Files
oboe/Win32/Blades of Exile/boe.items.cpp
Celtic Minstrel b02902770c Well, at present the Windows code for the actual game almost compiles. The current goal is to undo all the things that Ormus did to make this job difficult.
Basically, remove as many as possible of the dependencies of the source files in the tools and classes folders on source files not in those folders.
(With the exception that files in the classes folder may depend on files in the tools folder.)

In this commit, several changes were made.
- Project file modified, may need further modification.
- Many files renamed to match the Mac version.
- #include statements for system headers changed to use <> instead of "" (some already did, but many didn't).
- xxx.h headers replaced with cxxx headers where appropriate.
- Most sound-related variables moved from globvars.cpp to soundvars.cpp.
- The files originally named graphutil and gutils have been merged.
- Changed TRUE/FALSE to true/false.
- Changed exlsound to soundtool and mostly removed dependencies on the main game files; the exception is that it still uses mainPtr (which probably can't be helped)
  and print_nums (which should probably be incorporated into the MessageBox string).
- Possibly other things that were forgotten.

For some reason this commit also includes changes recently committed into the branch for osx.

git-svn-id: http://openexile.googlecode.com/svn/trunk@121 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-08-03 19:00:23 +00:00

946 lines
24 KiB
C++

#include <windows.h>
#include "global.h"
#include "boe.graphics.h"
#include "boe.text.h"
#include "tools/dlogtool.h"
#include "boe.items.h"
#include "boe.party.h"
#include "boe.fields.h"
#include "boe.locutils.h"
#include "boe.newgraph.h"
#include "boe.itemdata.h"
#include "boe.infodlg.h"
#include "tools/exlsound.h"
#include <cstdio>
#include <cstring>
#include "boe.graphutil.h"
#include "boe.monster.h"
#include "boe.specials.h"
#include "globvar.h"
Boolean give_to_party(item_record_type item,short print_result)
{
short i = 0;
while (i < 6) {
if (adven[i].giveToPC(item,print_result) == true)
return TRUE;
i++;
}
return FALSE;
}
Boolean forced_give(short item_num,short abil)
// if abil > 0, force abil, else ignore
{
short i,j;
item_record_type item;
char announce_string[60];
if ((item_num < 0) || (item_num > 399))
return TRUE;
item = get_stored_item(item_num);
if (abil > 0)
item.ability = abil;
for (i = 0; i < 6; i++)
for (j = 0; j < 24; j++)
if ((adven[i].isAlive()) && (adven[i].items[j].variety == 0)) {
adven[i].items[j] = item;
if (item.isIdent() == false)
sprintf((char *) announce_string," %s gets %s.",adven[i].name,item.name);
else sprintf((char *) announce_string," %s gets %s.",adven[i].name,item.full_name);
add_string_to_buf((char *)announce_string);
adven[i].combineThings();
adven[i].sortItems();
return TRUE;
}
return FALSE;
}
void party_record_type::giveGold(short amount, bool print_result)
{
if (amount < 0) return;
gold += amount;
if(gold > 30000){
gold = 30000;
add_string_to_buf("Excess gold dropped. ");
}
if (print_result) put_pc_screen();
}
bool party_record_type::takeGold(short amount, bool print_result)
{
if (gold < amount) return false;
gold -= amount;
if(gold < 0)
gold = 0;
if (print_result) put_pc_screen();
return true;
}
bool pc_array::hasAbil(short abil)
{
short i;
for (i = 0; i < NUM_OF_PCS; i++)
if (pc[i].isAlive())
if (pc[i].hasAbil(abil) < 24)
return true;
return false;
}
short item_weight(item_record_type item)
{
if (item.variety == 0)
return 0;
if ((item.variety == 5) || (item.variety == 6) || (item.variety == 24) || (item.variety == 7)
|| ((item.variety == 21) && (item.charges > 0)))
return (short) (item.charges) * (short) (item.weight);
return (short) (item.weight);
}
void party_record_type::giveFood(short amount, bool print_result)
