Basically, remove as many as possible of the dependencies of the source files in the tools and classes folders on source files not in those folders. (With the exception that files in the classes folder may depend on files in the tools folder.) In this commit, several changes were made. - Project file modified, may need further modification. - Many files renamed to match the Mac version. - #include statements for system headers changed to use <> instead of "" (some already did, but many didn't). - xxx.h headers replaced with cxxx headers where appropriate. - Most sound-related variables moved from globvars.cpp to soundvars.cpp. - The files originally named graphutil and gutils have been merged. - Changed TRUE/FALSE to true/false. - Changed exlsound to soundtool and mostly removed dependencies on the main game files; the exception is that it still uses mainPtr (which probably can't be helped) and print_nums (which should probably be incorporated into the MessageBox string). - Possibly other things that were forgotten. For some reason this commit also includes changes recently committed into the branch for osx. git-svn-id: http://openexile.googlecode.com/svn/trunk@121 4ebdad44-0ea0-11de-aab3-ff745001d230
672 lines
9.3 KiB
Plaintext
672 lines
9.3 KiB
Plaintext
[Project]
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FileName=Blades of Exile.dev
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Name=Blades of Exile Win32
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UnitCount=56
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Type=0
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Ver=1
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IsCpp=1
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Folders=
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CommandLine=
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CompilerSettings=0000000000001000000000
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PchHead=-1
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PchSource=-1
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ProfilesCount=1
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ProfileIndex=0
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ObjFiles=
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Includes=
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Libs=
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PrivateResource=Blades_of_Exile_private.rc
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ResourceIncludes=
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MakeIncludes=
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Compiler=
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CppCompiler=-Wall_@@_
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Linker=-lwinmm_@@_
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Icon=
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ExeOutput=
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ObjectOutput=
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OverrideOutput=0
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OverrideOutputName=Blades of Exile.exe
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HostApplication=
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UseCustomMakefile=0
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CustomMakefile=
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IncludeVersionInfo=0
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SupportXPThemes=0
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CompilerSet=0
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[Unit1]
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FileName=boe.actions.cpp
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CompileCpp=1
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Folder=Blades of Exile
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit2]
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FileName=boe.main.cpp
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CompileCpp=1
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Folder=Blades of Exile
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit3]
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FileName=boe.combat.cpp
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CompileCpp=1
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Folder=Blades of Exile
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit4]
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FileName=boe.dlgutil.cpp
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CompileCpp=1
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Folder=Blades of Exile
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit5]
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FileName=DLOGTOOL.CPP
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CompileCpp=1
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Folder=Blades of Exile
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit6]
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FileName=sountool.CPP
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CompileCpp=1
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Folder=Blades of Exile
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit7]
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FileName=boe.fields.cpp
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CompileCpp=1
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Folder=Blades of Exile
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit8]
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FileName=boe.fileio.cpp
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CompileCpp=1
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Folder=Blades of Exile
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit9]
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FileName=GLOBAL.CPP
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CompileCpp=1
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Folder=Blades of Exile
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit10]
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FileName=boe.graphics.cpp
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CompileCpp=1
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Folder=Blades of Exile
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit11]
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FileName=boe.graphutil.cpp
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CompileCpp=1
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Folder=Blades of Exile
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit13]
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FileName=boe.infodlg.cpp
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CompileCpp=1
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Folder=Blades of Exile
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit14]
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FileName=boe.itemdata.cpp
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CompileCpp=1
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Folder=Blades of Exile
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit15]
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FileName=boe.items.cpp
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CompileCpp=1
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Folder=Blades of Exile
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit16]
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FileName=boe.locutils.cpp
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CompileCpp=1
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Folder=Blades of Exile
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit17]
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FileName=boe.monster.cpp
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CompileCpp=1
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Folder=Blades of Exile
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit18]
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FileName=boe.newgraph.cpp
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CompileCpp=1
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Folder=Blades of Exile
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit19]
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FileName=boe.party.cpp
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CompileCpp=1
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Folder=Blades of Exile
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit20]
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FileName=boe.specials.cpp
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CompileCpp=1
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Folder=Blades of Exile
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit22]
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FileName=boe.town.cpp
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CompileCpp=1
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Folder=Blades of Exile
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit24]
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FileName=GAMEDLOG.RC
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CompileCpp=1
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Folder=Blades of Exile
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Compile=1
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Link=0
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[VersionInfo]
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Major=0
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Minor=1
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Release=1
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Build=1
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LanguageID=1033
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CharsetID=1252
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CompanyName=
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FileVersion=
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FileDescription=Developed using the Dev-C++ IDE
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InternalName=
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LegalCopyright=
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LegalTrademarks=
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OriginalFilename=
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ProductName=
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ProductVersion=
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AutoIncBuildNrOnRebuild=0
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AutoIncBuildNrOnCompile=0
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AutoIncBuildNr=0
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[Unit26]
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FileName=boe.actions.h
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Folder=Blades of Exile
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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CompileCpp=1
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[Unit25]
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FileName=GAMESTR.RC
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Folder=Blades of Exile
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Compile=1
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Link=0
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit27]
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FileName=boe.combat.h
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Folder=Blades of Exile
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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CompileCpp=1
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[Unit28]
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FileName=boe.dlgutil.h
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CompileCpp=1
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Folder=Blades of Exile
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit29]
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FileName=DLOGTOOL.H
