Changes to game: - Permanent martyr's shield is now customizable - extra1 is per-mille chance to activate each time damage is taken, and extra2 is percent of damage taken to apply to attacker - Absort spells is now customizable - extra1 is per-mille chance to activate each time damage is taken or a magic effect is applied, and extra2 is how much hp to gain from non-damaging magic effects - Splits ability is now customizable - extra1 is per-mille chance of splitting each time damage is taken - Special node ability is now called before the monster tries its normal attack, and multiple monsters can use them per round (though each can only use theirs once) - Fix issue with breath weapons and icy touch abilities conflicting (legacy import issue) - Add two variations of the summoning ability - summon according to summoning level (like the spells), or summon a random creature of a particular species - Fix touch abilities using the range as chance to use Changes to dialog engine: - Fix tab order handling to exclude fields that are currently hidden - Add method to retrieve the parameter passed to toast(), as a quick way to distinguish between the user clicking OK or Cancel after run() has exited - Fix hidden fields being drawn anyway - Fix setting stack page sometimes crashing if the current page was invalid due to earlier reducing the page count to 0
23 lines
1.3 KiB
XML
23 lines
1.3 KiB
XML
<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog skin='light' defbtn='okay'>
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<pict type='dlog' num='16' top='8' left='8'/>
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<text size='large' top='18' left='50' width='250' height='17'>Edit Monster Ability:</text>
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<text top='52' left='10' width='100' height='16'>For monster:</text>
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<text name='monst' framed='true' top='52' left='120' width='200' height='16'/>
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<text top='80' left='10' width='100' height='16'>Display name:</text>
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<text name='name' framed='true' top='80' left='120' width='200' height='16'/>
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<text top='108' left='10' width='100' height='16'>Ability Type:</text>
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<text name='type' framed='true' top='108' left='120' width='200' height='16'/>
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<text top='136' left='10' width='100' height='16'>Field Type:</text>
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<field name='field' top='134' left='120' width='70' height='16'/>
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<button name='pick-field' type='regular' top='133' left='200'>Choose</button>
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<text top='164' left='10' width='120' height='16'>Radiate Chance:</text>
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<field name='odds' top='162' left='120' width='50' height='16'/>
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<button name='okay' type='regular' top='216' left='330'>OK</button>
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<button name='cancel' type='regular' def-key='esc' top='216' left='265'>Cancel</button>
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<button name='delete' type='regular' top='216' left='10'>Delete</button>
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</dialog> |