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a76755d961bf66d48aaab05b1001148468e60e2d
oboe
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Win32
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Sylae Corell
b9de23897e
Revert "Seeding the PRNG on every call to it."
...
This reverts commit
7168ee91de
.
2013-10-21 18:21:11 -06:00
..
Blades of Exile
Revert "Seeding the PRNG on every call to it."
2013-10-21 18:21:11 -06:00
Blades of Exile Char Editor
Character Editor Savefiles Fix
2013-06-25 21:20:05 +01:00
Boesounds DLL
* Scenario and character editors code tweaked so that it compiles with newer windres.exe version and Code::Blocks IDE. Code::Blocks project files included for both Editor and the sound DLL project (seems like speed optimization breaks the scenario editor : monster and item dialogs doesn't accept any entered value).
2009-11-10 01:59:47 +00:00
Installer
Added NSIS install resources and install.nsi script.
2012-02-25 21:05:19 +00:00
Scenario Editor
Added a new Randomize SDF Special Node (General)
2013-09-12 18:47:14 -06:00
Temp
Uploaded zipped save files to avoid data corruption.
2009-05-07 05:04:09 +00:00
Known Scenarios bugs.txt
Implemented an old Celtic Minstrel's suggestion : the kill_monst() function does now work on a local copy of the monster. That should be safer and fix all problems with faulty special nodes chains (like in Bandits 2 when the final pink boss form is destroyed then immediately replaced with the blue boss form, so that the "special on death" node checked is the new blue boss one ... effectively locking the game in that case)
2009-12-06 18:14:36 +00:00
todo.txt
* Scenario and character editors code tweaked so that it compiles with newer windres.exe version and Code::Blocks IDE. Code::Blocks project files included for both Editor and the sound DLL project (seems like speed optimization breaks the scenario editor : monster and item dialogs doesn't accept any entered value).
2009-11-10 01:59:47 +00:00