = town->specials.size() - 1;
|
|
msg = 12;
|
|
}
|
|
break;
|
|
case eTalkNode::CALL_SCEN_SPEC:
|
|
if(which == 0) {
|
|
lo = -1; hi = scenario.scen_specials.size() - 1;
|
|
msg = 13;
|
|
}
|
|
break;
|
|
case eTalkNode::BUY_INFO: case eTalkNode::DEP_ON_TIME: case eTalkNode::DEP_ON_TIME_AND_EVENT: case eTalkNode::REGULAR:
|
|
case eTalkNode::END_ALARM: case eTalkNode::END_DIE: case eTalkNode::END_FIGHT: case eTalkNode::END_FORCE:
|
|
case eTalkNode::IDENTIFY: case eTalkNode::SELL_ARMOR: case eTalkNode::SELL_ITEMS: case eTalkNode::SELL_WEAPONS:
|
|
case eTalkNode::TRAINING: case eTalkNode::JOB_BANK:
|
|
break;
|
|
}
|
|
|
|
if(msg) {
|
|
// This value needs validation
|
|
std::string text = messages[msg];
|
|
size_t n = text.find("{max}");
|
|
if(n != std::string::npos) text.replace(n, 5, std::to_string(hi));
|
|
return !cre(me[item_hit].getTextAsNum(), lo, hi, text, "", &me);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool save_talk_node(cDialog& me, std::stack<node_ref_t>& talk_edit_stack, bool close_dlg, bool commit) {
|
|
if(!me.toast(true)) return false;
|
|
if(!close_dlg) me.untoast();
|
|
|
|
cSpeech::cNode& talk_node = talk_edit_stack.top().second;
|
|
|
|
talk_node.personality = me["who"].getTextAsNum();
|
|
|
|
std::string link = me["key1"].getText();
|
|
std::copy(link.begin(), link.begin() + 4, talk_node.link1);
|
|
link = me["key2"].getText();
|
|
std::copy(link.begin(), link.begin() + 4, talk_node.link2);
|
|
|
|
for(int i = 0; i < 4; i++) {
|
|
std::string id = "extra" + std::to_string(i + 1);
|
|
cTextField& ctrl = dynamic_cast<cTextField&>(me[id]);
|
|
if(commit && !ctrl.hasFocus() && !ctrl.triggerFocusHandler(me, id, true)) {
|
|
me.untoast();
|
|
me.setFocus(&ctrl);
|
|
return false;
|
|
}
|
|
talk_node.extras[i] = ctrl.getTextAsNum();
|
|
}
|
|
|
|
talk_node.str1 = me["str1"].getText();
|
|
talk_node.str2 = me["str2"].getText();
|
|
|
|
if(commit)
|
|
town->talking.talk_nodes[talk_edit_stack.top().first] = talk_node;
|
|
return true;
|
|
}
|
|
|
|
static void put_talk_node_in_dlog(cDialog& me, std::stack<node_ref_t>& talk_edit_stack) {
|
|
int talk_node_id=talk_edit_stack.top().first;
|
|
cSpeech::cNode& talk_node =talk_edit_stack.top().second;
|
|
|
|
me["who"].setTextToNum(talk_node.personality);
|
|
|
|
std::string link = "";
|
|
for(int i = 0; i < 4; i++) link += talk_node.link1[i];
|
|
me["key1"].setText(link);
|
|
link = "";
|
|
for(int i = 0; i < 4; i++) link += talk_node.link2[i];
|
|
me["key2"].setText(link);
|
|
|
|
int iDescBase = int(talk_node.type) * 7;
|
|
static const char*const strIDs[] = {"type", "lblA", "lblB", "lblC", "lblD", "lbl1", "lbl2"};
|
|
for(int i = 0; i < 7; i++)
|
|
me[strIDs[i]].setText(get_str("talk-node-descs", iDescBase + i + 1));
|
|
|
|
for(int i = 0; i < 4; i++)
|
|
me["extra" + std::to_string(i + 1)].setTextToNum(talk_node.extras[i]);
|
|
|
|
me["str1"].setText(talk_node.str1);
|
|
me["str2"].setText(talk_node.str2);
|
|
|
|
if(talk_node.type == eTalkNode::SHOP)
|
|
me["chooseB"].show();
|
|
else me["chooseB"].hide();
|
|
