- Moved change/swap/transform terrain to the General section - Merge change outdoor terrain into general change terrain - Merge if town/outdoor terrain nodes - Merge the if+take nodes with the equivalent base nodes - Merge secret passage node into the can't enter node - Move outdoor shop to the General section since it's not restricted to outdoors - New story dialog node displays a sequence of strings one at a time, like the Exile 2 intro dialog - New town nodes for animations: run missile, animate monster attack, draw simple boom with optional damage number - If fields node expanded - now checks if the count of the desired field type existing within a specified rectangle falls within a given range - Place items and move items nodes can now set the items as contained, provided there's a container on the destination space - All rectangle nodes can now be restricted to just the boundary, as per the documentation
305 lines
4.2 KiB
Plaintext
305 lines
4.2 KiB
Plaintext
Place Fields/Objects/Sfx
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Chance of placing (0 - 100)
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Which field type
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First part of message
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Second part of message
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Unused
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0 - entire rectangle, 1 - just borders
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Unused
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Top of rectangle
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Left of rectangle
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Unused
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Bottom of rectangle
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Right of rectangle
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Unused
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Special to Jump To
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--------------------
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Unused Node
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Top of rectangle
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Left of rectangle
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Unused
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Bottom of rectangle
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Right of rectangle
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Unused
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Special to Jump To
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--------------------
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Unused Node
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Top of rectangle
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Left of rectangle
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Unused
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Bottom of rectangle
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Right of rectangle
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Unused
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Special to Jump To
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--------------------
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Unused Node
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Top of rectangle
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Left of rectangle
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Unused
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Bottom of rectangle
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Right of rectangle
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Unused
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Special to Jump To
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--------------------
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Unused Node
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Top of rectangle
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Left of rectangle
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Unused
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Bottom of rectangle
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Right of rectangle
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Unused
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Special to Jump To
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--------------------
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Unused Node
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Top of rectangle
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Left of rectangle
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Unused
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Bottom of rectangle
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Right of rectangle
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Unused
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Special to Jump To
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--------------------
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Unused Node
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Top of rectangle
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Left of rectangle
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Unused
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Bottom of rectangle
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Right of rectangle
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Unused
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Special to Jump To
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--------------------
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Unused Node
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Top of rectangle
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Left of rectangle
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Unused
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Bottom of rectangle
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Right of rectangle
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Unused
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Special to Jump To
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--------------------
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Unused Node
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Top of rectangle
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Left of rectangle
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Unused
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Bottom of rectangle
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Right of rectangle
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Unused
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Special to Jump To
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--------------------
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Unused Node
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Top of rectangle
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Left of rectangle
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Unused
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Bottom of rectangle
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Right of rectangle
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Unused
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Special to Jump To
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--------------------
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Unused Node
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Top of rectangle
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Left of rectangle
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Unused
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Bottom of rectangle
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Right of rectangle
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Unused
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Special to Jump To
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--------------------
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Unused Node
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Top of rectangle
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Left of rectangle
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Unused
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Bottom of rectangle
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Right of rectangle
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Unused
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Special to Jump To
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--------------------
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Move Items
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X of space to move to
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Y of space to move to
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First part of message
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Second part of message
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Set to 1 to place in container, if present
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0 - entire rectangle, 1 - just borders
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Unused
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Top of rectangle
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Left of rectangle
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Unused
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Bottom of rectangle
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Right of rectangle
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Unused
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Special to Jump To
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--------------------
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Destroy Items
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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0 - entire rectangle, 1 - just borders
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Unused
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Top of rectangle
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Left of rectangle
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Unused
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Bottom of rectangle
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Right of rectangle
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Unused
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Special to Jump To
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--------------------
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Change Rectange Terrain
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Terrain to change to
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Chance of changing (0 - 100)
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First part of message
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Second part of message
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Unused
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0 - entire rectangle, 1 - just borders
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Unused
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Top of rectangle
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Left of rectangle
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Unused
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Bottom of rectangle
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Right of rectangle
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Unused
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Special to Jump To
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--------------------
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Swap Rectangle Terrain
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Switch this ter. type
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with this ter. type
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First part of message
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Second part of message
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Unused
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0 - entire rectangle, 1 - just borders
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Unused
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Top of rectangle
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Left of rectangle
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Unused
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Bottom of rectangle
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Right of rectangle
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Unused
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Special to Jump To
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--------------------
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Transform Rectangle Terrain
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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0 - entire rectangle, 1 - just borders
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Unused
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Top of rectangle
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Left of rectangle
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Unused
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Bottom of rectangle
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Right of rectangle
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Unused
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Special to Jump To
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--------------------
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Lock Rectangle
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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0 - entire rectangle, 1 - just borders
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Unused
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Top of rectangle
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Left of rectangle
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Unused
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Bottom of rectangle
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Right of rectangle
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Unused
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Special to Jump To
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--------------------
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Unlock Rectangle
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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0 - entire rectangle, 1 - just borders
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Unused
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Top of rectangle
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Left of rectangle
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Unused
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Bottom of rectangle
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Right of rectangle
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Unused
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Special to Jump To
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--------------------
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