- Alchemy dialog had black text on dark background - Buttons didn't depress when clicked - Edit XP button just said "Edit" - Two menuitems in Special Edit menu had been left with default names - Callbacks in Special Edit and Free Extras menu weren't correctly assigned - Edit XP dialog put the XP to next level in the wrong place - Fixed alchemy dialog LED naming Supporting changes in the dialog engine: - Getting or setting control text as a number now uses the long long type to allow maximal precision - When adding a label to a button, the dialog's default text colour is used instead of the button's text colour if the dialog's background is dark
32 lines
1.7 KiB
XML
32 lines
1.7 KiB
XML
<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<!--<!DOCTYPE dialog SYSTEM "dialog.dtd">-->
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<dialog skin='dark' defbtn='done'>
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<text size='large' top='10' left='54' width='163' height='15'>Alchemy known:</text>
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<pict type='dlog' num='20' top='6' left='6'/>
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<button name='done' type='done' top='174' left='356'/>
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<led name='potion1' state='off' top='33' left='217'/>
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<led name='potion2' state='off' top='47' left='217'/>
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<led name='potion3' state='off' top='61' left='217'/>
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<led name='potion4' state='off' top='75' left='217'/>
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<led name='potion5' state='off' top='89' left='217'/>
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<led name='potion6' state='off' top='103' left='217'/>
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<led name='potion7' state='off' top='117' left='217'/>
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<led name='potion8' state='off' top='131' left='217'/>
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<led name='potion9' state='off' top='145' left='217'/>
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<led name='potion10' state='off' top='159' left='217'/>
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<led name='potion11' state='off' top='33' left='402'/>
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<led name='potion12' state='off' top='47' left='402'/>
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<led name='potion13' state='off' top='61' left='402'/>
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<led name='potion14' state='off' top='75' left='402'/>
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<led name='potion15' state='off' top='89' left='402'/>
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<led name='potion16' state='off' top='103' left='402'/>
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<led name='potion17' state='off' top='117' left='402'/>
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<led name='potion18' state='off' top='131' left='402'/>
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<led name='potion19' state='off' top='145' left='402'/>
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<led name='potion20' state='off' top='159' left='402'/>
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<!--
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TODO: This originally had width=119; if it looks wrong in-game, try reverting to that
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-->
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<text top='179' left='8' width='250' height='16'>Number in ( ) is minimum skill to make.</text>
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</dialog> |