Logo
Explore Help
Sign In
openboe/oboe
2
0
Fork 0
You've already forked oboe
Code Issues 146 Pull Requests 4 Actions Packages Projects Releases Wiki Activity
Files
9ef34be71ba99ff68e2efd7e983f6e62149d9e1c
oboe/rsrc/bases/cavebase
History
Nat Quayle Nelson 831ae97243 Fix strong potion graphics--they were only correct in ZKR
2025-05-12 08:55:14 -05:00
..
out
BoEB: Make the cave Warrior's Grove use cave terrains.
2025-03-16 14:09:05 -04:00
towns
base scenarios fix awkward yes/no positioning
2025-05-11 10:49:37 -05:00
header.exs
BoEB: Make a copy and call it the "cave base"
2025-03-16 14:09:05 -04:00
items.xml
Fix strong potion graphics--they were only correct in ZKR
2025-05-12 08:55:14 -05:00
monsters.xml
ZKR and cavebase use brighter baby hydra
2025-05-11 14:35:57 -05:00
scenario.spec
BoEB: Make a copy and call it the "cave base"
2025-03-16 14:09:05 -04:00
scenario.xml
remove editor state from scenario.xml files
2025-05-11 10:51:02 -05:00
terrain.xml
BoEB: Make a copy and call it the "cave base"
2025-03-16 14:09:05 -04:00
Powered by Gitea Version: 1.24.5-cloud Page: 71ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API