- Canonicalized the header guards - Removed all the sneaky dependencies between files - Made sure includes were properly sorted
368 lines
10 KiB
C++
368 lines
10 KiB
C++
/*
|
|
* terrain.cpp
|
|
* BoE
|
|
*
|
|
* Created by Celtic Minstrel on 20/04/09.
|
|
*
|
|
*/
|
|
|
|
#include <string>
|
|
#include <vector>
|
|
#include <map>
|
|
#include <sstream>
|
|
|
|
#include "classes.h"
|
|
#include "oldstructs.h"
|
|
#include "boe.consts.h" // TODO: Put these constants in a global file
|
|
|
|
cTerrain& cTerrain::operator = (legacy::terrain_type_type& old){
|
|
static const short arenas[274] = {
|
|
1, 1, 0, 0, 0, 1, 1, 1, 1, 1, // 0 - grassy field
|
|
1, 1, 1, 1, 1, 1, 1, 1, 2, 2, // 1 - ordinary cave
|
|
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, // 2 - mountain
|
|
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, // 3 - surface bridge
|
|
2, 2, 2, 2, 2, 2, 0, 0, 0, 0, // 4 - cave bridge
|
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,/* 50 */ // 5 - rubble-strewn cave
|
|
0, 3, 3, 3, 3, 3, 3, 5, 5, 5, // 6 - cave tree forest
|
|
6, 6, 7, 7, 1, 1, 8, 9, 10,11, // 7 - cave mushrooms
|
|
11,11,12,13,13,9, 9, 9, 1, 1, // 8 - cave swamp
|
|
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 9 - surface rocks
|
|
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,/* 100 */ // 10 - surface swamp
|
|
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 11 - surface woods
|
|
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 12 - shrubbery
|
|
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 13 - stalagmites
|
|
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 14 - cave fumarole (proposed)
|
|
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,/* 150 */ // 15 - surface fumarole (proposed)
|
|
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 16 - cave road (proposed)
|
|
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 17 - surface road (proposed)
|
|
1, 0, 1, 1, 1, 1, 1, 1, 1, 0, // 18 - hills road (proposed)
|
|
0, 0, 0, 0, 1, 0, 0, 0, 0, 0, // 19 - crops (proposed)
|
|
0, 0, 1, 0, 2, 0, 0, 1, 1, 1,/* 200 */ // 20 - cave camp (proposed)
|
|
1, 0, 2, 1, 1, 1, 0, 1, 1, 1, // 21 - surface camp (proposed)
|
|
1, 1, 0, 0, 0, 0, 1, 0, 1, 1, // (note: fumaroles would have lava.)
|
|
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // the numbers in this array are indices into the other arrays
|
|
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // (ter_base, ground_type, and terrain_odds first index)
|
|
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, /* 250 */
|
|
4, 4, 4, 4, 1, 1, 1, 1, 1, 1,
|
|
1, 1, 1, 1
|
|
};
|
|
static const short ground[274] = {
|
|
0, 0, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3,
|
|
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4,
|
|
4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
|
|
