- Alchemy dialog had black text on dark background - Buttons didn't depress when clicked - Edit XP button just said "Edit" - Two menuitems in Special Edit menu had been left with default names - Callbacks in Special Edit and Free Extras menu weren't correctly assigned - Edit XP dialog put the XP to next level in the wrong place - Fixed alchemy dialog LED naming Supporting changes in the dialog engine: - Getting or setting control text as a number now uses the long long type to allow maximal precision - When adding a label to a button, the dialog's default text colour is used instead of the button's text colour if the dialog's background is dark
6 lines
152 B
C
6 lines
152 B
C
|
|
void init_main_buttons();
|
|
void Set_up_win ();
|
|
void redraw_screen();
|
|
void do_button_action(short which_pc,short which_button);
|
|
void make_cursor_sword(); |