if(talk_node.type != eTalkNode::CALL_TOWN_SPEC && talk_node.type != eTalkNode::CALL_SCEN_SPEC)
|
|
me["chooseA"].hide();
|
|
else me["chooseA"].show();
|
|
|
|
if(talk_edit_stack.size() > 1)
|
|
me["back"].show();
|
|
else me["back"].hide();
|
|
|
|
if (talk_edit_stack.size()!=1 || talk_node_id<0 || talk_node_id>=town->talking.talk_nodes.size()) {
|
|
me["next"].hide();
|
|
me["prev"].hide();
|
|
}
|
|
else {
|
|
if (talk_node_id==0)
|
|
me["prev"].hide();
|
|
else
|
|
me["prev"].show();
|
|
if (talk_node_id+1<town->talking.talk_nodes.size())
|
|
me["next"].show();
|
|
else
|
|
me["next"].hide();
|
|
}
|
|
}
|
|
|
|
static bool talk_node_back(cDialog& me, std::stack<node_ref_t>& talk_edit_stack) {
|
|
if(!save_talk_node(me, talk_edit_stack, false, true)) return true;
|
|
talk_edit_stack.pop();
|
|
put_talk_node_in_dlog(me, talk_edit_stack);
|
|
return true;
|
|
}
|
|
|
|
static bool talk_node_branch(cDialog& me, std::stack<node_ref_t>& talk_edit_stack) {
|
|
if(!save_talk_node(me, talk_edit_stack, false, true)) return true;
|
|
|
|
int spec = -1;
|
|
for(int j = 0; j < town->talking.talk_nodes.size(); j++)
|
|
if(town->talking.talk_nodes[j].personality == -1 && strnicmp(town->talking.talk_nodes[j].link1, " ", 4) == 0) {
|
|
spec = j;
|
|
break;
|
|
}
|
|
|
|
if(spec < 0) {
|
|
spec = town->talking.talk_nodes.size();
|
|
town->talking.talk_nodes.emplace_back();
|
|
}
|
|
|
|
talk_edit_stack.push({spec, town->talking.talk_nodes[spec]});
|
|
put_talk_node_in_dlog(me, talk_edit_stack);
|
|
return true;
|
|
}
|
|
|
|
static bool select_talk_node_type(cDialog& me, std::stack<node_ref_t>& talk_edit_stack) {
|
|
save_talk_node(me, talk_edit_stack, false, false);
|
|
short i = short(talk_edit_stack.top().second.type);
|
|
i = choose_text(STRT_TALK_NODE, i, &me, "What Talking Node type?");
|
|
talk_edit_stack.top().second.type = eTalkNode(i);
|
|
put_talk_node_in_dlog(me, talk_edit_stack);
|
|
return true;
|
|
}
|
|
|
|
static bool select_talk_node_value(cDialog& me, std::string item_hit, const std::stack<node_ref_t>& talk_edit_stack) {
|
|
const auto& talk_node = talk_edit_stack.top().second;
|
|
if(item_hit == "chooseB") {
|
|
int i = me["extra2"].getTextAsNum();
|
|
i = choose_text(STRT_SHOP,i,&me,"Which shop?");
|
|
me["extra2"].setTextToNum(i);
|
|
} else if(item_hit == "chooseA") {
|
|
int spec = me["extra1"].getTextAsNum();
|
|
int mode = talk_node.type == eTalkNode::CALL_TOWN_SPEC ? 2 : 0;
|
|
if(spec < 0)
|
|
spec = get_fresh_spec(mode);
|
|
if(edit_spec_enc(spec,mode,&me))
|
|
me["extra1"].setTextToNum(spec);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static bool select_talk_node_next_prev(cDialog& me, std::string const &item_hit, std::stack<node_ref_t>& talk_edit_stack) {
|
|
short talk_node_id = talk_edit_stack.top().first;
|
|
if(item_hit == "next")
|
|
++talk_node_id;
|
|
else if(item_hit == "prev")
|
|
--talk_node_id;
|
|
else
|
|
return false;
|
|
if (talk_node_id<0 || talk_node_id>=town->talking.talk_nodes.size())
|
|
return false;
|
|
save_talk_node(me, talk_edit_stack, false, true);
|
|
talk_edit_stack.pop();
|
|