{
if (amount < 0) return;
food += amount;
if(food > 25000){
food = 25000;
add_string_to_buf("Excess food dropped. ");
}
if (print_result) put_pc_screen();
}
short party_record_type::takeFood(short amount, bool print_result)
{
short diff;
diff = amount - food;
if (diff > 0)
{
food = 0;
if (print_result) put_pc_screen();
return diff;
}
food -= amount;
if (print_result) put_pc_screen();
return 0;
}
Boolean place_item(item_record_type item,location where,Boolean forced)
{
short i;
for (i = 0; i < NUM_TOWN_ITEMS; i++)
if (t_i.items[i].variety == 0) {
t_i.items[i] = item;
t_i.items[i].item_loc = where;
reset_item_max();
return TRUE;
}
if (forced == FALSE)
return FALSE;
destroy_an_item();
for (i = 0; i < NUM_TOWN_ITEMS; i++)
if (t_i.items[i].variety == 0) {
t_i.items[i] = item;
t_i.items[i].item_loc = where;
reset_item_max();
return TRUE;
}
return TRUE;
}
void destroy_an_item()
{
////
short i;
ASB("Too many items. Some item destroyed.");
for (i = 0; i < NUM_TOWN_ITEMS; i++)
/* if (t_i.items[i].type_flag == 15) {
t_i.items[i].variety = 0;
return;
}*/
for (i = 0; i < NUM_TOWN_ITEMS; i++)
if (t_i.items[i].value < 3) {
t_i.items[i].variety = 0;
return;
}
for (i = 0; i < NUM_TOWN_ITEMS; i++)
if (t_i.items[i].value < 30) {
t_i.items[i].variety = 0;
return;
}
for (i = 0; i < NUM_TOWN_ITEMS; i++)
if (t_i.items[i].isMagic() == false) {
t_i.items[i].variety = 0;
return;
}
i = get_ran(1,0,NUM_TOWN_ITEMS);
t_i.items[i].variety = 0;
}
void set_item_flag(item_record_type *item)
{
if ((item->is_special > 0) && (item->is_special < 65)) {
item->is_special--;
party.item_taken[c_town.town_num][item->is_special / 8] =
party.item_taken[c_town.town_num][item->is_special / 8] | s_pow(2,item->is_special % 8);
item->is_special = 0;
}
}
short get_item(location place,short pc_num,Boolean check_container)
//short pc_num; // if 6, any
{
short i,taken = 0;
Boolean item_near = FALSE;
short mass_get = 1;
for (i = 0; i < T_M; i++)
if ((c_town.monst.dudes[i].active > 0) && (c_town.monst.dudes[i].attitude == 1)
&& (can_see(place,c_town.monst.dudes[i].m_loc,0) < 5))
mass_get = 0;
for (i = 0; i < NUM_TOWN_ITEMS; i++)
if (t_i.items[i].variety != 0)
if (((adjacent(place,t_i.items[i].item_loc) == TRUE) ||
((mass_get == 1) && (check_container == FALSE) &&
((dist(place,t_i.items[i].item_loc) <= 4) || ((is_combat()) && (which_combat_type == 0)))
&& (can_see(place,t_i.items[i].item_loc,0) < 5)))
&& ((t_i.items[i].isContained() == false) || (check_container == TRUE))) {
taken = 1;
if (t_i.items[i].value < 2)
t_i.items[i].item_properties = t_i.items[i].item_properties | 1;
item_near = TRUE;
}
if (item_near == TRUE)
if (display_item(place,pc_num,mass_get,(bool) check_container) > 0) { // if true, there was a theft
for (i = 0; i < T_M; i++)
if ((c_town.monst.dudes[i].active > 0) && (c_town.monst.dudes[i].attitude % 2 != 1)
&& (can_see(place,c_town.monst.dudes[i].m_loc,0) < 5)) {
set_town_status(0);
i = T_M;
add_string_to_buf("Your crime was seen!");
}
}
if (pc_num != 10) {
if (taken == 0)
add_string_to_buf("Get: nothing here");
else add_string_to_buf("Get: OK");
}
reset_item_max();
return taken;
}
void set_town_status(unsigned char attitude)
//0 - hostile, 1 - friendly, 2 - dead
{
short i,num,s1,s2,s3;
if(attitude == 0){
if (which_combat_type == 0)
return;
give_help(53,0,0);
c_town.monst.friendly = 1;
////
for (i = 0; i < T_M; i++)
if ((c_town.monst.dudes[i].active > 0) && (c_town.monst.dudes[i].summoned == 0)){
c_town.monst.dudes[i].attitude = 1;
num = c_town.monst.dudes[i].number;
c_town.monst.dudes[i].mobile = TRUE;
if (scenario.scen_monsters[num].spec_skill == 37) {
c_town.monst.dudes[i].active = 2;
// If a town, give power boost
c_town.monst.dudes[i].m_d.health *= 3;
c_town.monst.dudes[i].m_d.status[3] = 8;
c_town.monst.dudes[i].m_d.status[1] = 8;
}
}
// In some towns, doin' this'll getcha' killed.
