- Dialogs in the scenario editor now show custom graphics. - Scenario editor now works properly as a Universal binary. - Started refactoring the structs into classes; so far this has only been applied to the game. - Files now show proper icons (applications already did). - Probably other things that I have forgotten. Still not completely stable, but much closer. git-svn-id: http://openexile.googlecode.com/svn/trunk@27 4ebdad44-0ea0-11de-aab3-ff745001d230
23 lines
578 B
C++
23 lines
578 B
C++
/*
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* monster.h
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* BoE
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*
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* Created by Celtic Minstrel on 20/04/09.
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*
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*/
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class cMonster {
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public:
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unsigned char m_num,level,m_name[26];
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short health,m_health,mp,max_mp;
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unsigned char armor,skill;
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short a[3];
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unsigned char a1_type,a23_type,m_type,speed,ap,mu,cl,breath,breath_type,treasure,spec_skill,poison;
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short morale,m_morale;
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short corpse_item,corpse_item_chance;
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short status[15];
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unsigned char direction,immunities,x_width,y_width,radiate_1,radiate_2;
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unsigned char default_attitude,summon_type,default_facial_pic,res1,res2,res3;
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short picture_num;
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}; |