talk_edit_stack.push({talk_node_id, town->talking.talk_nodes[talk_node_id]});
|
|
put_talk_node_in_dlog(me, talk_edit_stack);
|
|
return true;
|
|
}
|
|
|
|
// Returns -1 if accepted, otherwise the node that was cancelled
|
|
short edit_talk_node(short which_node) {
|
|
using namespace std::placeholders;
|
|
|
|
std::stack<node_ref_t> talk_edit_stack;
|
|
talk_edit_stack.push({which_node, town->talking.talk_nodes[which_node]});
|
|
|
|
cDialog talk_dlg("edit-talk-node");
|
|
talk_dlg["okay"].attachClickHandler(std::bind(save_talk_node, _1, std::ref(talk_edit_stack), true, true));
|
|
talk_dlg["cancel"].attachClickHandler(std::bind(&cDialog::toast, &talk_dlg, false));
|
|
talk_dlg["back"].attachClickHandler(std::bind(talk_node_back, _1, std::ref(talk_edit_stack)));
|
|
talk_dlg["new"].attachClickHandler(std::bind(talk_node_branch, _1, std::ref(talk_edit_stack)));
|
|
talk_dlg["choose-type"].attachClickHandler(std::bind(select_talk_node_type, _1, std::ref(talk_edit_stack)));
|
|
talk_dlg.attachClickHandlers(std::bind(select_talk_node_value, _1, _2, std::ref(talk_edit_stack)), {"chooseA", "chooseB"});
|
|
talk_dlg["who"].attachFocusHandler(check_talk_personality);
|
|
talk_dlg.attachClickHandlers(std::bind(select_talk_node_next_prev, _1, _2, std::ref(talk_edit_stack)), {"next", "prev"});
|
|
talk_dlg.attachFocusHandlers(check_talk_key, {"key1", "key2"});
|
|
talk_dlg.attachFocusHandlers(std::bind(check_talk_xtra, _1, std::ref(talk_edit_stack), _2, _3), {"extra1", "extra2", "extra3", "extra4"});
|
|
|
|
put_talk_node_in_dlog(talk_dlg, talk_edit_stack);
|
|
|
|
talk_dlg.run();
|
|
return talk_dlg.accepted() ? -1 : talk_edit_stack.top().first;
|
|
}
|
|
|
|
static void put_out_loc_in_dlog(cDialog& me, location cur_loc, cScenario& scenario) {
|
|
std::ostringstream str;
|
|
str << "X = " << cur_loc.x;
|
|
me["x"].setText(str.str());
|
|
str.str("");
|
|
str << "Y = " << cur_loc.y;
|
|
me["y"].setText(str.str());
|
|
me["title"].setText(scenario.outdoors[cur_loc.x][cur_loc.y]->name);
|
|
}
|
|
|
|
static bool pick_out_event_filter(cDialog& me, std::string item_hit, location& cur_loc, cScenario& scenario) {
|
|
if(item_hit == "xminus") {
|
|
if(cur_loc.x == 0) beep();
|
|
else cur_loc.x--;
|
|
} else if(item_hit == "xplus") {
|
|
if(cur_loc.x >= scenario.outdoors.width() - 1) beep();
|
|
else cur_loc.x++;
|
|
} else if(item_hit == "yminus") {
|
|
if(cur_loc.y == 0) beep();
|
|
else cur_loc.y--;
|
|
} else if(item_hit == "yplus") {
|
|
if(cur_loc.y >= scenario.outdoors.height() - 1) beep();
|
|
else cur_loc.y++;
|
|
} else if(item_hit == "choose") {
|
|
int i = cur_loc.x * scenario.outdoors.height() + cur_loc.y;
|
|
if(&scenario != &::scenario)
|
|
scenario.outdoors.swap(::scenario.outdoors);
|
|
i = choose_text(STRT_SECTOR, i, &me, "Which sector?");
|
|
if(&scenario != &::scenario)
|
|
scenario.outdoors.swap(::scenario.outdoors);
|
|
cur_loc.x = i / scenario.outdoors.height();
|
|
cur_loc.y = i % scenario.outdoors.height();
|
|
}
|
|
put_out_loc_in_dlog(me, cur_loc, scenario);
|
|
return true;
|
|
}
|
|
|
|