// wedge in special
if((PSD[SDF_LEGACY_SCENARIO] == 1) && (c_town.town.hostile_spec_to_call == 0))//preserve legacy towns
c_town.town.hostile_spec_to_call = -1;
if ((c_town.town.hostile_spec_to_call >= 0) && (c_town.town.hostile_spec_to_call < 100))
run_special(1,2,c_town.town.hostile_spec_to_call,c_town.p_loc,&s1,&s2,&s3);
}
else if (attitude == 1){
for (i = 0; i < T_M; i++)
c_town.monst.dudes[i].attitude = 0;
}
else {// dead part non working for now
c_town.town.town_chop_time = party.age/3700;
c_town.town.town_chop_key = 0;
}
}
void put_item_graphics()
{
short i,storage;
item_record_type item;
char message[256];
// First make sure all arrays for who can get stuff are in order.
if ((current_getting_pc < 6) && ((adven[current_getting_pc].isAlive() == false)
|| (adven[current_getting_pc].hasSpace() == 24)))
{
current_getting_pc = 6;
}
for (i = 0; i < 6; i++)
if ((adven[i].isAlive()) && (adven[i].hasSpace() < 24)
&& ((!is_combat()) || (current_pc == i))) {
if (current_getting_pc == 6)
current_getting_pc = i;
cd_activate_item(987,3 + i,1);
}
else {
cd_activate_item(987,3 + i,0);
cd_activate_item(987,11 + i,0);
}
for (i = 0; i < NUM_OF_PCS; i++)
if (current_getting_pc == i)
cd_add_label(987,3 + i,"* ",1007);
else cd_add_label(987,3 + i," ",1007);
// darken arrows, as appropriate
if (first_item_shown == 0)
cd_activate_item(987,9,0);
else cd_activate_item(987,9,1);
if ((first_item_shown > total_items_gettable - 7) ||
(total_items_gettable <= 8) )
cd_activate_item(987,10,0);
else cd_activate_item(987,10,1);
for (i = 0; i < 8; i++) {
// first, clear whatever item graphic is there
csp(987,20 + i * 4,950);
if (item_array[i + first_item_shown] != 200) { // display an item in window
item = t_i.items[item_array[i + first_item_shown]];
sprintf ((char *) message, "%s",
(item.isIdent()) ? (char *) item.full_name : (char *) item.name);
csit(987,21 + i * 4,(char *) message);
if (item.graphic_num >= 150)
csp(987,20 + i * 4,3000 + 2000 + item.graphic_num - 150);
else csp(987,20 + i * 4,4800 + item.graphic_num);////
get_item_interesting_string(item,(char *) message);
csit(987,22 + i * 4,(char *) message);
storage = item_weight(item);
sprintf ((char *) message, "Weight: %d",storage);
csit(987,53 + i,(char *) message);
}
else { // erase the spot
sprintf ((char *) message, "");
csit(987,21 + i * 4,(char *) message);
csit(987,22 + i * 4,(char *) message);
csit(987,53 + i,(char *) message);
}
}
if (current_getting_pc < 6) {
i = adven[current_getting_pc].amountCanCarry();
storage = adven[current_getting_pc].amountCarried();
sprintf ((char *) message, "%s is carrying %d out of %d.", adven[current_getting_pc].name,storage,i);
csit(987,52,(char *) message);
}
for (i = 0; i < 6; i++)
if (adven[i].isAlive()) {
csp(987,11 + i,800 + adven[i].which_graphic);
}
}
void display_item_event_filter (short item_hit)
{
item_record_type item;
short i;
switch (item_hit) {
case 1:
dialog_not_toast = FALSE;
break;
case 9:
if (first_item_shown > 0)
first_item_shown -= 8;
put_item_graphics();
break;
case 10:
if (first_item_shown < 116)
first_item_shown += 8;
put_item_graphics();
break;
case 3: case 4: case 5: case 6:case 7: case 8:
