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oboe/osx/classes/location.h

95 lines
2.6 KiB
C++

/*
* location.h
* BoE
*
* Created by Celtic Minstrel on 20/04/09.
*
*/
#ifndef LOCATION_H
#define LOCATION_H
#include <SFML/Graphics.hpp>
struct rectangle;
struct location {
int x,y;
location();
location(int x, int y);
template<typename T>
location(sf::Vector2<T> other) : location(other.x, other.y) {}
bool in(rectangle r);
template<typename T>
operator typename sf::template Vector2<T>() {
return sf::Vector2<T>(x,y);
}
};
class rectangle_size_delegate {
friend struct rectangle;
rectangle& forRect;
int rectangle::* b1;
int rectangle::* b2;
rectangle_size_delegate(rectangle& rect, int rectangle::* first, int rectangle::* last);
public:
operator int();
rectangle_size_delegate& operator=(int val);
rectangle_size_delegate& operator+=(int val);
rectangle_size_delegate& operator-=(int val);
rectangle_size_delegate& operator*=(int val);
rectangle_size_delegate& operator/=(int val);
};
struct rectangle {
int top, left, bottom, right;
rectangle();
rectangle(location tl, location br);
rectangle(int t, int l, int b, int r);
explicit rectangle(sf::Texture& texture);
explicit rectangle(sf::RenderTarget& texture);
template<typename T>
rectangle(sf::Rect<T> other) : rectangle(other.top, other.left, other.top + other.height, other.left + other.width) {}
template<typename T>
rectangle(sf::Vector2<T> size) : rectangle(0, 0, size.y, size.x) {}
rectangle_size_delegate width();
rectangle_size_delegate height();
location centre();
location topLeft();
location topRight();
location bottomLeft();
location bottomRight();
bool contains(location p);
bool contains(int x, int y);
void offset(int h, int v);
void offset(location diff);
template<typename T>
void offset(sf::Vector2<T> diff) {offset(diff.x,diff.y);}
void inset(int dh, int dv);
rectangle& operator|=(rectangle other);
template<typename T>
operator typename sf::template Rect<T>() {
return sf::Rect<T>(left, top, width(), height());
}
};
using RECT = rectangle; // TODO: A temporary measure, eventually I'll actually replace RECT with rectangle everywhere
bool operator == (location p1,location p2);
bool operator != (location p1,location p2);
bool operator == (rectangle r1, rectangle r2);
bool operator != (rectangle r1, rectangle r2);
rectangle operator|(rectangle one, rectangle two);
rectangle rectunion(rectangle one, rectangle two);
short dist(location p1,location p2);
short vdist(location p1,location p2);
location loc(int a, int b);
location loc();
rectangle rect();
rectangle rect(location tl, location br);
rectangle rect(int top, int left, int bottom, int right);
#endif