- Node to make a monster target a specific PC or monster - Node to force town entry from outdoors
449 lines
6.0 KiB
Plaintext
449 lines
6.0 KiB
Plaintext
Select a target
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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0 - only living, 1 - any, 2 - all, 3 - dead, 4 - inv. space
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Special if Cancel button pressed
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Unused
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0 - player choice, 1 - random, 2 - specific
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0..6 - PC, 100+ - monster (if above = 2)
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Unused
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Special to Jump To
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--------------------
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Do Damage
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Number of dice
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Number of 'sides' on dice
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Unused
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Amount of extra damage
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Type of damage (0..8)
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Sound to play
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Special to Jump To
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--------------------
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Affect Health
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount
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0 - raise, 1 - lower
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Spell Points
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount
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0 - raise, 1 - lower
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Experience
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount (0 .. 100)
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0 - raise, 1 - lower
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Skill Points
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount (0 .. 10)
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0 - raise, 1 - lower
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Kill/Raise Dead
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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0 - dead, 1 - dust, 2- stoned
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0 - raise dead, 1 - hurt
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Status Effect
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount (usually 0 .. 8)
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0 - help, 1 - harm
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Which effect (0 .. 13)
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Traits
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Which trait
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0 - give, 1 - take
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Action Points
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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How many AP
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0 - give, 1 = take
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Name
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Unused
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Unused
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First part of message
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Second part of message
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New name
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Level
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Number of levels
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0 - add levels, 1 - remove
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Morale
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount to change
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0 - increase, 1 - decrease
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Unused Node
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Monster Target
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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New target (0-5 PC, 100+x monster x)
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Soul Crystal
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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0 - record, 1 - erase
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0 - allow resist, 1 - force
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Monster Attack
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Attack to change (0 ... 2)
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Amount to change dice
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Amount to change sides
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0 - increase, 1 - decrease
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Monster Statistic
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount to change
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0 - increase, 1 - decrease
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Unused
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Which stat (0 ... 10)
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Statistic
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Chance of changing (0 - 100)
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Unused
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Amount (0 .. 10)
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0 - increase, 1 - decrease
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Unused
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Statistic to adjust (0..20)
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Unused
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Unused
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Special to Jump To
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--------------------
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Give Mage Spell
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Which Spell (0 .. 61)
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1 - remove, 0 - give
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Give Priest Spell
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Which Spell (0 .. 61)
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1 - remove, 0 - give
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Gold
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount (0 .. 25000)
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0 - increase, 1 - decrease
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Food
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount (0 .. 25000)
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0 - increase, 1 - decrease
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Alchemy
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Which Recipe (0 .. 19)
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Party Status Effect
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount (0 .. 250)
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0 - increase, 1 - decrease
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Unused
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Which effect (0 .. 3)
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Unused
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Unused
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Special to Jump To
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--------------------
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Create New PC
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Stuff Done Flag Part A
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Stuff Done Flag Part B
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First part of message
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Second part of message
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PC name
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Which graphic
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Special to call if no room
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PC health
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PC spell points
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PC race
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PC strength
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PC dexterity
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PC intelligence
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Special to Jump To
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--------------------
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Store PC
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Stuff Done Flag Part A
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Stuff Done Flag Part B
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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If 1, just store ID in SDF and leave PC in party
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extra 1b
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extra 1c
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extra 2a
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extra 2b
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extra 2c
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Special to Jump To
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--------------------
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Unstore PC
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Unique ID of PC to unstore
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Special to call if no room
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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