static bool finish_pick_out(cDialog& me, bool okay, location& cur_loc, location orig_loc) {
|
|
if(me.toast(okay)) {
|
|
if(!okay) cur_loc = orig_loc;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
location pick_out(location default_loc,cScenario& scenario) {
|
|
using namespace std::placeholders;
|
|
location prev_loc = default_loc;
|
|
if(default_loc.x < 0)
|
|
default_loc.x = 0;
|
|
if(default_loc.y < 0)
|
|
default_loc.y = 0;
|
|
|
|
cDialog out_dlg("select-sector");
|
|
out_dlg["okay"].attachClickHandler(std::bind(finish_pick_out, _1, true, std::ref(default_loc), prev_loc));
|
|
out_dlg["cancel"].attachClickHandler(std::bind(finish_pick_out, _1, false, std::ref(default_loc), prev_loc));
|
|
out_dlg.attachClickHandlers(std::bind(pick_out_event_filter, _1, _2, std::ref(default_loc), std::ref(scenario)), {"xplus", "xminus", "yplus", "yminus", "choose"});
|
|
|
|
out_dlg["width"].setTextToNum(scenario.outdoors.width());
|
|
out_dlg["height"].setTextToNum(scenario.outdoors.height());
|
|
put_out_loc_in_dlog(out_dlg, default_loc, scenario);
|
|
|
|
out_dlg.run();
|
|
return default_loc;
|
|
}
|
|
|
|
void set_current_town(int to) {
|
|
if(to < 0 || to >= scenario.towns.size()) return;
|
|
cur_town = to;
|
|
town = scenario.towns[cur_town];
|
|
scenario.last_town_edited = cur_town;
|
|
}
|
|
|
|
aNewTown::aNewTown(cTown* t)
|
|
: cAction("add town")
|
|
, theTown(t)
|
|
{}
|
|
|
|
bool aNewTown::undo_me() {
|
|
scenario.towns.resize(scenario.towns.size() - 1);
|
|
set_current_town(scenario.towns.size() - 1);
|
|
return true;
|
|
}
|
|
|
|
bool aNewTown::redo_me() {
|
|
scenario.towns.push_back(theTown);
|
|
set_current_town(scenario.towns.size() - 1);
|
|
return true;
|
|
}
|
|
|
|
aNewTown::~aNewTown() {
|
|
if(!isDone()) delete theTown;
|
|
}
|
|
|
|
bool new_town() {
|
|
cChoiceDlog new_dlg("new-town", {"okay", "cancel"});
|
|
new_dlg->getControl("num").setTextToNum(scenario.towns.size());
|
|
if(new_dlg.show() == "cancel") return false;
|
|
|
|
std::string size = dynamic_cast<cLedGroup&>(new_dlg->getControl("size")).getSelected();
|
|
std::string preset = dynamic_cast<cLedGroup&>(new_dlg->getControl("preset")).getSelected();
|
|
|
|
if(size == "lg") scenario.towns.push_back(new cTown(scenario, AREA_LARGE));
|
|
else if(size == "med") scenario.towns.push_back(new cTown(scenario, AREA_MEDIUM));
|
|
else if(size == "sm") scenario.towns.push_back(new cTown(scenario, AREA_SMALL));
|
|
|
|
set_current_town(scenario.towns.size() - 1);
|
|
town->name = new_dlg->getControl("name").getText().substr(0,30);
|
|
|
|
for(short i = 0; i < town->max_dim; i++)
|
|
for(short j = 0; j < town->max_dim; j++)
|
|
if(preset == "cave") {
|
|
town->terrain(i,j) = 0;
|
|
} else {
|
|
town->terrain(i,j) = 2;
|
|
if(preset == "flowers") {
|
|
if(get_ran(1,0,8) == 0)
|
|
town->terrain(i,j) = 3;
|
|
else if(get_ran(1,0,10) == 0)
|
|
town->terrain(i,j) = 4;
|
|
}
|
|
}
|
|
|
|
undo_list.add(action_ptr(new aNewTown(scenario.towns.back())));
|
|
change_made = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
// before calling this, be sure to do all checks to make sure it's safe.
