- Canonicalized the header guards - Removed all the sneaky dependencies between files - Made sure includes were properly sorted
85 lines
1.8 KiB
C++
85 lines
1.8 KiB
C++
/*
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* regtown.h
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* BoE
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*
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* Created by Celtic Minstrel on 24/04/09.
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*
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*/
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#ifndef BOE_DATA_REGTOWN_H
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#define BOE_DATA_REGTOWN_H
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#include <iosfwd>
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#include "town.h"
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#include "simpletypes.h"
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#include "location.h"
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#include "monster.h"
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namespace legacy {
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struct big_tr_type;
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struct ave_tr_type;
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struct tiny_tr_type;
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};
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class cBigTown : public cTown { // formerly big_tr_type
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protected:
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ter_num_t _terrain[64][64];
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rectangle _room_rect[16];
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cCreature _creatures[60];
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unsigned char _lighting[8][64];
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public:
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void append(legacy::big_tr_type& old);
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ter_num_t& terrain(size_t x, size_t y);
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rectangle& room_rect(size_t i);
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cCreature& creatures(size_t i);
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unsigned char& lighting(size_t i, size_t r);
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short max_dim();
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short max_monst();
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short max_items();
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cBigTown();
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void writeTo(std::ostream& file);
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};
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class cMedTown : public cTown { // formerly ave_tr_type
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protected:
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ter_num_t _terrain[48][48];
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rectangle _room_rect[16];
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cCreature _creatures[40];
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unsigned char _lighting[6][48];
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public:
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void append(legacy::ave_tr_type& old);
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ter_num_t& terrain(size_t x, size_t y);
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rectangle& room_rect(size_t i);
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cCreature& creatures(size_t i);
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unsigned char& lighting(size_t i, size_t r);
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short max_dim();
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short max_monst();
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short max_items();
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cMedTown();
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void writeTo(std::ostream& file);
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};
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class cTinyTown : public cTown { // formerly tiny_tr_type
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protected:
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ter_num_t _terrain[32][32];
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rectangle _room_rect[16];
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cCreature _creatures[30];
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unsigned char _lighting[4][32];
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public:
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void append(legacy::tiny_tr_type& old);
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ter_num_t& terrain(size_t x, size_t y);
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rectangle& room_rect(size_t i);
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cCreature& creatures(size_t i);
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unsigned char& lighting(size_t i, size_t r);
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short max_dim();
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short max_monst();
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short max_items();
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cTinyTown();
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void writeTo(std::ostream& file);
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};
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#endif |