Files
oboe/Win32/Blades of Exile/GLOBAL.H
2009-05-24 23:32:16 +00:00

467 lines
11 KiB
C++

#ifndef _GLOBAL_H
#define _GLOBAL_H
#include <windows.h>
#include <stdio.h> /* for sprintf */
#include <stdlib.h>
#include <math.h>
#include "consts.h"
#include "item.h"
#include "location.h"
#include "pc.h"
#define huge
/*GK+*/
typedef unsigned char BYTE;
POINT MAKEPOINT(LONG lparam);
extern HINSTANCE store_hInstance;
void DebugQuit(char * msg);
struct RECT16
{
short left;
short top;
short right;
short bottom;
RECT rect32();
RECT16 () {}
RECT16 (const RECT & );
RECT16 & operator=(const RECT &);
};
#define T_M 60
#define NUM_TOWN_ITEMS 115
#define BITMAP_WIDTH 28
#define BITMAP_HEIGHT 36
#define STORED_GRAPHICS 240
#define PC_WIN_UL_X 291
#define PC_WIN_UL_Y 5
#define ITEM_WIN_UL_X 291
#define ITEM_WIN_UL_Y 130
#define TEXT_WIN_UL_X 291
#define TEXT_WIN_UL_Y 283
#define NUM_BUTTONS 15
#define ASB add_string_to_buf
#define PSD party.stuff_done
#define FCD fancy_choice_dialog
#define NUM_MONST_G 173
typedef char Boolean;
struct shortloc { short x, y; };
struct special_node_type
{
short type,sd1,sd2,pic,m1,m2,ex1a,ex1b,ex2a,ex2b,jumpto;
void flip(); /* reverse byte order */
};
typedef struct {
short personality,type;
char link1[4],link2[4];
short extras[4];
} talking_node_type;
typedef struct {
unsigned char strlens[200];
talking_node_type talk_nodes[60];
} talking_record_type;
typedef struct {
short picture;
unsigned char blockage,flag1,flag2,special,trans_to_what,fly_over,boat_over;
unsigned char block_horse,light_radius,step_sound,shortcut_key,res1,res2,res3;
} terrain_type_type;
struct wandering_type
{
unsigned char monst[4];
bool isNull() const;
};
struct out_wandering_type
{
unsigned char monst[7];
unsigned char friendly[3];
short spec_on_meet,spec_on_win,spec_on_flee,cant_flee;
short end_spec1,end_spec2;
bool isNull() const;
};
struct outdoor_record_type
{
unsigned char terrain[48][48];
location special_locs[18];
unsigned char special_id[18];
location exit_locs[8];
char exit_dests[8];
location sign_locs[8];
out_wandering_type wandering[4],special_enc[4];
location wandering_locs[4];
RECT16 info_rect[8];
unsigned char strlens[180];
special_node_type specials[60];
void flip(); /* reverse byte order */
};
typedef struct {
unsigned char number;
unsigned char start_attitude;
location start_loc;
unsigned char mobile;
unsigned char time_flag;
unsigned char extra1,extra2;
short spec1, spec2;
char spec_enc_code, time_code;
short monster_time,personality;
short special_on_kill,facial_pic;
} creature_start_type;
typedef struct {
location item_loc;
short item_code,ability;
unsigned char charges,always_there,property,contained;
} preset_item_type;
typedef struct {
location field_loc;
short field_type;
} preset_field_type;
struct town_record_type
{
short town_chop_time,town_chop_key;
wandering_type wandering[4];
location wandering_locs[4];
location special_locs[50];
unsigned char spec_id[50];
location sign_locs[15];
short lighting;
location start_locs[4];
location exit_locs[4];
short exit_specs[4];
RECT16 in_town_rect;
preset_item_type preset_items[64];
short max_num_monst;
preset_field_type preset_fields[50];
short spec_on_entry,spec_on_entry_if_dead;
short timer_spec_times[8];
short timer_specs[8];
unsigned char strlens[180];
special_node_type specials[100];
unsigned char specials1,specials2,res1,res2;
short difficulty;
/* functions */
location getSpecLoc(int spec);
};
struct big_tr_type
{
unsigned char terrain[64][64];
RECT16 room_rect[16];
creature_start_type creatures[60];
unsigned char lighting[8][64];
};
typedef struct {
unsigned char terrain[48][48];
RECT16 room_rect[16];
creature_start_type creatures[40];
