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<p class="p1"><span class="s1"></span><br></p>
<p class="p2"><span class="s1">Section 11: Priest Spells:<span class="Apple-converted-space"> </span></span></p>
<p class="p3"><br></p>
<p class="p4"><span class="Apple-tab-span"> </span>As with mage spells, all PCs start with the first three levels of priest spells, and some only work within a certain range.</p>
<p class="p3"><br></p>
<p class="p4"><span class="s1">Level 1:</span><span class="Apple-tab-span"> </span></p>
<p class="p4">Minor Bless: (C 1) <span class="Apple-converted-space">  </span>Makes the character harder to hit and take less damage from blows. It also makes the PC hit more often, and his or her blows do more damage. Its effects decay with time.</p>
<p class="p4">Minor Heal: (C 1) <span class="Apple-converted-space">  </span>Increases the health of the selected PC a small amount, up to the PCs maximum health.</p>
<p class="p4">Weaken Poison: (C 1)<span class="Apple-converted-space">    </span>Reduces the amount of poison running around in the veins of the selected PC.</p>
<p class="p4">Turn Undead:<span class="Apple-converted-space">  </span>(C 2, R 8)<span class="Apple-converted-space">  </span>When cast on an undead creature, it usually does a reasonable amount of damage to it. It has no effect on non-undead.</p>
<p class="p4">Location:<span class="Apple-converted-space">  </span>(C 1)<span class="Apple-converted-space">  </span>Returns the partys x-y location in the town or outdoors.</p>
<p class="p4">Sanctuary:<span class="Apple-converted-space">  </span>(C 1) The target of this spell becomes magically shielded.<span class="Apple-converted-space"> </span></p>
<p class="p4">For a time, monsters probably won't be able to attack him/her. The effects disappears when the PC attacks someone.</p>
<p class="p4">Symbiosis: (C 3)<span class="Apple-converted-space">  </span>This spell has the caster absorb the damage taken by another character. The higher the casters level, the less damage the caster takes per health point healed.</p>
<p class="p4">Minor Manna:<span class="Apple-converted-space">  </span>(C 5)<span class="Apple-converted-space">  </span>Casting this spell gives the party a little more food.</p>
<p class="p4">Ritual - Sanctify:<span class="Apple-converted-space">  </span>(C 50) When cast on a location filled with evil magic, the location receives a blessing. This might drive out the evil magic. Then again, it might not.</p>
<p class="p4">Stumble:<span class="Apple-converted-space">  </span>(C 1)<span class="Apple-converted-space">  </span>The victim of this spell moves slower and has worse attacks for a short time.</p>
<p class="p3"><br></p>
<p class="p4"><span class="s1">Level 2:</span></p>
<p class="p4">Bless:<span class="Apple-converted-space">  </span>(C 2)<span class="Apple-converted-space">  </span>Like Minor Bless, but better. Its effect increases with the level of the caster.</p>
<p class="p4">Cure Poison:<span class="Apple-converted-space">  </span>(C 2)<span class="Apple-converted-space">  </span>Like Weaken Poison, but better. Its effect increases <span class="Apple-tab-span"> </span>with the level of the caster.</p>
<p class="p4">Curse:<span class="Apple-converted-space">  </span>(C 2, R 10) The opposite of bless. It makes everything work much worse for the victim, for a time.</p>
<p class="p4">Light:<span class="Apple-converted-space">  </span>(C 2)<span class="Apple-converted-space">  </span>Gives a short, reasonable quality magical light source.</p>
<p class="p4">Wound:<span class="Apple-converted-space">  </span>(C 3, R 5)<span class="Apple-converted-space">  </span>Deals a painful blow to the targeted victim. The damage increases with your level.</p>
<p class="p4">Summon Spirit:<span class="Apple-converted-space">  </span>(C 5) This spell summons a shade from the netherworld to aid you. It will disappear after a short time.</p>
<p class="p4">Move Mountains:<span class="Apple-converted-space">  </span>(C 8) When cast on a fragile wall or outcropping of rock, the wall or outcropping crumbles into rubble. It doesn't work on all walls.</p>
<p class="p4">Charm Foe: (C 6, R 6) This spell has a chance of making the target monster start to fight for the party. The chance of it working drops sharply with the level of the monster.</p>
<p class="p4">Disease:<span class="Apple-converted-space">  </span>(C 4)<span class="Apple-converted-space">  </span>The victim of this spell is afflicted by a disease, which slowly weakens it. The disease lasts a long time.</p>
<p class="p4">Awaken:<span class="Apple-converted-space">  </span>(C 2)<span class="Apple-converted-space">  </span>Casting this on a character immediately wakes him/her up.<span class="Apple-converted-space"> </span></p>