5, 5, 5, 5, 5, 5, 5, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0, 1, 1, 1,
|
|
1, 1, 1, 0, 0, 1, 1, 1, 10,10, 10,10,10,10,10,10,10,10,10,10,
|
|
11,11,11,11,11,11,11,11,11,11, 12,12,12,12,12,12,12,12,12,12,
|
|
12,0, 0, 13,13,13,13,13,13,13, 13,13,13,13,13,13,13,13,13,13,
|
|
13,13,13,13,13,13,13,13,13,13, 13,13,13,13,13,13,13,14,14,14,
|
|
14,14,14,15,15,15,15,15,15,15, 15,15,15,15,15,15,15,15,0, 0,
|
|
0, 16,0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 3, 3, 3, 3, 1, 1, 1, 1,
|
|
1, 1, 0, 1, 4, 1, 1, 0, 13,14, 15,1, 4, 13,13,17,17,0, 17,17,
|
|
17,17,17,17,17,17,0, 1, 18,19, 13,20,0, 13,0, 0, 0, 0, 0, 0,
|
|
2, 2, 2, 2, 0, 0, 15,15,15,15, 15,13,13,1, 1, 1, 1, 1, 1, 4,
|
|
6, 6, 6, 6, 7, 6, 0, 21,22,23, 24,0, 13,13
|
|
};
|
|
static const short trims[274] = {
|
|
0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,11,12,13,1, 1,
|
|
2, 3, 4, 5, 6, 7, 8, 9, 10,11, 12,13,0, 0, 2, 3, 4, 5, 6, 7,
|
|
8, 9, 10,11,12,13,0, 2, 3, 4, 5, 6, 7, 8, 9, 10,11,12,13,0,
|
|
0, 8, 0, 4, 6, 0, 2, 0, 0, 0, 0, 0, 0, 0, 14,0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 18,18,18, 18,18,6, 4, 2, 8, 18,18,0, 0,
|
|
18,18,15,15,15,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16,16,0, 16,16,
|
|
16,16,16,16,16,16,0, 0, 0, 0, 0, 0, 18,0, 0, 0, 18,18,18,18,
|
|
2, 4, 6, 8, 18,18,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
14,14,14,14,14,17,18,0, 0, 0, 0, 0, 0, 0,
|
|
};
|
|
static const short trim_ters[274] = {
|
|
99,99,99,99,99,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 99,99,
|
|
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 99,99,1, 1, 1, 1, 1, 1,
|
|
1, 1, 1, 1, 1, 1, 99,1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 99,
|
|
99,1, 99,1, 1, 99,1, 99,99,99, 99,99,99,99,99,99,99,99,99,99,
|
|
99,99,99,99,99,99,99,99,99,99, 99,99,99,99,99,99,99,99,99,99,
|
|
99,99,99,99,99,99,99,99,99,99, 99,99,99,99,99,99,99,99,99,99,
|
|
99,99,99,99,99,99,99,99,99,99, 99,99,99,99,99,99,99,99,99,99,
|
|
99,99,99,99,99,99,99,99,99,99, 99,99,99,99,99,99,99,99,99,99,
|
|
99,99,99,99,99,99,99,99,99,99, 99,99,99,99,99,99,99,99,99,99,
|
|
99,99,99,99,99,99,99,99,99,99, 99,99,4, 4, 4, 4, 99,99,99,99,
|
|
99,99,99,99,99,99,99,99,99,99, 99,99,99,99,99,0, 1, 99,0, 0,
|
|
0, 0, 1, 1, 1, 1, 99,99,99,99, 99,99,99,99,99,99,99,99,99,99,
|
|
0, 0, 0, 0, 99,99,99,99,99,99, 99,99,99,99,99,99,99,99,99,99,
|
|
99,99,99,99,99,2, 99,99,99,99, 99,99,99,99,
|
|
};
|
|
picture = old.picture;
|
|
blockage = old.blockage;
|
|
if(picture < 260){
|
|
combat_arena = arenas[picture];
|
|
ground_type = ground[picture];
|
|
trim_type = (eTrimType) trims[picture];
|
|
trim_ter = trim_ters[picture];
|
|
}else if(picture >= 400 && picture < 1000){
|
|
combat_arena = arenas[picture - 140];
|
|
ground_type = ground[picture - 140];
|
|
trim_type = (eTrimType) trims[picture - 140];
|
|
trim_ter = trim_ters[picture - 140];
