Files
oboe/rsrc/SConscript

47 lines
1.6 KiB
Python

from __future__ import print_function
import os.path as path
import subprocess
Import("env platform data_dir install_dir")
# Data
env.Install(data_dir, Dir("cursors"))
env.Install(data_dir, Dir("dialogs"))
env.Install(data_dir, Dir("fonts"))
env.Install(data_dir, Dir("graphics"))
env.Install(data_dir, Dir("sounds"))
env.Install(data_dir, Dir("strings"))
env.Install(path.join(data_dir, "shaders"), Glob("#src/tools/mask.*"))
# Scenarios
env.Install(path.join(install_dir, "Blades of Exile Scenarios"), Glob("Blades of Exile Scenarios/*.exs") + Glob("Blades of Exile Scenarios/*.meg"))
env.Install(path.join(install_dir, "Blades of Exile Base"), Glob("Blades of Exile Bases/*.exs"))
if str(platform) != "win32" and subprocess.call(['which', '-s', 'xmllint']) == 0:
have_xmllint = True
xmllint_command = ('xmllint', '--nonet', '--noout', '--schema', '../schemas/dialog.xsd')
if have_xmllint: # This is separate so that alternate xml validators could be user
def validate_dialogs(target, source, env):
sources = source
PIPE = subprocess.PIPE
with open(target[0].path, 'w') as log:
for source in sources:
src_name = path.basename(source.path)
if src_name == 'dialog.xsd':
continue
cmd_line = xmllint_command + (src_name,)
print(*cmd_line)
p = subprocess.Popen(cmd_line,
bufsize=1, stdin=PIPE, stdout=PIPE, stderr=PIPE,
cwd=Dir('rsrc/dialogs').abspath
)
out, err = p.communicate()
print(err, end='')
print(err, file=log)
env.Command('#build/dialogs.log', Glob('dialogs/*.xml') + ['schemas/dialog.xsd'], validate_dialogs)