- Dialogs in the scenario editor now show custom graphics. - Scenario editor now works properly as a Universal binary. - Started refactoring the structs into classes; so far this has only been applied to the game. - Files now show proper icons (applications already did). - Probably other things that I have forgotten. Still not completely stable, but much closer. git-svn-id: http://openexile.googlecode.com/svn/trunk@27 4ebdad44-0ea0-11de-aab3-ff745001d230
26 lines
473 B
C++
26 lines
473 B
C++
/*
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* terrain.h
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* BoE
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*
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* Created by Celtic Minstrel on 20/04/09.
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*
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*/
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class cTerrain {
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public:
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short picture;
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unsigned char blockage;
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unsigned char flag1;
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unsigned char flag2;
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unsigned char special;
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unsigned char trans_to_what;
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unsigned char fly_over;
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unsigned char boat_over;
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unsigned char block_horse;
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unsigned char light_radius;
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unsigned char step_sound;
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unsigned char shortcut_key;
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unsigned char res1;
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unsigned char res2;
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unsigned char res3;
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}; |