Files
oboe/osx/classes/location.cpp

182 lines
4.2 KiB
C++

/*
* location.cpp
* BoE
*
* Created by Celtic Minstrel on 20/04/09.
*
*/
#include "location.h"
#include "mathutil.h"
bool operator == (location p1,location p2){
if ((p1.x == p2.x) & (p1.y == p2.y))
return true;
else return false;
}
bool operator != (location p1,location p2){
return ! (p1 == p2);
}
short dist(location p1,location p2){
return s_sqrt((p1.x - p2.x) * (p1.x - p2.x) + (p1.y - p2.y) * (p1.y - p2.y));
}
short vdist(location p1,location p2) {
short i,j;
i = abs((long double)p1.x - p2.x);
j = abs((long double)p1.y - p2.y);
return max(i,j);
}
location::location() : x(0), y(0) {}
location::location(int a,int b) : x(a), y(b) {}
location loc(int a, int b){
return location(a,b);
}
location loc(){
return location();
}
bool location::in(rectangle r){
if(y >= r.top && y <= r.bottom && x >= r.left && x <= r.right)
return true;
return false;
}
bool operator == (rectangle r1, rectangle r2) {
if(r1.top == r2.top && r1.left == r2.left && r1.bottom == r2.bottom && r1.right == r2.right)
return true;
return false;
}
bool operator != (rectangle r1, rectangle r2) {
return !(r1 == r2);
}
rectangle operator|(rectangle one, rectangle two) {
return one |= two;
}
rectangle rectunion(rectangle one, rectangle two) {
int left = min(one.left, two.left);
int right = max(one.right, two.right);
int top = min(one.top, two.top);
int bottom = max(one.bottom, two.bottom);
return rectangle(top, left, bottom, right);
}
rectangle::rectangle() : top(0), left(0), right(0), bottom(0) {}
rectangle::rectangle(location tl, location br) : top(tl.y), left(tl.x), right(br.x), bottom(br.y) {}
rectangle::rectangle(int t, int l, int b, int r) : top(t), left(l), right(r), bottom(b) {}
rectangle::rectangle(sf::Texture& texture) : top(0), left(0), right(texture.getSize().x), bottom(texture.getSize().y) {}
rectangle::rectangle(sf::RenderTarget& texture) : top(0), left(0), right(texture.getSize().x), bottom(texture.getSize().y) {}
bool rectangle::contains(location p){
if(p.y >= top && p.y <= bottom && p.x >= left && p.x <= right)
return true;
return false;
}
bool rectangle::contains(int x, int y) {
return contains(location(x,y));
}
rectangle_size_delegate::rectangle_size_delegate(rectangle& rect, int rectangle::* first, int rectangle::* last) :
forRect(rect), b1(first), b2(last) {}
rectangle_size_delegate::operator int() {
return forRect.*b2 - forRect.*b1;
}
rectangle_size_delegate& rectangle_size_delegate::operator=(int val) {
forRect.*b2 = forRect.*b1 + val;
return *this;
}
rectangle_size_delegate& rectangle_size_delegate::operator+=(int val) {
*this = *this + val;
return *this;
}
rectangle_size_delegate& rectangle_size_delegate::operator-=(int val) {
*this = *this - val;
return *this;
}
rectangle_size_delegate& rectangle_size_delegate::operator*=(int val) {
*this = *this * val;
return *this;
}
rectangle_size_delegate& rectangle_size_delegate::operator/=(int val) {
*this = *this / val;
return *this;
}
rectangle_size_delegate rectangle::width() {
return rectangle_size_delegate(*this, &rectangle::left, &rectangle::right);
}
rectangle_size_delegate rectangle::height() {
return rectangle_size_delegate(*this, &rectangle::top, &rectangle::bottom);
}
location rectangle::centre() {
return location((left + right) / 2, (top + bottom) / 2);
}
location rectangle::topLeft() {
return location(left, top);
}
location rectangle::topRight() {
return location(right, top);
}
location rectangle::bottomLeft() {
return location(left, bottom);
}
location rectangle::bottomRight() {
return location(right, bottom);
}
void rectangle::offset(int h, int v) {
left += h; right += h;
top += v; bottom += v;
}
void rectangle::offset(location diff) {
offset(diff.x, diff.y);
}
void rectangle::inset(int dh, int dv) {
left += dh; right -= dh;
top += dv; bottom -= dv;
}
rectangle& rectangle::operator|=(rectangle other) {
left = std::max(left, other.left);
top = std::max(top, other.top);
right = std::min(right, other.right);
bottom = std::min(bottom, other.bottom);
return *this;
}
rectangle rect(){
return rectangle();
}
rectangle rect(location tl, location br){
return rectangle(tl,br);
}
rectangle rect(char top, char left, char bottom, char right){
return rectangle(top, left, bottom, right);
}