- Add additional treasure type for "unique" items - Main item dialog now shows the item ability's display name, and also has more space for the item's full name - (Game) No-ammo missiles (eg slings) are now counted as weapons by shops - (Dialog Engine) Fix LED groups being drawn when invisible
26 lines
1.1 KiB
C++
26 lines
1.1 KiB
C++
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class cDialog;
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void edit_custom_pics_types();
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short edit_ter_type(ter_num_t which_ter);
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short edit_monst_type(short which_monst);
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cMonster edit_monst_abil(cMonster starting_record,short which_monst,cDialog& parent);
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short edit_item_type(short which_item);
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cItem edit_item_abil(cItem starting_record,short which_item,cDialog& parent);
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void edit_spec_item(short which_item);
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void edit_save_rects();
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void edit_horses();
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void edit_add_town();
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void edit_item_placement();
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void edit_scen_details();
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bool edit_make_scen_2(short& out_w, short& out_h, short& town_l, short& town_m, short& town_s, bool& def_town);
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bool edit_make_scen_1(std::string& filename,std::string& title,bool& grass);
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void edit_scenario_events();
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bool build_scenario();
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void set_starting_loc();
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void edit_boats();
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bool check_range_msg(cDialog& me,std::string id,bool losing,long min_val,long max_val,std::string fld_name,std::string xtra);
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bool check_range(cDialog& me,std::string id,bool losing,long min_val,long max_val,std::string fld_name);
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bool pick_string(std::string from_file, cDialog& parent, std::string result_fld, std::string str_fld);
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