Files
oboe/src/scenedit/scen.core.h
Celtic Minstrel 311a3c0702 Get the item abilities dialog working and updated for new stuff
- Add additional treasure type for "unique" items
- Main item dialog now shows the item ability's display name, and also has more space for the item's full name
- (Game) No-ammo missiles (eg slings) are now counted as weapons by shops
- (Dialog Engine) Fix LED groups being drawn when invisible
2015-01-21 14:04:40 -05:00

26 lines
1.1 KiB
C++

class cDialog;
void edit_custom_pics_types();
short edit_ter_type(ter_num_t which_ter);
short edit_monst_type(short which_monst);
cMonster edit_monst_abil(cMonster starting_record,short which_monst,cDialog& parent);
short edit_item_type(short which_item);
cItem edit_item_abil(cItem starting_record,short which_item,cDialog& parent);
void edit_spec_item(short which_item);
void edit_save_rects();
void edit_horses();
void edit_add_town();
void edit_item_placement();
void edit_scen_details();
bool edit_make_scen_2(short& out_w, short& out_h, short& town_l, short& town_m, short& town_s, bool& def_town);
bool edit_make_scen_1(std::string& filename,std::string& title,bool& grass);
void edit_scenario_events();
bool build_scenario();
void set_starting_loc();
void edit_boats();
bool check_range_msg(cDialog& me,std::string id,bool losing,long min_val,long max_val,std::string fld_name,std::string xtra);
bool check_range(cDialog& me,std::string id,bool losing,long min_val,long max_val,std::string fld_name);
bool pick_string(std::string from_file, cDialog& parent, std::string result_fld, std::string str_fld);