current_getting_pc = item_hit - 3;
put_item_graphics();
break;
default:
if (current_getting_pc == 6) {
break;
}
item_hit = (item_hit - 19) / 4;
item_hit += first_item_shown;
if (item_array[item_hit] >= NUM_TOWN_ITEMS)
break;
item = t_i.items[item_array[item_hit]];
if (item.isProperty())
{
i = (dialog_answer == 0) ? fancy_choice_dialog(1011,987) : 2;
if (i == 1)
break;
else {
dialog_answer = 1;
item.item_properties = item.item_properties & 253;
}
}
if (t_i.items[item_array[item_hit]].variety == 3) {
if (t_i.items[item_array[item_hit]].item_level > 3000)
t_i.items[item_array[item_hit]].item_level = 3000;
set_item_flag(&item);
party.giveGold(t_i.items[item_array[item_hit]].item_level, false);
force_play_sound(39);
}
else if (t_i.items[item_array[item_hit]].variety == 11) {
party.giveFood(t_i.items[item_array[item_hit]].item_level, false);
set_item_flag(&item);
set_item_flag(&t_i.items[item_array[item_hit]]);
force_play_sound(62);
}
else {
if (item_weight(item) >
adven[current_getting_pc].amountCanCarry() - adven[current_getting_pc].amountCarried()) {
MessageBeep(MB_OK);
csit(987,52,"It's too heavy to carry.");
give_help(38,0,987);
break;
}
set_item_flag(&item);
force_play_sound(0);
adven[current_getting_pc].giveToPC(item, 0);
}
t_i.items[item_array[item_hit]] = return_dummy_item();
for (i = item_hit; i < 125; i++)
item_array[i] = item_array[i + 1];
total_items_gettable--;
put_item_graphics();
break;
}
}
// Returns TRUE is a theft committed
short display_item(location from_loc,short pc_num, short mode, bool check_container)
//pc_num; // < 6 - this pc only 6 - any pc
//short mode; // 0 - adjacent 1 - all in sight
{
short i,array_position = 0;
SetCursor(sword_curs);
first_item_shown = 0;
store_get_mode = mode;
current_getting_pc = current_pc;
store_pcnum = pc_num;
dialog_answer = 0;
for (i = 0; i < 130; i++)
item_array[i] = 200;
total_items_gettable = 0;
for (i = 0; i < NUM_TOWN_ITEMS; i++)
if (t_i.items[i].variety != 0) {
if (((adjacent(from_loc,t_i.items[i].item_loc) == TRUE) ||
((mode == 1) && (check_container == false) &&
((dist(from_loc,t_i.items[i].item_loc) <= 4) || ((is_combat()) && (which_combat_type == 0)))
&& (can_see(from_loc,t_i.items[i].item_loc,0) < 5))) &&
(t_i.items[i].isContained() == check_container) &&
((check_container == false) || (same_point(t_i.items[i].item_loc,from_loc) == TRUE))) {
item_array[array_position] = i;
array_position++;
total_items_gettable++;
}
}
cd_create_dialog(987,mainPtr);
if (check_container == true)
csit(987,17,"Looking in container:");
else if (mode == 0)
csit(987,17,"Getting all adjacent items:");
else csit(987,17,"Getting all nearby items:");
cd_set_flag(987,18,1);
cd_set_flag(987,51,0);
cd_set_flag(987,52,0);
for (i = 0; i < 8; i++)
cd_attach_key(987,19 + 4 * i,(char) (97 + i));
put_item_graphics();
if (party.help_received[36] == 0) {
cd_initial_draw(987);
give_help(36,37,987);
}
while (dialog_not_toast)
ModalDialog();
cd_kill_dialog(987,0);
put_item_screen(stat_window,0);
put_pc_screen();
return dialog_answer;
}
short custom_choice_dialog(char *strs,short pic_num,short buttons[3]) ////
{
short i,store_dialog_answer;
store_dialog_answer = dialog_answer;