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CompileCpp=1
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Folder=Blades of Exile
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit30]
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FileName=soundtool.H
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CompileCpp=1
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Folder=Blades of Exile
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit31]
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FileName=boe.fields.h
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CompileCpp=1
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Folder=Blades of Exile
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit32]
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FileName=boe.fileio.h
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CompileCpp=1
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Folder=Blades of Exile
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit33]
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FileName=GLOBAL.H
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CompileCpp=1
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Folder=Blades of Exile
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit34]
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FileName=boe.graphics.h
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CompileCpp=1
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Folder=Blades of Exile
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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|
BuildCmd=
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[Unit35]
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FileName=boe.graphutil.h
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CompileCpp=1
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Folder=Blades of Exile
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit37]
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FileName=boe.infodlg.h
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CompileCpp=1
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Folder=Blades of Exile
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit38]
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FileName=boe.itemdata.h
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CompileCpp=1
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Folder=Blades of Exile
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
|
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BuildCmd=
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|
|
[Unit39]
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FileName=boe.items.h
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CompileCpp=1
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Folder=Blades of Exile
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
|
|
BuildCmd=
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|
|
[Unit40]
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FileName=boe.locutils.h
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CompileCpp=1
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Folder=Blades of Exile
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Compile=1
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Link=1
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|
Priority=1000
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OverrideBuildCmd=0
|
|
BuildCmd=
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|
|
[Unit41]
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FileName=boe.monster.h
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CompileCpp=1
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Folder=Blades of Exile
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
|
|
BuildCmd=
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|
|
|
[Unit42]
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FileName=boe.newgraph.h
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CompileCpp=1
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Folder=Blades of Exile
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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|
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[Unit45]
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FileName=boe.text.h
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CompileCpp=1
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Folder=Blades of Exile
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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|
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[Unit46]
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FileName=boe.town.h
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CompileCpp=1
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Folder=Blades of Exile
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
|
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|
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[Unit50]
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FileName=ITEM.H
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CompileCpp=1
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Folder=
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit51]
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FileName=LOCATION.H
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CompileCpp=1
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Folder=
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit52]
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FileName=ITEM.CPP
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CompileCpp=1
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Folder=
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit55]
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FileName=GLOBVAR.H
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CompileCpp=1
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Folder=
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit56]
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FileName=CONSTS.H
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CompileCpp=1
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Folder=
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
|
|
BuildCmd=
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|
|
[Unit43]
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FileName=boe.party.h
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CompileCpp=1
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Folder=Blades of Exile
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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|
[Unit44]
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FileName=boe.specials.h
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CompileCpp=1
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Folder=Blades of Exile
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit49]
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FileName=PC.CPP
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CompileCpp=1
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Folder=
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Profile1]
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ProfileName=Default Profile
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Type=0
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ObjFiles=
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Includes=
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Libs=
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PrivateResource=D:\Blades of Exile Source Release 1\Windows Code Release 2\Default Profile\Blades_of_Exile_private.rc
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|
ResourceIncludes=
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MakeIncludes=
|
|
Compiler=
|
|
CppCompiler=_@@_
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|
Linker=C:/Dev-Cpp/lib/libwinmm.a_@@_C:/Dev-Cpp/lib/libgdi32.a_@@_C:/Dev-Cpp/lib/libcomdlg32.a_@@_
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|
PreprocDefines=
|
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CompilerSettings=0000000000000000000000
|
|
Icon=
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ExeOutput=Default Profile
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|
ObjectOutput=Default Profile
|
|
OverrideOutput=0
|
|
OverrideOutputName=Blades of Exile.exe
|
|
HostApplication=
|
|
CommandLine=
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|
UseCustomMakefile=0
|
|
CustomMakefile=
|
|
IncludeVersionInfo=0
|
|
SupportXPThemes=0
|
|
CompilerSet=0
|
|
compilerType=0
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|
|
|
[Unit53]
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FileName=LOCATION.CPP
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CompileCpp=1
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Folder=
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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|
BuildCmd=
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|
|
[Unit54]
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FileName=GLOBVAR.CPP
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CompileCpp=1
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Folder=
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
|
|
BuildCmd=
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|
|
[Unit57]
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FileName=CONSTS.H
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CompileCpp=1
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Folder=
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
|
|
BuildCmd=
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|
[Unit58]
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FileName=GLOBVAR.H
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CompileCpp=1
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Folder=
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit59]
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FileName=CONSTS.H
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CompileCpp=1
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Folder=
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
|
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BuildCmd=
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|
[Unit36]
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FileName=GLOBVAR.H
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CompileCpp=1
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Folder=
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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|
[Unit12]
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FileName=CONSTS.H
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CompileCpp=1
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Folder=
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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|
[Unit21]
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FileName=boe.text.cpp
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CompileCpp=1
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Folder=Blades of Exile
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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|
[Unit47]
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FileName=boe.main.h
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CompileCpp=1
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Folder=
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
|
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BuildCmd=
|
|
|
|
[Unit23]
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|
FileName=BLADES.RC
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Folder=Blades of Exile
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Compile=1
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Link=0
|
|
Priority=1000
|
|
OverrideBuildCmd=0
|
|
BuildCmd=
|
|
|
|
[Unit48]
|
|
FileName=PC.H
|
|
CompileCpp=1
|
|
Folder=
|
|
Compile=1
|
|
Link=1
|
|
Priority=1000
|
|
OverrideBuildCmd=0
|
|
BuildCmd=
|
|
|