|
|
}else{
|
|
combat_arena = 1;
|
|
ground_type = 255;
|
|
trim_type = TRIM_NONE;
|
|
trim_ter = 0;
|
|
}
|
|
if(trim_ter == 99) trim_ter = 0;
|
|
flag1.u = old.flag1;
|
|
flag2.u = old.flag2;
|
|
switch(old.special){
|
|
case 0:
|
|
if(i == 7 || i == 10 || i == 13 || i == 16){
|
|
special = TER_SPEC_NONE;
|
|
flag1.s = 23;
|
|
flag2.u = flag3.u = 0;
|
|
}else if(picture == 215 || (picture >= 218 && picture <= 221)){
|
|
picture = 215;
|
|
special = TER_SPEC_NONE;
|
|
flag1.s = 3;
|
|
flag2.u = flag3.u = 0;
|
|
}else if(picture == 216 || (picture >= 222 && picture <= 225)){
|
|
picture = 215;
|
|
special = TER_SPEC_NONE;
|
|
flag1.s = 2;
|
|
flag2.u = flag3.u = 0;
|
|
}else if(picture == 143) {
|
|
special = TER_SPEC_BED;
|
|
flag1.s = 230;
|
|
flag2.u = flag3.u = 0;
|
|
}else if((picture >= 61 && picture <= 66) || picture == 401 || picture == 402){
|
|
special = TER_SPEC_BRIDGE;
|
|
flag1.u = flag2.u = flag3.u = 0;
|
|
break;
|
|
}else{
|
|
special = TER_SPEC_NONE;
|
|
flag1.s = -1;
|
|
flag2.u = flag3.u = 0;
|
|
}
|
|
break;
|
|
case 1:
|
|
special = TER_SPEC_CHANGE_WHEN_STEP_ON;
|
|
flag3.u = 0;
|
|
break;
|
|
case 2:
|
|
special = TER_SPEC_DAMAGING;
|
|
flag3.u = DAMAGE_FIRE;
|
|
break;
|
|
case 3:
|
|
special = TER_SPEC_DAMAGING;
|
|
flag3.u = DAMAGE_COLD;
|
|
break;
|
|
case 4:
|
|
special = TER_SPEC_DAMAGING;
|
|
flag3.u = DAMAGE_MAGIC;
|
|
break;
|
|
case 5:
|
|
special = TER_SPEC_DANGEROUS;
|
|
flag3.u = STATUS_POISON;
|
|
break;
|
|
case 6:
|
|
special = TER_SPEC_DANGEROUS;
|
|
flag3.u = STATUS_DISEASE;
|
|
break;
|
|
case 7:
|
|
special = TER_SPEC_CRUMBLING;
|
|
flag2.u = 0; // ???: may change this
|
|
flag3.u = 1; // destroyed by Move Mountains but not by quickfire; 0 = both, 2 = quickfire only
|
|
break;
|
|
case 8:
|
|
special = TER_SPEC_LOCKABLE;
|
|
flag3.u = 0;
|
|
break;
|
|
case 9:
|
|
special = TER_SPEC_UNLOCKABLE;
|
|
flag3.u = false; // can't bash
|
|
break;
|
|
case 10:
|
|
special = TER_SPEC_UNLOCKABLE;
|
|
flag3.u = true; // can bash
|
|
break;
|
|
case 11:
|
|
special = TER_SPEC_IS_A_SIGN;
|
|
flag3.u = 0;
|
|
break;
|
|
case 12:
|
|
special = TER_SPEC_CALL_SPECIAL;
|
|
flag2.u = 0; // local special, always (1 would be local if in town, global if outdoors)
|
|
flag3.s = -1;
|
|
break;
|
|
case 13:
|
|
special = TER_SPEC_CALL_SPECIAL;
|
|
flag2.u = 3; // global special, always (2 would be local if outdoors, global if in town)
|
|
flag3.s = -1;
|
|
break;
|
|
case 14:
|
|
special = TER_SPEC_IS_A_CONTAINER;
|
|
flag3.u = 0;
|
|
break;
|
|
case 15:
|
|
special = TER_SPEC_WATERFALL;
|
|
flag1.u = DIR_S;
|
|
flag3.u = 0;
|
|
break;
|
|
case 16:
|
|
special = TER_SPEC_CONVEYOR;
|
|
flag1.u = DIR_N;
|
|
flag3.u = 0;
|
|
break;
|
|
case 17:
|
|
special = TER_SPEC_CONVEYOR;
|
|
flag1.u = DIR_E;
|
|
flag3.u = 0;
|
|
break;
|
|
case 18:
|
|
special = TER_SPEC_CONVEYOR;
|
|
flag1.u = DIR_S;