<p class="p3"><br></p>
<p class="p4"><span class="s1">Level 3:</span></p>
<p class="p4">Heal:<span class="Apple-converted-space">  </span>(C 3)<span class="Apple-converted-space">  </span>A much better version of Minor Heal.</p>
<p class="p4">Minor Heal All: (C 4) <span class="Apple-converted-space">  </span>Casts one minor heal on each PC.</p>
<p class="p4">Holy Scourge:<span class="Apple-converted-space">  </span>(C 3, R 8)<span class="Apple-converted-space">  </span>This spell gives the victim a powerful curse, the effect of which increases with the level of the caster.</p>
<p class="p4">Detect Life:<span class="Apple-converted-space">  </span>(C 3)<span class="Apple-converted-space">  </span>This spell causes all other living things to appear on your map for a short time. Note, however, that this spell only detects creatures in areas you have explored.</p>
<p class="p4">Cure Paralysis:<span class="Apple-converted-space">  </span>(C 3) <span class="Apple-converted-space">  </span>This spell revives a paralyzed character.<span class="Apple-converted-space"> </span></p>
<p class="p4">Manna:<span class="Apple-converted-space">  </span>(C 10)<span class="Apple-converted-space">  </span>This spell magically creates a lot of food for the party.</p>
<p class="p4">Forcefield:<span class="Apple-converted-space">  </span>(C 5, R 8) This spell fills an area with walls of force,<span class="Apple-converted-space">  </span>which are fairly damaging and reasonably long lasting.</p>
<p class="p4">Cure Disease:<span class="Apple-converted-space">  </span>(C 3)<span class="Apple-converted-space">  </span>Casting this spell cures a PCs disease.</p>
<p class="p4">Restore Mind:<span class="Apple-converted-space">  </span>(C 4) This spell completely undumbfounds the recipient.</p>
<p class="p4">Smite: (C 6, R 8) This spell fires a number of bolts of divinely inspired cold, the number of which increases with the level of the caster. To cast without using all the targets, hit the space bar.</p>
<p class="p3"><br></p>
<p class="p4"><span class="s1">Level 4:</span></p>
<p class="p4">Cure All Poison:<span class="Apple-converted-space">  </span>(C 5) <span class="Apple-converted-space">  </span>Causes everyone to become less poisoned. Useful for dealing with those nasty swamps.</p>
<p class="p4">Curse All:<span class="Apple-converted-space">  </span>(C 5, R 10)<span class="Apple-converted-space">  </span>Causes all monsters within ten spaces to receive a powerful curse.</p>
<p class="p4">Dispel Undead:<span class="Apple-converted-space">  </span>(C 5, R 8)<span class="Apple-converted-space">  </span>Deals a deadly blow to the targeted undead nasty. Chance of having effect increases with level.</p>
<p class="p4">Remove Curse: <span class="Apple-converted-space">  </span>(C 15)<span class="Apple-converted-space">  </span>Occasionally, you will put on an item which then refuses to be taken off. Casting this spell has a chance of removing the curse.</p>
<p class="p4">Sticks to Snakes: (C 6) <span class="Apple-converted-space">  </span>This spell summons a bunch of snakes to aid the party. Skillful casters have a chance of getting asps instead of the weaker giant snakes.</p>
<p class="p4">Martyr's Shield: (C 5)<span class="Apple-converted-space">  </span>When something strikes the recipient of this spell in hand-to-hand combat, it takes as much damage as the victim. The duration of this spell increases with the level of the caster.</p>
<p class="p4">Cleanse: (C 5)<span class="Apple-converted-space">  </span>This spell purifies the recipient. The beneficiary is completely unwebbed, and all disease is cured.</p>
<p class="p4">Firewalk: (C 8)<span class="Apple-converted-space">  </span>When cast, for a short time everyone in the party can walk across lava with no damage. The duration increases slowly with the level of the caster.</p>
<p class="p3"><br></p>
<p class="p4"><span class="s1">Level 5:</span></p>
<p class="p4">Bless Party:<span class="Apple-converted-space">  </span>(C 6)<span class="Apple-converted-space">  </span>Much like Bless, but affects everyone.</p>
<p class="p4">Major Heal:<span class="Apple-converted-space">  </span>(C 7)<span class="Apple-converted-space">  </span>Works like the Heal spell, but gives much more bang for the spell points.</p>
<p class="p4">Raise Dead:<span class="Apple-converted-space">  </span>(C 25)<span class="Apple-converted-space">  </span>This spell returns a dead character to life. However, you need to have Resurrection Balm for the spell to work, and there is a small chance (decreasing with your level) that it turns the corpse to dust. A dusted character can only be revived with a Resurrect spell.</p>