SetCursor(sword_curs);
cd_create_custom_dialog(mainPtr,strs,pic_num, buttons);
while (dialog_not_toast)
ModalDialog();
cd_kill_dialog(900,0);
if (in_startup_mode == FALSE)
refresh_screen(0);
else draw_startup(0);
i = dialog_answer;
dialog_answer = store_dialog_answer;
return i;
}
void fancy_choice_dialog_event_filter (short item_hit)
{
dialog_not_toast = FALSE;
dialog_answer = item_hit;
}
short fancy_choice_dialog(short which_dlog,short parent)
// ignore parent in Mac version
{
short i,store_dialog_answer;
char temp_str[256];
store_dialog_answer = dialog_answer;
SetCursor(sword_curs);
cd_create_dialog_parent_num(which_dlog,parent);
if (which_dlog == 1062) {
i = get_ran(1,0,12);
GetIndString(temp_str,11,10 + i);
csit(1062,10,(char *) temp_str);
}
while (dialog_not_toast)
ModalDialog();
cd_kill_dialog(which_dlog,0);
if (parent < 2) {
if (in_startup_mode == FALSE)
refresh_screen(0);
else draw_startup(0);
}
i = dialog_answer;
dialog_answer = store_dialog_answer;
return i;
}
void select_pc_event_filter (short item_hit)
{
dialog_not_toast = FALSE;
if (item_hit == 16)
dialog_answer = 6;
else dialog_answer = item_hit - 3;
}
short char_select_pc(short active_only,short free_inv_only,char *title)
//active_only; // 0 - no 1 - yes 2 - disarm trap
{
short i;
SetCursor(sword_curs);
cd_create_dialog(1018,mainPtr);
if (active_only == 2)
csit(1018,15,"Select PC to disarm trap:");
else csit( 1018,15,title);
for (i = 0; i < 6; i++) {
if ((adven[i].main_status == MAIN_STATUS_ABSENT) ||
((active_only == TRUE) && (adven[i].main_status > MAIN_STATUS_ALIVE)) ||
((free_inv_only == 1) && (adven[i].hasSpace() == 24)) ||
(adven[i].main_status == MAIN_STATUS_FLED)) {
cd_activate_item(1018, 3 + i, 0);
}
if (adven[i].main_status != MAIN_STATUS_ABSENT) {
csit(1018,9 + i,adven[i].name);
}
else cd_activate_item(1018, 9 + i, 0);
}
while (dialog_not_toast)
ModalDialog();
cd_kill_dialog(1018,0);
if (in_startup_mode == FALSE)
refresh_screen(0);
else draw_startup(0);
return dialog_answer;
}
short select_pc(short active_only,short free_inv_only)
//active_only; // 0 - no 1 - yes 2 - disarm trap
{
if (active_only == 2)
return char_select_pc(active_only,free_inv_only,"Trap! Who will disarm?");
else return char_select_pc(active_only,free_inv_only,"Select a character:");
}
void get_num_of_items_event_filter (short)
{
char get_text[256];
cd_get_text_edit_str(1012,(char *) get_text);
dialog_answer = 0;
sscanf((char *) get_text,"%d",&dialog_answer);
dialog_not_toast = FALSE;
}
short get_num_of_items(short max_num)
//town_num; // Will be 0 - 200 for town, 200 - 290 for outdoors
//short sign_type; // terrain type
{
char sign_text[256];
SetCursor(sword_curs);
cd_create_dialog(1012,mainPtr);
sprintf((char *) sign_text,"How many? (0-%d) ",max_num);
csit(1012,4,(char *)sign_text);
sprintf((char *) sign_text,"%d",max_num);
cd_set_text_edit_str(1012,(char *) sign_text);
cd_set_edit_focus();
while (dialog_not_toast)
ModalDialog();
cd_kill_dialog(1012,0);
dialog_answer = minmax(0,(int)max_num,dialog_answer);
return dialog_answer;
}
void make_cursor_watch()
{
SetCursor(LoadCursor(NULL,IDC_WAIT));
ShowCursor(TRUE);
}
