168 lines
3.6 KiB
XML
168 lines
3.6 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<scenario boes="1.0">
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<!-- boes == blades of exile scenario -->
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<title>The File Test Scenario</title>
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<!-- Human-readable -->
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<icon>8</icon>
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<!-- For a custom icon, use
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<icon custom="true" col="0" row="0">scenicon.png</icon>
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where col=x and row=y are tile offsets to the TL corner of the icon
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The icon is assumed to be 32x32 pixels on a graphics sheet containing
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only 32x32 icons, and the row and col count tiles, not pixels.
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Set split="true" if you want to put the scenario icon on your main
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graphics sheet (of 28x36 icons), where it would need to be split in half
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and take two slots like a talking graphics.
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-->
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<id>1359072240-14121234</id>
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<!-- Unix time of creation, plus random number.
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used to help sort stuff. Doesn't change after creation.
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-->
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<version>1.0.0-a</version>
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<language>en-US</language>
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<!-- For any future i18n support, maybe -->
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<author>
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<name>Sylae Jiendra Corell</name><!-- Human-readable -->
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<email>sylae@calref.net</email><!-- Human-readable -->
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</author>
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<text>
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<teaser>Who wrote 1</teaser><!-- Human-readable -->
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<teaser>Who wrote 2</teaser><!-- Human-readable -->
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</text>
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<ratings>
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<content>g</content>
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<!-- g,pg,r,nc17 -->
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<difficulty>1</difficulty>
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<!-- 1,2,3,4
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low,medium,high,very high, repectively
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-->
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</ratings>
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<flags>
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<adjust-difficulty>true</adjust-difficulty>
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<legacy>none</legacy>
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<!-- Options:
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spidweb: original boe
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none: goes off of cboe version
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-->
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<custom-graphics>false</custom-graphics>
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</flags>
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<creator>
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<type>cboe</type>
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<version>1.2.0a</version>
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<os>win7-x64</os>
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</creator>
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<game>
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<!-- Number of towns in the scenario -->
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<num-towns>1</num-towns>
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<!-- Number of outdoor sections in the scenario -->
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<out-width>1</out-width>
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<out-height>1</out-height>
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<!-- Number of the starting town -->
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<start-town>0</start-town>
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<!-- Where in town you start -->
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<town-start x="20" y="20"/>
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<!-- Which outdoor section you start in -->
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<outdoor-start x="0" y="0"/>
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<!-- Where in that outdoor section you start -->
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<sector-start x="20" y="20"/>
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<!-- Definitions of special items, if any -->
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<specials/>
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<!-- Define quests here -->
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<quest start-with='false'>
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<!-- Quests can have a deadline, and an event that waives the deadline -->
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<deadline relative='true' waive-if='5'>12</deadline>
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<!-- Quests can have an automatic reward -->
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<reward xp='12000' gold='250'/>
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<name>Sample Quest</name>
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<description>Your mission, if you choose to accept it, is...!!??</description>
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</quest>
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<!-- And shops -->
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<shop>
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<name>A Few Spells</name>
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<type>live</type>
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<prompt>spell</prompt>
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<face>43</face>
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<entries>
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<mage-spell>30</mage-spell>
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<mage-spell>31</mage-spell>
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<priest-spell>30</priest-spell>
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<priest-spell>31</priest-spell>
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</entries>
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</shop>
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</game>
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<editor>
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<!-- Default ground terrain used by the editor for new towns -->
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<default-ground>0</default-ground>
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<!-- Last outdoor section edited -->
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<last-out-section x="0" y="0"/>
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<!-- Last town edited -->
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<last-town>0</last-town>
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<!-- This is a way to specify what type of graphics are in the custom graphics sheet
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For example, this states that the fourth graphic is an item. -->
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<graphics><pic index='3'>7</pic></graphics>
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</editor>
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</scenario>
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