<p class="p4">Flamestrike:<span class="Apple-converted-space">  </span>(C 8, R 9)<span class="Apple-converted-space">  </span>The first good offensive priest spell. It <span class="Apple-tab-span"> </span>chars all beings adjacent to the space you target. The damage done increases with level.</p>
<p class="p4">Mass Sanctuary: (C 10)<span class="Apple-converted-space">  </span>This spell hides all PCs (like a sanctuary spell). As before, the effect for a PC is voided when that PC attacks.</p>
<p class="p4">Summon Host: (C 12)<span class="Apple-converted-space">  </span>This powerful spell summons four spirits, and a magical being to lead them. They then fight on the side of the caster for a little while.<span class="Apple-converted-space"> </span></p>
<p class="p4">Shatter: (C 12)<span class="Apple-converted-space">  </span>This spell strikes every space adjacent to the party with a Move Mountains spell.</p>
<p class="p4">Dispel Fields: (C 6)<span class="Apple-converted-space">  </span>All magical walls, etc. in the large area affected by this spell will be dispelled. It has a small chance of affecting quickfire.</p>
<p class="p3"><br></p>
<p class="p4"><span class="s1">Level 6:</span></p>
<p class="p4">Heal All: (C 8) <span class="Apple-converted-space">  </span>Like the Heal spell, but affects the whole party. Very efficient.</p>
<p class="p4">Revive:<span class="Apple-converted-space">  </span>(C 7)<span class="Apple-converted-space">  </span>This heals all damage and cures all poison for a PC.</p>
<p class="p4">Hyperactivity: (C 8) <span class="Apple-converted-space">  </span>This spell wakes up all PCs, and provides a small amount of magical protection from sleeping.</p>
<p class="p4">Destone: (C 8) <span class="Apple-converted-space">  </span>Certain rare monsters can turn one of your characters to stone. This valuable spell undoes the damage.</p>
<p class="p4">Summon Guardian: (C 14)<span class="Apple-converted-space">  </span>This spell summons a powerful, invisible being to fight on the side of the party. Be careful not to damage it by mistake!</p>
<p class="p4">Mass Charm: (C 17)<span class="Apple-converted-space">  </span>When cast, all creatures within eight spaces of the caster have a chance of coming under his/her control.</p>
<p class="p4">Protective Circle: (C 8)<span class="Apple-converted-space">  </span>A very unusual and effective spell for a party on the defensive. The caster is surrounded by several layers of magical fields, which fend off anyone attacking.</p>
<p class="p4">Pestilence: (C 7)<span class="Apple-converted-space">  </span>This spell afflicts everyone within eight spaces with an effective but slow-acting disease.</p>
<p class="p3"><br></p>
<p class="p4"><span class="s1">Level 7:</span></p>
<p class="p4">Revive All: (C 10) <span class="Apple-converted-space">  </span>When cast, the party receives a powerful healing (increasing with level of the caster) and has poison cured as well.</p>
<p class="p4">Ravage Spirit:<span class="Apple-converted-space">  </span>(C 10, R 4) Demons have a nasty tendency to resist any<span class="Apple-converted-space">  </span>spells you throw at them.<span class="Apple-converted-space">  </span>This spell gives them a blow which, most of the time, does a lot of damage. The chance of success increases with the level of the caster.</p>
<p class="p4">Resurrect:<span class="Apple-converted-space">  </span>(C 35)<span class="Apple-converted-space">  </span>Like raise dead, but much more effective, and works on even a dusted character. It still requires Resurrection Balm to cast.</p>
<p class="p4">Divine Thud:<span class="Apple-converted-space">  </span>(C 10, R 12)<span class="Apple-converted-space">  </span>The most powerful offensive priest spell. It delivers a stunning blow of force to all beings within two spaces of the targeted space.</p>
<p class="p4">Avatar: (C 12)<span class="Apple-converted-space">  </span>This spell temporarily makes the caster an invulnerable, incredibly powerful avatar of the gods.<span class="Apple-converted-space"> </span></p>
<p class="p4">Wall of Blades: (C 12, R 10) This spell creates a wall of the most damaging (and long lasting) of the magic walls. Rotate the wall by hitting space.</p>
<p class="p4">Word of Recall:<span class="Apple-converted-space">  </span>(C 30) This spell returns the party to the town where you began the scenario. Because of the danger of teleporting from narrow, windy tunnels, it can only be cast outdoors.</p>
<p class="p4">Major Cleansing: (C 10)<span class="Apple-converted-space">  </span>This spell removes all webs and disease from the party.<span class="Apple-converted-space"> </span></p>
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