|
|
void delete_last_town() {
|
|
cTown* last_town = scenario.towns.back();
|
|
scenario.towns.pop_back();
|
|
delete last_town;
|
|
change_made = true;
|
|
}
|
|
|
|
cTown* pick_import_town() {
|
|
cScenario temp_scenario;
|
|
fs::path path = nav_get_scenario();
|
|
load_scenario(path, temp_scenario);
|
|
short town_num = pick_town_num("select-import-town", 0, temp_scenario);
|
|
if(town_num < 0) return nullptr;
|
|
cTown* town = temp_scenario.towns[town_num];
|
|
temp_scenario.towns[town_num] = nullptr;
|
|
return town;
|
|
}
|
|
|
|
using loc_set = std::set<location, loc_compare>;
|
|
static void fill_resize_outdoors(cDialog& me, int top, int left, int right, int bottom, loc_set& del) {
|
|
me["top"].setTextToNum(top);
|
|
me["left"].setTextToNum(left);
|
|
me["right"].setTextToNum(right);
|
|
me["bottom"].setTextToNum(bottom);
|
|
|
|
me["w-new"].setTextToNum(scenario.outdoors.width() + left + right);
|
|
me["h-new"].setTextToNum(scenario.outdoors.height() + top + bottom);
|
|
|
|
rectangle txtBounds = me["delete"].getBounds();
|
|
if(left >= 0 && right >= 0 && top >= 0 && bottom >= 0) {
|
|
me["delete"].setText("(none)");
|
|
txtBounds.height() = 10;
|
|
} else {
|
|
del.clear();
|
|
while(left < 0) {
|
|
for(int y = 0; y < scenario.outdoors.height(); y++)
|
|
del.insert(loc(-left - 1, y));
|
|
left++;
|
|
}
|
|
while(top < 0) {
|
|
for(int x = 0; x < scenario.outdoors.width(); x++)
|
|
del.insert(loc(x, -top - 1));
|
|
top++;
|
|
}
|
|
while(right < 0) {
|
|
for(int y = 0; y < scenario.outdoors.height(); y++)
|
|
del.insert(loc(scenario.outdoors.width() + right, y));
|
|
right++;
|
|
}
|
|
while(bottom < 0) {
|
|
for(int x = 0; x < scenario.outdoors.width(); x++)
|
|
del.insert(loc(x, scenario.outdoors.height() + bottom));
|
|
bottom++;
|
|
}
|
|
std::ostringstream list;
|
|
auto txtHeight = txtBounds.height();
|
|
txtHeight = 0;
|
|
for(location l : del) {
|
|
list << '(' << l.x << ", " << l.y << ") " << scenario.outdoors[l.x][l.y]->name << '|';
|
|
txtHeight += 10;
|
|
}
|
|
me["delete"].setText(list.str());
|
|
}
|
|
me["delete"].setBounds(txtBounds);
|
|
dynamic_cast<cScrollPane&>(me["scroll"]).recalcRect();
|
|
}
|
|
|
|
static bool resize_outdoors_filter(cDialog& me, std::string btn, rectangle& mod, loc_set& del) {
|
|
int dir = btn.back() == 'p' ? 1 : -1;
|
|
btn.erase(btn.end() - 2, btn.end());
|
|
|
|
// Make sure the change won't put the width/height below 1 or over 50
|
|
if(btn == "top" || btn == "bottom") {
|
|
int h = scenario.outdoors.height() + mod.top + mod.bottom;
|
|
if((dir == 1 && h >= 50) || (dir == -1 && h <= 1)) {
|
|
beep();
|
|
return true;
|
|
}
|
|
} else if(btn == "left" || btn == "right") {
|
|
int w = scenario.outdoors.width() + mod.left + mod.right;
|
|
if((dir == 1 && w >= 50) || (dir == -1 && w <= 1)) {
|
|
beep();
|
|
return true;
|
|
}
|
|
} else return true; // Should be unreachable
|
|
|
|
if(btn == "top")
|
|
mod.top += dir;
|
|
else if(btn == "left")
|
|
mod.left += dir;
|
|
else if(btn == "right")
|
|
mod.right += dir;
|
|
else if(btn == "bottom")
|
