- Moved change/swap/transform terrain to the General section - Merge change outdoor terrain into general change terrain - Merge if town/outdoor terrain nodes - Merge the if+take nodes with the equivalent base nodes - Merge secret passage node into the can't enter node - Move outdoor shop to the General section since it's not restricted to outdoors - New story dialog node displays a sequence of strings one at a time, like the Exile 2 intro dialog - New town nodes for animations: run missile, animate monster attack, draw simple boom with optional damage number - If fields node expanded - now checks if the count of the desired field type existing within a specified rectangle falls within a given range - Place items and move items nodes can now set the items as contained, provided there's a container on the destination space - All rectangle nodes can now be restricted to just the boundary, as per the documentation
609 lines
8.5 KiB
Plaintext
609 lines
8.5 KiB
Plaintext
No Special
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Set Flag
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Stuff Done Flag Part A
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Stuff Done Flag Part B
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Value to change to
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Increment Flag
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Stuff Done Flag Part A
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Stuff Done Flag Part B
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Increase/Decrease by
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0 - increase, 1 - decrease
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Display Message
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Start Shopping
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Unused
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Unused
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Name of Store
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Unused
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Unused
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Unused
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Unused
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Number of first item in store
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Store type (see docs. for list)
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Unused
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Number of items in store (1 .. 40)
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Cost adjust (0 .. 6, lower = cheaper)
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Unused
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Special to Jump To
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--------------------
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Display Small Message
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Flip Flag
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Stuff Done Flag Part A
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Stuff Done Flag Part B
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Set SDF to Random
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Stuff Done Flag Part A
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Stuff Done Flag Part B
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Minimum value
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Maximum value
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Addition
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Result Stuff Done Flag Part A
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Result Stuff Done Flag Part B
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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First SDF part A, or first number
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First SDF part B, or -1 to for literal number
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Unused
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Second SDF part A, or second number
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Second SDF part B, or -1 for literal number
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Unused
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Special to Jump To
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--------------------
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Subtraction
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Result Stuff Done Flag Part A
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Result Stuff Done Flag Part B
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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First SDF part A, or first number
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First SDF part B, or -1 to for literal number
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Unused
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Second SDF part A, or second number
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Second SDF part B, or -1 for literal number
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Unused
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Special to Jump To
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--------------------
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Story Dialog
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Unused
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Unused
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Dialog title string
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First string in dialog
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Last string in dialog
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Picture number
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Picture type
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Can't Enter
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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0 - can enter, 1 - no enter
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Unused
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Unused
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0 - don't force, 1 - force if blocked
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Unused
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Unused
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Special to Jump To
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--------------------
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Change Time
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Number of moves to set forward
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Start General Timer
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Number of moves to set the timer
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Special to call when timer runs out
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Play a Sound
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Which sound
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Change Horse Possession
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Horse to set (0 .. 29)
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Unused
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Unused
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0 - not property, 1 - becomes property
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Unused
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Unused
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Special to Jump To
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--------------------
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Change Boat Possession
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Boat to set (0 .. 29)
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Unused
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Unused
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0 - not property, 1 - becomes property
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Unused
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Unused
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Special to Jump To
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--------------------
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Show/Hide Town
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Town to show/hide
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Unused
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Unused
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0 - town hidden, 1 - town visible
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Unused
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Unused
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Special to Jump To
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--------------------
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Major Event Has Occurred
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Number of Special Event (0 .. 9)
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Forced Give
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Item To Give
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Special if item not given
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Buy Items of Type
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Item Class to Take Away
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Special to call if no items taken
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Unused
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Amount to pay for each item
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Unused
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Unused
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Special to Jump To
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--------------------
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Call Global Special
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Set Many Flags
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Stuff Done Flag Part A
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Value to change the 10 flags to
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Copy Flag
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Stuff Done Flag Part A
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Stuff Done Flag Part B
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Unused
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Unused
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Unused
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Unused
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Unused
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Flag to change to Part A
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Flag to change to Part B
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Display Picture
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sdf1
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sdf2
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Picture title string
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msg2
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msg3
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pic
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pt
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Number of large (full-sheet) pic to display
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ex1b
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ex1c
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ex2a
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ex2b
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ex2c
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Special to Jump To
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--------------------
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Have a Rest
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Number of moves that pass
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Health and spell pts. to give
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Wandering will fight
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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0 - no attack, 1 - attack
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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End Scenario
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Set Pointer
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Stuff Done Flag Part A
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Stuff Done Flag Part B
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Unused
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Unused
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Unused
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Unused
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Unused
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Pointer to point to that flag (100-199)
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Set/Retrieve Campaign Flag
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Stuff Done Flag Part A
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Stuff Done Flag Part B
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Scen. string with campaign ID (-1 - default)
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Unused
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Unused
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Unused
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Unused
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Campaign Flag Part A (0..24)
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Campaign Flag Part B (0..24)
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ex1c
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0 - Set Campaign Flag, 1 - Retrieve Flag
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ex2b
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ex2c
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Special to Jump To
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--------------------
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Debug Print Numbers
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Stuff Done Flag Part A
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Stuff Done Flag Part B
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msg1
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msg2
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msg3
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0 - SDF, 1 - extra1 values, 2 - monster hp/mp
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pt
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Number of monster, or value to print
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Value to print (could be a pointer)
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Value to print (could be a pointer)
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ex2a
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ex2b
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ex2c
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Special to Jump To
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--------------------
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Multiplication
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Result Stuff Done Flag Part A
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Result Stuff Done Flag Part B
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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First SDF part A, or first number
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First SDF part B, or -1 to for literal number
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Unused
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Second SDF part A, or second number
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Second SDF part B, or -1 for literal number
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Unused
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Special to Jump To
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--------------------
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Division
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Result Stuff Done Flag Part A
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Result Stuff Done Flag Part B
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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First SDF part A, or first number
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First SDF part B, or -1 to for literal number
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Remainder Stuff Done Flag Part A
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Second SDF part A, or second number
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Second SDF part B, or -1 for literal number
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Remainder Stuff Done Flag Part B
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Special to Jump To
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--------------------
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Exponentiation
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Result Stuff Done Flag Part A
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Result Stuff Done Flag Part B
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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First SDF part A, or first number
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First SDF part B, or -1 to for literal number
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Unused
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Second SDF part A, or second number
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Second SDF part B, or -1 for literal number
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Unused
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Special to Jump To
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--------------------
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Change Terrain
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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X coordinate of space
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Y coordinate of space
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Unused
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Terrain to change to
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Unused
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Unused
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Special to Jump To
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--------------------
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Swap Terrain
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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X coordinate of space
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Y coordinate of space
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Unused
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Swap this terrain ...
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With this terrain ...
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Unused
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Special to Jump To
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--------------------
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Transform Terrain
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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X coordinate of space
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Y coordinate of space
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Special Name
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sdf1
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sdf2
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message1
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message2
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message3
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pic
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pictype
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extra 1a
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extra 1b
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extra 1c
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extra 2a
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extra 2b
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extra 2c
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Special to Jump To
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--------------------
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