fix for scrollbar segfaults * fixes #206 * fixes broken mousewheel scrolling of the scenedit palette * removed boost threads dependency * added foundation for further refactoring of the drawing and event handling code: interfaces and drawable manager with layering * removed a bunch of unneeded redraw calls * removed some repeated recalculation of effectively constant values (boe.actions) * removed recalculation of effectively constant scrollbar and button positions (boe.graphics) Closes #251
15 lines
139 B
C++
15 lines
139 B
C++
#ifndef DRAWABLE_HPP
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#define DRAWABLE_HPP
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class iDrawable {
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public:
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virtual void draw() = 0;
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virtual ~iDrawable() {}
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};
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#endif
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