- Dialogs in the scenario editor now show custom graphics. - Scenario editor now works properly as a Universal binary. - Started refactoring the structs into classes; so far this has only been applied to the game. - Files now show proper icons (applications already did). - Probably other things that I have forgotten. Still not completely stable, but much closer. git-svn-id: http://openexile.googlecode.com/svn/trunk@27 4ebdad44-0ea0-11de-aab3-ff745001d230
102 lines
2.5 KiB
Plaintext
102 lines
2.5 KiB
Plaintext
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<string>Sounds</string>
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<array>
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<string>beSN</string>
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<key>CFBundleTypeRole</key>
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<string>None</string>
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<dict>
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<array>
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<string>.meg</string>
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<key>CFBundleTypeIconFile</key>
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<string>boegraphics</string>
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<key>CFBundleTypeName</key>
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<string>Graphics</string>
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<key>CFBundleTypeOSTypes</key>
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<array>
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<string>beGR</string>
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</array>
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<key>CFBundleTypeRole</key>
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<string>None</string>
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<key>LSTypeIsPackage</key>
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<false/>
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<string>Binary</string>
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</dict>
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<dict>
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<key>CFBundleTypeExtensions</key>
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<array>
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<string>.exg</string>
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<string>boesave</string>
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<key>CFBundleTypeName</key>
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<string>SavedGame</string>
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</dict>
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<dict>
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<key>CFBundleTypeExtensions</key>
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<array>
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<string>.exs</string>
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<key>CFBundleTypeIconFile</key>
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<string>boescenario</string>
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<key>CFBundleTypeName</key>
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<string>Scenario</string>
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<array>
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<string>Viewer</string>
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<string>Binary</string>
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</array>
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<key>CFBundleExecutable</key>
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<string>${EXECUTABLE_NAME}</string>
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<key>CFBundleIconFile</key>
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<string>BoE</string>
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<string>blx!</string>
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<string>1.0</string>
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</dict>
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</plist>
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