Files
oboe/rsrc/dialogs/edit-mabil-missile.xml
Celtic Minstrel 5450ae1caf Implement editing dialogs for individual monster abilities
Changes to game:
- Permanent martyr's shield is now customizable - extra1 is per-mille chance to activate each time damage is taken, and extra2 is percent of damage taken to apply to attacker
- Absort spells is now customizable - extra1 is per-mille chance to activate each time damage is taken or a magic effect is applied, and extra2 is how much hp to gain from non-damaging magic effects
- Splits ability is now customizable - extra1 is per-mille chance of splitting each time damage is taken
- Special node ability is now called before the monster tries its normal attack, and multiple monsters can use them per round (though each can only use theirs once)
- Fix issue with breath weapons and icy touch abilities conflicting (legacy import issue)
- Add two variations of the summoning ability - summon according to summoning level (like the spells), or summon a random creature of a particular species
- Fix touch abilities using the range as chance to use

Changes to dialog engine:
- Fix tab order handling to exclude fields that are currently hidden
- Add method to retrieve the parameter passed to toast(), as a quick way to distinguish between the user clicking OK or Cancel after run() has exited
- Fix hidden fields being drawn anyway
- Fix setting stack page sometimes crashing if the current page was invalid due to earlier reducing the page count to 0
2015-01-20 17:18:41 -05:00

40 lines
2.3 KiB
XML

<?xml version='1.0' encoding='UTF-8' standalone='no'?>
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
<dialog skin='light' defbtn='okay'>
<pict type='dlog' num='16' top='8' left='8'/>
<text size='large' top='18' left='50' width='250' height='17'>Edit Monster Ability:</text>
<text top='52' left='10' width='100' height='16'>For monster:</text>
<text name='monst' framed='true' top='52' left='120' width='200' height='16'/>
<text top='80' left='10' width='100' height='16'>Display name:</text>
<text name='name' framed='true' top='80' left='120' width='200' height='16'/>
<text top='108' left='10' width='100' height='16'>Ability Type:</text>
<text name='type' framed='true' top='108' left='120' width='200' height='16'/>
<text top='136' left='10' width='100' height='16'>Action Point Cost:</text>
<text name='ap' framed='true' top='136' left='120' width='200' height='16'/>
<text top='164' left='10' width='100' height='16'>Ability Subtype:</text>
<text name='subtype' framed='true' top='164' left='120' width='200' height='16'/>
<button name='pick-subtype' type='regular' top='161' left='330'>Choose</button>
<text top='192' left='10' width='100' height='16'>Missile:</text>
<field name='missile' top='190' left='120' width='50' height='16'/>
<button name='pick-missile' type='regular' top='187' left='180'>Choose</button>
<pict name='missile-pic' type='missile' num='0' top='192' left='253'/>
<text top='220' left='10' width='100' height='16'>Number of Dice:</text>
<field name='dice' top='218' left='120' width='50' height='16'/>
<text top='220' left='180' width='100' height='16'>Sides per Die:</text>
<field name='sides' top='218' left='290' width='50' height='16'/>
<text top='248' left='10' width='100' height='16'>Ability Range:</text>
<field name='range' top='246' left='120' width='50' height='16'/>
<text top='248' left='180' width='100' height='16'>Chance of Using:</text>
<field name='odds' top='246' left='290' width='50' height='16'/>
<text top='276' left='10' width='100' height='16'>Skill Level:</text>
<field name='skill' top='274' left='120' width='70' height='16'/>
<button name='okay' type='regular' top='300' left='330'>OK</button>
<button name='cancel' type='regular' def-key='esc' top='300' left='265'>Cancel</button>
<button name='delete' type='regular' top='300' left='10'>Delete</button>
</dialog>