unsigned char lighting[6][48];
} ave_tr_type;
typedef struct {
unsigned char terrain[32][32];
RECT16 room_rect[16];
creature_start_type creatures[30];
unsigned char lighting[4][32];
} tiny_tr_type;
typedef struct {
item_record_type scen_items[400];
char monst_names[256][20];
char ter_names[256][30];
} scen_item_data_type;
typedef struct {
short ter_type,item_num[10],item_odds[10],property;
} item_storage_shortcut_type;
typedef struct {
unsigned char m_num,level,m_name[26];
short health,m_health,mp,max_mp;
unsigned char armor,skill;
short a[3];
unsigned char a1_type,a23_type,m_type,speed,ap,mu,cl,breath,breath_type,treasure,spec_skill,poison;
short morale,m_morale;
short corpse_item,corpse_item_chance;
short status[15];
unsigned char direction,immunities,x_width,y_width,radiate_1,radiate_2;
unsigned char default_attitude,summon_type,default_facial_pic,res1,res2,res3;
short picture_num;
} monster_record_type;
/* CREATURE_DATA_TYPE */
class creature_data_type
{
/* variables */
public:
short active,attitude;
unsigned char number;
location m_loc;
monster_record_type m_d;
Boolean mobile;
short summoned;
creature_start_type monst_start;
/* functions */
private:
void adjustMagic(short *how_much);
public:
void poison(short how_much);
void acid(short how_much);
void slow(short how_much);
void curse(short how_much);
void web(short how_much);
void scare(short how_much);
void disease(short how_much);
void dumbfound(short how_much);
void charm(short penalty, short which_status, short amount);
void record();
};
typedef struct {
location horse_loc,horse_loc_in_sec,horse_sector;
short which_town;
Boolean exists,property;
} horse_record_type;
typedef struct {
location boat_loc,boat_loc_in_sec,boat_sector;
short which_town;
Boolean exists,property;
} boat_record_type;
typedef struct {
unsigned char flag1, flag2, flag3, flag4;
unsigned char ver[3],min_run_ver,prog_make_ver[3],num_towns;
unsigned char out_width,out_height,difficulty,intro_pic,default_ground;
} scen_header_type;
typedef struct {
unsigned char flag1, flag2, flag3, flag4;
unsigned char ver[3],min_run_ver,prog_make_ver[3],num_towns;
unsigned char out_width,out_height,difficulty,intro_pic,default_ground;
unsigned char town_size[200];
unsigned char town_hidden[200],a;
short flag_a;
short intro_mess_pic,intro_mess_len;
location where_start,out_sec_start,out_start;
short which_town_start;
short flag_b;
short town_data_size[200][5];
short town_to_add_to[10];
short flag_to_add_to_town[10][2];
short flag_c;
short out_data_size[100][2];
RECT16 store_item_rects[3];
short store_item_towns[3];
short flag_e;
short special_items[50];
short special_item_special[50];
short rating,uses_custom_graphics;
short flag_f;
monster_record_type scen_monsters[256];
boat_record_type scen_boats[30];
horse_record_type scen_horses[30];
short flag_g;
terrain_type_type ter_types[256];
short scenario_timer_times[20];
short scenario_timer_specs[20];
short flag_h;
special_node_type scen_specials[256];
item_storage_shortcut_type storage_shortcuts[10];
short flag_d;
unsigned char scen_str_len[300];
short flag_i;
location last_out_edited;
short last_town_edited;
} scenario_data_type;
// for game
typedef struct {
short personality;
short town_num;
short str1,str2;
} talk_save_type;
typedef struct {
creature_data_type dudes[60];
short which_town;
short friendly;
} creature_list_type;
struct current_town_type
{
short town_num, difficulty;
town_record_type town;
char explored[64][64];
Boolean hostile;
creature_list_type monst;
Boolean in_boat;
location p_loc;
/* functions */
short placeMonster(unsigned char which, location where);
short countMonsters();
void activateMonsters(short code);
};
struct outdoor_creature_type
{
