they don't need to be recorded/loaded in replays yet so I didn't do that part.
40 lines
1021 B
C++
40 lines
1021 B
C++
//
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// prefs.hpp
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// BoE
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//
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// Created by Celtic Minstrel on 14-04-14.
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//
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//
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#ifndef BoE_prefs_hpp
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#define BoE_prefs_hpp
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#include <string>
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#include <vector>
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#include <algorithm>
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void set_pref(std::string keypath, bool value);
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bool get_bool_pref(std::string keypath, bool fallback = false);
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void set_pref(std::string keypath, int value);
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int get_int_pref(std::string keypath, int fallback = 0);
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void set_pref(std::string keypath, double value);
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double get_float_pref(std::string keypath, double fallback = 0);
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void append_iarray_pref(std::string keypath, int value);
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std::vector<int> get_iarray_pref(std::string keypath);
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inline bool get_iarray_pref_contains(std::string keypath, int value) {
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const std::vector<int>& val = get_iarray_pref(keypath);
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return std::find(val.begin(), val.end(), value) != val.end();
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}
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void set_pref(std::string keypath, std::string value);
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std::string get_string_pref(std::string keypath, std::string fallback = "");
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void clear_pref(std::string keypath);
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bool sync_prefs();
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#endif
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