Files
oboe/rsrc/strings/special-x1b.txt
Celtic Minstrel 41c3396aa3 Tear out most of the legacy code in the scenario editor - see below for details
- All Carbon code is gone
- Many dialogs converted; some are still left unimplemented since they still need to be converted
- Menus converted to a xib file
- The giant arrays specifying the configuration of the special node dialog for each special node type have been replaced with maps and sets.

Changes to dialogs:
- pict choice dialog can now show picts of differing types; this was required for picking a monster graphic, as monsters of all sizes need to be shown in the same dialog
- string choice dialog can set the title, and properly shows the currently selected string
- LEDs now accept font format
- Fixed LED group's calculation of its rect
- Fixed LED group crashing if it has no selection
- Tabbing between text fields now works
- Fix display of larger monster graphics in dialogs
- Fix the script element content showing in the browser preview
2014-07-12 22:13:27 -04:00

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Unused
Unused
0 - increase, 1 - decrease
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Special to call when timer runs out
Unused
Unused
Unused
0 - town hidden, 1 - town visible
Unused
Unused
Special to call if no items taken
Unused
Unused
Flag to change to Part B
Special if not casting ritual
Health and spell pts. to give
Unused
Unused
Amount of gold to give
0 - give item, 1 - take away
Unused
Unused
Unused
Special if button 2 pressed
Special if button 2 pressed
Special if button 2 pressed
Amount of gold to give
Amount of gold to give
Amount of gold to give
Unused
Unused
Trap severity (0 .. 3)
Special if Cancel button pressed
Number of 'sides' on dice
0 - raise, 1 - lower
0 - raise, 1 - lower
0 - raise, 1 - lower
0 - raise, 1 - lower
0 - raise dead, 1 - hurt
0 - cure, 1 - inflict
0 - cure, 1 - inflict
0 - cure, 1 - inflict
0 - cure, 1 - inflict
0 - cure, 1 - inflict
0 - cure, 1 - inflict
0 - adds, 1 - removes
0 - blesses, 1 - curses
0 - cure, 1 - inflict
0 - cure, 1 - inflict
0 - cure, 1 - inflict
0 - increase, 1 - decrease
Unused
Unused
0 - increase, 1 - decrease
0 - increase, 1 - decrease
Unused
Unused
Unused
Unused
Call this special ...
Call this special ...
Call this special ...
Call this special ...
Stuff Done flag 2 Part B
Y coordinate of space
Y coordinate of space
Call this special ...
Call this special ...
Y coordinate of space
Call this special ...
Call this special ...
Call this special ...
Call this special ...
Y coordinate of space
Call this special ...
Call this special ...
Call this special ...
If any barrels, call this special ...
If any crates, call this special ...
And this event didn't happen before it ...
If any Cave Lore, call this special ...
If any Woodsman, call this special ...
Call this special ...
If answer matches, call this special ...
Call this special ...
Unused
Y coordinate of space
Y coordinate of space
Y coordinate of space
Y coordinate of space
Y coordinate of space
Y coordinate of space
Y coordinate of space
Y coordinate of space
Y coordinate of space
Unused
Y coordinate of space to place
Unused
Unused
If Pulled, call this special ...
Y coordinate to telep. to
If Pushed, call this special ...
Y coordinate to go to
If Pulled, call this special ...
Y coordinate to telep. to
Y coordinate to place at
Y coordinate of outdoor section
Y coordinate to place at
Y coordinate to place lone PC at
Unused
Call this special when time runs out ...
Left of rectangle
Left of rectangle
Left of rectangle
Left of rectangle
Left of rectangle
Left of rectangle
Left of rectangle
Left of rectangle
Left of rectangle
Left of rectangle
Left of rectangle
Left of rectangle
Left of rectangle
Left of rectangle
Left of rectangle
Left of rectangle
Left of rectangle
Left of rectangle
Left of rectangle
Unused
Y coordinate of space
Unused
Y coordinate of space
Store type (see docs. for list)