void place_glands(location where,unsigned char m_type)
{
item_record_type store_i;
monster_record_type monst;
monst = return_monster_template(m_type);
if ((monst.corpse_item >= 0) && (monst.corpse_item < 400) && (get_ran(1,1,100) <= monst.corpse_item_chance)) {
store_i = get_stored_item(monst.corpse_item);
place_item(store_i,where,FALSE);
}
}
short pc_array::getTotalLevel()
{
short i, j = 0;
for (i = 0; i < NUM_OF_PCS; i++)
if (pc[i].isAlive())
j += pc[i].level;
return j;
}
void reset_item_max()
{
short i;
for (i = 0; i < NUM_TOWN_ITEMS; i++)
if (t_i.items[i].variety != 0)
item_max = i + 1;
}
short item_val(item_record_type item)
{
if (item.charges == 0)
return item.value;
return item.charges * item.value;
}
void place_treasure(location where,short level,short loot,short mode)
//short mode; // 0 - normal, 1 - force
{
item_record_type new_item;
short amt,r1,i,j;
short treas_chart[5][6] = {{0,-1,-1,-1,-1,-1},
{1,-1,-1,-1,-1,-1},
{2,1,1,-1,-1,-1},
{3,2,1,1,-1,-1},
{4,3,2,2,1,1}};
short treas_odds[5][6] = {{10,0,0,0,0,0},
{50,0,0,0,0,0},
{60,50,40,0,0,0},
{100,90,80,70,0,0},
{100,80,80,75,75,75}};
short id_odds[21] = {0,10,15,20,25,30,35,39,43,47,
51,55,59,63,67,71,73,75,77,79,81};
short max_mult[5][10] = {{0,0,0,0,0,0,0,0,0,1},
{0,0,1,1,1,1,2,3,5,20},
{0,0,1,1,2,2,4,6,10,25},
{5,10,10,10,15,20,40,80,100,100},
{25,25,50,50,50,100,100,100,100,100}};
short min_chart[5][10] = {{0,0,0,0,0,0,0,0,0,1},
{0,0,0,0,0,0,0,0,5,20},
{0,0,0,0,1,1,5,10,15,40},
{10,10,15,20,20,30,40,50,75,100},
{50,100,100,100,100,200,200,200,200,200}};
short max,min;
if (loot == 1)
amt = get_ran(2,1,7) + 1;
else amt = loot * (get_ran(1,0,10 + (loot * 6) + (level * 2)) + 5);
if (adven.getTotalLevel() <= 12)
amt += 1;
if ((adven.getTotalLevel() <= 60) && (amt > 2))
amt += 2;
if (amt > 3) {
new_item = get_stored_item(0);
new_item.item_level = amt;
r1 = get_ran(1,1,9);
if (((loot > 1) && (r1 < 7)) || ((loot == 1) && (r1 < 5)) || (mode == 1)
|| ((r1 < 6) && (adven.getTotalLevel() < 30)) || (loot > 2) )
place_item(new_item,where,FALSE);
}
for (j = 0; j < 5; j++) {
r1 = get_ran(1,0,100);
if ((treas_chart[loot][j] >= 0) && (r1 <= treas_odds[loot][j] + adven.getTotalLuck())) {
r1 = get_ran(1,0,9);
min = min_chart[treas_chart[loot][j]][r1];
r1 = get_ran(1,0,9);
max = (min + level + (2 * (loot - 1)) + (adven.getTotalLuck() / 3)) * max_mult[treas_chart[loot][j]][r1];
if (get_ran(1,0,1000) == 500) {
max = 10000;
min = 100;
}
// reality check
if ((loot == 1) && (max > 100) && (get_ran(1,0,8) < 7))
max = 100;
if ((loot == 2) && (max > 200) && (get_ran(1,0,8) < 6))
max = 200;
new_item = return_treasure(treas_chart[loot][j],level,mode);
if ((item_val(new_item) < min) || (item_val(new_item) > max)) {
new_item = return_treasure(treas_chart[loot][j],level,mode);
if ((item_val(new_item) < min) || (item_val(new_item) > max)) {
new_item = return_treasure(treas_chart[loot][j],level,mode);
if (item_val(new_item) > max)
new_item.variety = 0;
}
}
// not many magic items
if (mode == 0) {
if (new_item.isMagic() && (level < 2) && (get_ran(1,0,5) < 3))
new_item.variety = 0;
if (new_item.isMagic() && (level == 2) && (get_ran(1,0,5) < 2))
new_item.variety = 0;
