- Dialogs in the scenario editor now show custom graphics. - Scenario editor now works properly as a Universal binary. - Started refactoring the structs into classes; so far this has only been applied to the game. - Files now show proper icons (applications already did). - Probably other things that I have forgotten. Still not completely stable, but much closer. git-svn-id: http://openexile.googlecode.com/svn/trunk@27 4ebdad44-0ea0-11de-aab3-ff745001d230
46 lines
1.2 KiB
Plaintext
46 lines
1.2 KiB
Plaintext
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>English</string>
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<key>CFBundleDocumentTypes</key>
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<array>
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<dict>
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<key>CFBundleTypeExtensions</key>
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<array>
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<string>.exg</string>
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</array>
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<key>CFBundleTypeIconFile</key>
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<string>boesave</string>
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<key>CFBundleTypeName</key>
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<string>SavedGame</string>
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<key>CFBundleTypeOSTypes</key>
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<array>
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<string>beSV</string>
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</array>
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<key>CFBundleTypeRole</key>
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<string>Editor</string>
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<key>LSTypeIsPackage</key>
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<false/>
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<key>NSPersistentStoreTypeKey</key>
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<string>Binary</string>
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</dict>
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</array>
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<key>CFBundleExecutable</key>
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<string>${EXECUTABLE_NAME}</string>
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<key>CFBundleIconFile</key>
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<string>BoECharEd</string>
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<key>CFBundleIdentifier</key>
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<string>com.spidweb.Blades of Exile</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleSignature</key>
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<string>blxe</string>
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<key>CFBundleVersion</key>
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<string>1.0</string>
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</dict>
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</plist>
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