|
|
flag3.u = 0;
|
|
break;
|
|
case 19:
|
|
special = TER_SPEC_CONVEYOR;
|
|
flag1.u = DIR_W;
|
|
flag3.u = 0;
|
|
break;
|
|
case 20:
|
|
special = TER_SPEC_BLOCKED_TO_MONSTERS;
|
|
flag3.u = 0;
|
|
break;
|
|
case 21:
|
|
special = TER_SPEC_TOWN_ENTRANCE;
|
|
flag3.u = 0;
|
|
break;
|
|
case 22:
|
|
special = TER_SPEC_CHANGE_WHEN_USED;
|
|
flag2.u = 3;
|
|
flag3.u = 0;
|
|
break;
|
|
case 23:
|
|
special = TER_SPEC_CALL_SPECIAL_WHEN_USED;
|
|
flag2.u = 3; // global special, always (2 would be local if outdoors, global if in town)
|
|
flag3.s = -1;
|
|
break;
|
|
}
|
|
trans_to_what = old.trans_to_what;
|
|
fly_over = old.fly_over;
|
|
boat_over = old.boat_over;
|
|
if(special == TER_SPEC_DANGEROUS) block_horse = false; // because it's now redundant and unhelpful
|
|
else block_horse = old.block_horse;
|
|
light_radius = old.light_radius;
|
|
step_sound = old.step_sound;
|
|
if(step_sound > 99) step_sound = 99;
|
|
shortcut_key = old.shortcut_key;
|
|
switch(picture){
|
|
// Rubbles, plus pentagram as a bonus
|
|
case 68:
|
|
obj_num = 1;
|
|
obj_pos.x = 0;
|
|
obj_pos.y = 0;
|
|
obj_size.x = 2;
|
|
obj_size.y = 1;
|
|
break;
|
|
case 69:
|
|
obj_num = 1;
|
|
obj_pos.x = 1;
|
|
obj_pos.y = 0;
|
|
obj_size.x = 2;
|
|
obj_size.y = 1;
|
|
break;
|
|
case 86:
|
|
obj_num = 2;
|
|
obj_pos.x = 0;
|
|
obj_pos.y = 0;
|
|
obj_size.x = 2;
|
|
obj_size.y = 1;
|
|
break;
|
|
case 87:
|
|
obj_num = 2;
|
|
obj_pos.x = 1;
|
|
obj_pos.y = 0;
|
|
obj_size.x = 2;
|
|
obj_size.y = 1;
|
|
break;
|
|
case 247:
|
|
obj_num = 3;
|
|
obj_pos.x = 0;
|
|
obj_pos.y = 0;
|
|
obj_size.x = 2;
|
|
obj_size.y = 2;
|
|
break;
|
|
case 248:
|
|
obj_num = 3;
|
|
obj_pos.x = 1;
|
|
obj_pos.y = 0;
|
|
obj_size.x = 2;
|
|
obj_size.y = 2;
|
|
break;
|
|
case 249:
|
|
obj_num = 3;
|
|
obj_pos.x = 0;
|
|
obj_pos.y = 1;
|
|
obj_size.x = 2;
|
|
obj_size.y = 2;
|
|
break;
|
|
case 250:
|
|
obj_num = 3;
|
|
obj_pos.x = 1;
|
|
obj_pos.y = 1;
|
|
obj_size.x = 2;
|
|
obj_size.y = 2;
|
|
break;
|
|
// Special spaces
|
|
case 207:
|
|
picture = 0;
|
|
i = 3000;
|
|
break;
|
|
case 208:
|
|
picture = 123;
|
|
i = 3000;
|
|
break;
|
|
case 209:
|
|
picture = 157;
|
|
i = 3000;
|
|
break;
|
|
case 210:
|
|
picture = 163;
|
|
i = 3000;
|
|
break;
|
|
case 211:
|
|
picture = 2;
|
|
i = 3000;
|
|
break;
|
|
case 212:
|
|
picture = 32;
|
|
i = 3000;
|
|
break;
|
|
// Misc
|
|
case 216:
|
|
case 218: case 219: case 220: case 221:
|
|
case 222: case 223: case 224: case 225:
|
|
picture = 215;
|
|
break;
|
|
case 233:
|
|
picture = 137;
|
|
break;
|
|
};
|
|
return *this;
|
|
}
|
|
|
|
std::ostream& operator << (std::ostream& out, eTerSpec& e){
|
|
return out << (int) e;
|
|
}
|
|
|
|
std::istream& operator >> (std::istream& in, eTerSpec& e){
|
|
int i;
|
|
in >> i;
|
|
if(i > 0 && i < 24)
|
|
e = (eTerSpec) i;
|
|
else e = TER_SPEC_NONE;
|
|
return in;
|
|
}
|