- All Carbon code is gone - Many dialogs converted; some are still left unimplemented since they still need to be converted - Menus converted to a xib file - The giant arrays specifying the configuration of the special node dialog for each special node type have been replaced with maps and sets. Changes to dialogs: - pict choice dialog can now show picts of differing types; this was required for picking a monster graphic, as monsters of all sizes need to be shown in the same dialog - string choice dialog can set the title, and properly shows the currently selected string - LEDs now accept font format - Fixed LED group's calculation of its rect - Fixed LED group crashing if it has no selection - Tabbing between text fields now works - Fix display of larger monster graphics in dialogs - Fix the script element content showing in the browser preview
301 lines
3.0 KiB
Plaintext
301 lines
3.0 KiB
Plaintext
Unused
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Unused
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0 - increase, 1 - decrease
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to call when timer runs out
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Unused
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Unused
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Unused
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0 - town hidden, 1 - town visible
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Unused
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Unused
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Special to call if no items taken
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Unused
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Unused
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Flag to change to Part B
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Special if not casting ritual
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Health and spell pts. to give
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Unused
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Unused
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Amount of gold to give
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0 - give item, 1 - take away
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Unused
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Unused
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Unused
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Special if button 2 pressed
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Special if button 2 pressed
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Special if button 2 pressed
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Amount of gold to give
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Amount of gold to give
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Amount of gold to give
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Unused
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Unused
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Trap severity (0 .. 3)
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Special if Cancel button pressed
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Number of 'sides' on dice
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0 - raise, 1 - lower
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0 - raise, 1 - lower
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0 - raise, 1 - lower
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0 - raise, 1 - lower
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0 - raise dead, 1 - hurt
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0 - cure, 1 - inflict
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0 - cure, 1 - inflict
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0 - cure, 1 - inflict
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0 - cure, 1 - inflict
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0 - cure, 1 - inflict
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0 - cure, 1 - inflict
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0 - adds, 1 - removes
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0 - blesses, 1 - curses
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0 - cure, 1 - inflict
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0 - cure, 1 - inflict
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0 - cure, 1 - inflict
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0 - increase, 1 - decrease
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Unused
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Unused
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0 - increase, 1 - decrease
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0 - increase, 1 - decrease
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Unused
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Unused
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Unused
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Unused
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Call this special ...
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Call this special ...
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Call this special ...
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Call this special ...
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Stuff Done flag 2 Part B
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Y coordinate of space
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Y coordinate of space
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Call this special ...
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Call this special ...
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Y coordinate of space
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Call this special ...
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Call this special ...
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Call this special ...
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Call this special ...
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Y coordinate of space
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Call this special ...
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Call this special ...
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Call this special ...
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If any barrels, call this special ...
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If any crates, call this special ...
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And this event didn't happen before it ...
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If any Cave Lore, call this special ...
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If any Woodsman, call this special ...
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Call this special ...
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If answer matches, call this special ...
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Call this special ...
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Unused
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Y coordinate of space
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Y coordinate of space
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Y coordinate of space
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Y coordinate of space
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Y coordinate of space
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Y coordinate of space
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Y coordinate of space
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Y coordinate of space
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Y coordinate of space
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Unused
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Y coordinate of space to place
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Unused
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Unused
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If Pulled, call this special ...
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Y coordinate to telep. to
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If Pushed, call this special ...
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Y coordinate to go to
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If Pulled, call this special ...
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Y coordinate to telep. to
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Y coordinate to place at
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Y coordinate of outdoor section
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Y coordinate to place at
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Y coordinate to place lone PC at
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Unused
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Call this special when time runs out ...
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Left of rectangle
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Left of rectangle
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Left of rectangle
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Left of rectangle
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Left of rectangle
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Left of rectangle
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Left of rectangle
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Left of rectangle
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Left of rectangle
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Left of rectangle
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Left of rectangle
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Left of rectangle
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Left of rectangle
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Left of rectangle
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Left of rectangle
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Left of rectangle
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Left of rectangle
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Left of rectangle
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Left of rectangle
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Unused
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Y coordinate of space
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Unused
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Y coordinate of space
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Store type (see docs. for list)
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