|
mod.bottom += dir;
|
|
|
|
fill_resize_outdoors(me, mod.top, mod.left, mod.right, mod.bottom, del);
|
|
return true;
|
|
}
|
|
|
|
bool resize_outdoors() {
|
|
using namespace std::placeholders;
|
|
loc_set del;
|
|
rectangle mod;
|
|
cDialog size_dlg("resize-outdoors");
|
|
size_dlg["w-old"].setTextToNum(scenario.outdoors.width());
|
|
size_dlg["h-old"].setTextToNum(scenario.outdoors.height());
|
|
fill_resize_outdoors(size_dlg, mod.top, mod.left, mod.right, mod.bottom, del);
|
|
|
|
size_dlg["okay"].attachClickHandler(std::bind(&cDialog::toast, &size_dlg, true));
|
|
size_dlg["cancel"].attachClickHandler(std::bind(&cDialog::toast, &size_dlg, false));
|
|
size_dlg.attachClickHandlers(std::bind(resize_outdoors_filter, _1, _2, std::ref(mod), std::ref(del)), {
|
|
"top-p", "top-m", "left-p", "left-m", "right-p", "right-m", "bottom-p", "bottom-m"
|
|
});
|
|
|
|
size_dlg.run();
|
|
if(!size_dlg.accepted()) return false;
|
|
|
|
for(location l : del) {
|
|
delete scenario.outdoors[l.x][l.y];
|
|
scenario.outdoors[l.x][l.y] = nullptr;
|
|
}
|
|
|
|
size_t old_w = scenario.outdoors.width(), old_h = scenario.outdoors.height();
|
|
size_t new_w = old_w + mod.left + mod.right, new_h = old_h + mod.top + mod.bottom;
|
|
|
|
if(new_w > old_w)
|
|
scenario.outdoors.resize(new_w, scenario.outdoors.height());
|
|
if(new_h > old_h)
|
|
scenario.outdoors.resize(scenario.outdoors.width(), new_h);
|
|
|
|
if(mod.top > 0) {
|
|
int y = new_h - mod.top;
|
|
while(y--) {
|
|
scenario.outdoors.row(y + mod.top) = std::move(scenario.outdoors.row(y));
|
|
}
|
|
} else if(mod.top < 0) {
|
|
for(int y = -mod.top; y < old_h; y++) {
|
|
scenario.outdoors.row(y + mod.top) = std::move(scenario.outdoors.row(y));
|
|
}
|
|
}
|
|
|
|
if(mod.left > 0) {
|
|
int x = new_w - mod.left;
|
|
while(x--) {
|
|
scenario.outdoors.col(x + mod.left) = std::move(scenario.outdoors.col(x));
|
|
}
|
|
} else if(mod.left < 0) {
|
|
for(int x = -mod.left; x < old_w; x++) {
|
|
scenario.outdoors.col(x + mod.left) = std::move(scenario.outdoors.col(x));
|
|
}
|
|
}
|
|
|
|
scenario.outdoors.resize(new_w, new_h);
|
|
for(int y = 0; y < new_h; y++) {
|
|
for(int x = 0; x < new_w; x++) {
|
|
if(scenario.outdoors[x][y] == nullptr)
|
|
scenario.outdoors[x][y] = new cOutdoors(scenario);
|
|
}
|
|
}
|
|
|
|
// Update current location - point to same sector if possible
|
|
cur_out.x += mod.left;
|
|
cur_out.y += mod.top;
|
|
if(cur_out.x >= new_w || cur_out.x < 0)
|
|
cur_out.x = 0;
|
|
if(cur_out.y >= new_h || cur_out.y < 0)
|
|
cur_out.y = 0;
|
|
current_terrain = scenario.outdoors[cur_out.x][cur_out.y];
|
|
|
|
return true;
|
|
}
|
|
|
|
cOutdoors* pick_import_out() {
|
|
cScenario temp_scenario;
|
|
fs::path path = nav_get_scenario();
|
|
if (!load_scenario(path, temp_scenario))
|
|
return nullptr;
|
|
location sector = pick_out({-1,-1},temp_scenario);
|
|
if(sector.x < 0 && sector.y < 0)
|
|
return nullptr;
|
|
cOutdoors* out = temp_scenario.outdoors[sector.x][sector.y];
|
|
temp_scenario.outdoors[sector.x][sector.y] = nullptr;
|
|
return out;
|
|
}
|