if (new_item.isCursed() && (get_ran(1,0,5) < 3))
new_item.variety = 0;
}
// if forced, keep dipping until a treasure comes uo
if ((mode == 1) && (max >= 20)) {
do
new_item = return_treasure(treas_chart[loot][j],level,mode);
while ((new_item.variety == 0) || (item_val(new_item) > max));
}
// Not many cursed items
if (new_item.isCursed() && (get_ran(1,0,2) == 1))
new_item.variety = 0;
if (new_item.variety != 0) {
for (i = 0; i < 6; i++)
if ((adven[i].isAlive())
&& (get_ran(1,0,100) < id_odds[adven[i].skills[13]]))
new_item.item_properties = new_item.item_properties | 1;
place_item(new_item,where,FALSE);
}
}
}
}
short pc_array::getTotalLuck()
{
short i = 0;
for (i = 0; i < NUM_OF_PCS; i++)
if (pc[i].isAlive())
i += pc[i].skills[SKILL_LUCK];
return i;
}
void get_text_response_event_filter (short)
{
cd_get_text_edit_str(store_dnum,(char *) store_str);
dialog_not_toast = FALSE;
}
item_record_type return_treasure(short loot,short,short)
{
item_record_type treas;
short which_treas_chart[48] = {1,1,1,1,1,2,2,2,2,2,
3,3,3,3,3,2,2,2,4,4,
4,4,5,5,5,6,6,6,7,7,
7,8,8,9,9,10,11,12,12,13,
13,14, 9,10,11,9,10,11};
short r1;
treas.variety = 0;
r1 = get_ran(1,0,41);
if (loot >= 3) r1 += 3;
switch (which_treas_chart[r1]) {
case 1: treas = get_food(); break;
case 2: treas = get_weapon(loot); break;
case 3: treas = get_armor(loot); break;
case 4: treas = get_shield(loot); break;
case 5: treas = get_helm(loot); break;
case 6: treas = get_missile(loot); break;
case 7: treas = get_potion(loot); break;
case 8: treas = get_scroll(loot); break;
case 9: treas = get_wand(loot); break;
case 10: treas = get_ring(loot); break;
case 11: treas = get_necklace(loot); break;
case 12: treas = get_poison(loot); break;
case 13: treas = get_gloves(loot); break;
case 14: treas = get_boots(loot); break;
}
if (treas.variety == 0) treas.value = 0;
return treas;
}
void refresh_store_items()
{
short i,j;
short loot_index[10] = {1,1,1,1,2,2,2,3,3,4};
for (i = 0; i < 5; i++)
for (j = 0; j < 10; j++) {
party.magic_store_items[i][j] = return_treasure(loot_index[j],7,1);
if ((party.magic_store_items[i][j].variety == 3) ||
(party.magic_store_items[i][j].variety == 11))
party.magic_store_items[i][j] = return_dummy_item();
party.magic_store_items[i][j].item_properties =
party.magic_store_items[i][j].item_properties | 1;
}
}
void get_text_response(short dlg,char *str,short parent_num)
{
short i;
SetCursor(sword_curs);
store_str = (char *) str;
store_dnum = dlg;
cd_create_dialog_parent_num(dlg,parent_num);
cd_set_edit_focus();
while (dialog_not_toast)
ModalDialog();
for (i = 0; i < 15; i++)
if ((str[i] > 64) && (str[i] < 91))
str[i] = str[i] + 32;
final_process_dialog(dlg);
}
// returns true is party has item of given item class
// mode - 0 - take one of them, 1 - don't take
bool pc_array::checkClass(short item_class, short mode)
{
short i,j;
if (item_class == 0)
return false;
for (i = 0; i < NUM_OF_PCS; i++)
if (pc[i].isAlive())
for (j = 23; j >= 0; j--)
if ((pc[i].items[j].variety > 0) && (pc[i].items[j].special_class == item_class)) {
if (mode == 0) {
if (pc[i].items[j].charges > 1)
pc[i].items[j].charges--;
else pc[i].takeItem(j);
}
return true;
}
return false;
}