Boolean exists;
short direction;
out_wandering_type what_monst;
location which_sector,m_loc;
};
struct party_record_type
{
long age;
unsigned short gold,food;
unsigned char stuff_done[310][10],item_taken[200][8]; //stuff_done[309] is compatibility switch
short light_level;
location outdoor_corner,i_w_c,p_loc,loc_in_sec;
boat_record_type boats[30];
horse_record_type horses[30];
creature_list_type creature_save[4];
short in_boat,in_horse;
outdoor_creature_type out_c[10];
item_record_type magic_store_items[5][10];
short imprisoned_monst[4];
char m_seen[256];
char journal_str[50];
short journal_day[50];
short special_notes_str[140][2];
talk_save_type talk_save[120];
short direction,at_which_save_slot;
char alchemy[20];
Boolean can_find_town[200];
short key_times[100];
short party_event_timers[30];
short global_or_town[30];
short node_to_call[30];
char spec_items[50],help_received[120];
short m_killed[200];
unsigned long total_m_killed,total_dam_done,total_xp_gained,total_dam_taken;
char scen_name[256];
/* functions */
bool isFlying() { return (bool) stuff_done[305][1]; }
void giveGold(short amount, bool print_result);
bool takeGold(short amount, bool print_result);
void giveFood(short amount, bool print_result);
short takeFood(short amount, bool print_result);
};
typedef struct { char town_maps[200][8][64]; } stored_town_maps_type;
typedef struct { char town_strs[180][256]; } piles_of_stuff_dumping_type;
typedef struct {
char scen_header_strs[100][3][80];
char scen_names[100][256];
scen_item_data_type scen_item_list;
} piles_of_stuff_dumping_type2;
typedef struct { char talk_strs[170][256]; } piles_of_stuff_dumping_type3;
typedef struct { char out_strs[9][256]; } outdoor_strs_type;
typedef struct { outdoor_strs_type outdoor_text[2][2]; } piles_of_stuff_dumping_type4;
typedef struct { char scen_strs[160][256]; } piles_of_stuff_dumping_type5;
class pc_array
{
private:
//pc_record_type pc[6];
pc_record_type pc[NUM_OF_PCS];
public:
pc_record_type & operator[](int num) { return pc[num]; }
/* remember - all this functions refer to all PCs */
void affect(short type, short how_much);
void cure(short how_much); /* cure all */
void disease(short how_much); /* disease all */
void dumbfound(short how_much); /* dumb all */
void damage(short how_much, short damage_type); /* damage all */
void heal(short how_much); /* heal all */
void kill(short mode); /* kill all */
void poison(short how_much); /* poison all */
void drainXP(short how_much); // drain experience points
void giveXP(short how_much); // give experience points
void restoreSP(short how_much); // restore spell points
bool hasAbil(short ability);
bool isPoisoned(); /* is someone posioned? */
short getMageLore(); /* count total mage lore */
short getTotalLevel();
short getTotalLuck();
bool checkClass(short item_class,short mode);
};
typedef struct { unsigned char setup[4][64][64]; } setup_save_type;
typedef struct { unsigned char pattern[9][9]; } effect_pat_type;
typedef struct { item_record_type items[NUM_TOWN_ITEMS]; } stored_items_list;
typedef struct { char outdoor_maps[100][6][48]; } stored_outdoor_maps_type;
short s_pow(short x,short y);
short get_ran (short times, short min, short max);
Boolean same_point(location p1,location p2);
void pause(short length);
void Delay(short val,long *dummy);
void alter_rect(RECT *r) ;
void alter_rect(RECT16 *r) ;
Boolean sd_legit(short a, short b);
template <class T>
T minmax(T min, T max, T k)
{
return (k < min)? min : (k > max)? max : k;
};
template <class T>
T ex_abs(T value)
{
return (value < 0)? (-value) : value;
};
template <class T>
void move_to_zero(T & value)
{
if (value > 0) --value;
else if (value < 0) ++value;
};
#endif