124 lines
3.0 KiB
C++
124 lines
3.0 KiB
C++
/*
|
|
* town.h
|
|
* BoE
|
|
*
|
|
* Created by Celtic Minsrel on 22/04/09.
|
|
*
|
|
*/
|
|
|
|
#ifndef BOE_DATA_TOWN_H
|
|
#define BOE_DATA_TOWN_H
|
|
|
|
#include <vector>
|
|
#include <iosfwd>
|
|
#include <array>
|
|
#include "simpletypes.h"
|
|
#include "location.h"
|
|
#include "special.h"
|
|
#include "monster.h"
|
|
#include "talking.h"
|
|
|
|
namespace legacy {
|
|
struct town_record_type;
|
|
struct big_tr_type;
|
|
struct ave_tr_type;
|
|
struct tiny_tr_type;
|
|
struct creature_start_type;
|
|
struct wandering_type;
|
|
struct preset_item_type;
|
|
struct preset_field_type;
|
|
};
|
|
|
|
enum eLighting {
|
|
LIGHT_NORMAL = 0,
|
|
LIGHT_DARK = 1,
|
|
LIGHT_DRAINS = 2,
|
|
LIGHT_NONE = 3,
|
|
};
|
|
|
|
class cScenario;
|
|
|
|
class cTown { // formerly town_record_type
|
|
protected:
|
|
cScenario& scenario;
|
|
public:
|
|
class cWandering { // formerly wandering_type
|
|
public:
|
|
mon_num_t monst[4];
|
|
|
|
bool isNull();
|
|
void append(legacy::wandering_type old);
|
|
};
|
|
class cItem { // formerly preset_item_type
|
|
public:
|
|
location loc;
|
|
short code,ability;
|
|
unsigned char charges;
|
|
bool always_there, property, contained;
|
|
|
|
void append(legacy::preset_item_type old);
|
|
};
|
|
class cField { // formerly preset_field_type
|
|
public:
|
|
location loc;
|
|
eFieldType type;
|
|
|
|
void append(legacy::preset_field_type old);
|
|
cField() : type(FIELD_DISPEL) {}
|
|
};
|
|
short town_chop_time,town_chop_key;
|
|
cWandering wandering[4];
|
|
location wandering_locs[4];
|
|
location special_locs[50];
|
|
unsigned short spec_id[50];
|
|
location sign_locs[15];
|
|
eLighting lighting_type;
|
|
location start_locs[4];
|
|
location exit_locs[4];
|
|
short exit_specs[4];
|
|
rectangle in_town_rect;
|
|
cItem preset_items[64];
|
|
short max_num_monst;
|
|
std::vector<cField> preset_fields;
|
|
short spec_on_entry,spec_on_entry_if_dead;
|
|
short spec_on_hostile;
|
|
short timer_spec_times[8];
|
|
short timer_specs[8];
|
|
std::array<cSpecial,100> specials;
|
|
bool strong_barriers : 1;
|
|
bool defy_mapping : 1;
|
|
bool defy_scrying : 1;
|
|
bool is_hidden : 1;
|
|
char : 4;
|
|
short difficulty;
|
|
std::string town_name;
|
|
// Using std::array here so we can have .size()
|
|
// This'll make the transition smoother once it becomes a vector.
|
|
std::array<info_rect_t,16> room_rect;
|
|
std::array<std::string,3> comment;
|
|
std::array<std::string,100> spec_strs;
|
|
std::array<std::string,20> sign_strs;
|
|
cSpeech talking;
|
|
|
|
virtual ~cTown(){}
|
|
virtual void append(legacy::big_tr_type& old, int town_num);
|
|
virtual void append(legacy::ave_tr_type& old, int town_num);
|
|
virtual void append(legacy::tiny_tr_type& old, int town_num);
|
|
virtual ter_num_t& terrain(size_t x, size_t y) = 0;
|
|
virtual cCreature& creatures(size_t i) = 0;
|
|
virtual unsigned char& lighting(size_t i, size_t r) = 0;
|
|
virtual short max_dim() const = 0;
|
|
virtual short max_monst() const = 0;
|
|
virtual short max_items() const = 0;
|
|
void init_start();
|
|
void set_up_lights();
|
|
short light_obscurity(short x,short y); // Obscurity function used for calculating lighting
|
|
|
|
explicit cTown(cScenario& scenario, bool init_strings = false);
|
|
void append(legacy::town_record_type& old);
|
|
virtual void writeTerrainTo(std::ostream& file) = 0;
|
|
virtual void readTerrainFrom(std::istream& file) = 0;
|
|
};
|
|
|
|
#endif
|