Basically, remove as many as possible of the dependencies of the source files in the tools and classes folders on source files not in those folders. (With the exception that files in the classes folder may depend on files in the tools folder.) In this commit, several changes were made. - Project file modified, may need further modification. - Many files renamed to match the Mac version. - #include statements for system headers changed to use <> instead of "" (some already did, but many didn't). - xxx.h headers replaced with cxxx headers where appropriate. - Most sound-related variables moved from globvars.cpp to soundvars.cpp. - The files originally named graphutil and gutils have been merged. - Changed TRUE/FALSE to true/false. - Changed exlsound to soundtool and mostly removed dependencies on the main game files; the exception is that it still uses mainPtr (which probably can't be helped) and print_nums (which should probably be incorporated into the MessageBox string). - Possibly other things that were forgotten. For some reason this commit also includes changes recently committed into the branch for osx. git-svn-id: http://openexile.googlecode.com/svn/trunk@121 4ebdad44-0ea0-11de-aab3-ff745001d230
49 lines
2.0 KiB
C
49 lines
2.0 KiB
C
#ifndef _INFODLGS_H
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#define _INFODLGS_H
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void put_spell_info();
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Boolean display_spells_event_filter (short item_hit);
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void display_spells(short mode,short force_spell,short parent_num);
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void put_skill_info();
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Boolean display_skills_event_filter (short item_hit);
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void display_skills(short force_skill,short parent);
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void put_pc_graphics();
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Boolean display_pc_event_filter (short item_hit);
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void display_pc(short pc_num,short mode,short parent_num);
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void put_item_info();
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Boolean display_pc_item_event_filter (short item_hit);
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void display_pc_item(short pc_num,short item,item_record_type si,short parent);
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void put_monst_info();
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Boolean display_monst_event_filter (short item_hit);
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void display_monst(short array_pos,creature_data_type *which_m,short mode);
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Boolean display_help_event_filter (short item_hit);
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void display_help(short mode,short parent);
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Boolean display_alchemy_event_filter (short item_hit);
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void display_alchemy();
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void pick_race_abil(pc_record_type *pc,short mode,short parent_num);
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void pick_race_abil_event_filter(short item_hit);
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void display_traits_graphics();
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void give_pc_info(short pc_num);
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void give_pc_info_event_filter(short item_hit);
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void display_pc_info();
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void adventure_notes_event_filter (short item_hit);
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void adventure_notes();
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void put_talk();
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void talk_notes_event_filter (short item_hit);
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void talk_notes();
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void journal();
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void journal_event_filter (short item_hit);
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void add_to_journal(short event);
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void anax_string(short val1,short val2);
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void give_help(short help1,short help2,short parent_num);
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void put_spec_item_info (short which_i);
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void display_strings_event_filter (short item_hit);
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void display_strings(char *text1, char *text2,short str_label_1,short str_label_2,short str_label_1b,
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short str_label_2b,
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char *title,short sound_num,short graphic_num,short parent_num);
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void give_error(char *text1, char *text2,short parent_num);
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void display_strings_with_nums(short a1,short a2, short b1, short b2,
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char *title,short sound_num,short graphic_num,short parent_num);
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#endif
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