118 lines
5.4 KiB
XML
118 lines
5.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<sector boes="2.0.0">
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<name>Swampy Area</name>
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<comment>Comment</comment>
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<encounter can-flee="false" force="true">
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<monster>0</monster>
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<monster>0</monster>
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<monster>0</monster>
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<monster>181</monster>
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<monster>0</monster>
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<monster>0</monster>
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<monster>180</monster>
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<monster friendly="true">0</monster>
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<monster friendly="true">0</monster>
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<monster friendly="true">0</monster>
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<onmeet>-1</onmeet>
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<onwin>-1</onwin>
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<onflee>-1</onflee>
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<sdf x="-1" y="-1" />
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</encounter>
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<wandering can-flee="true" force="false">
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<monster>0</monster>
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<monster>0</monster>
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<monster>189</monster>
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<monster>0</monster>
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<monster>0</monster>
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<monster>0</monster>
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<monster>0</monster>
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<monster friendly="true">0</monster>
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<monster friendly="true">0</monster>
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<monster friendly="true">0</monster>
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<onmeet>-1</onmeet>
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<onwin>-1</onwin>
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<onflee>-1</onflee>
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<sdf x="-1" y="-1" />
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</wandering>
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<wandering can-flee="true" force="false">
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<monster>0</monster>
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<monster>0</monster>
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<monster>189</monster>
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<monster>0</monster>
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<monster>0</monster>
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<monster>0</monster>
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<monster>133</monster>
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<monster friendly="true">0</monster>
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<monster friendly="true">0</monster>
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<monster friendly="true">0</monster>
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<onmeet>-1</onmeet>
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<onwin>-1</onwin>
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<onflee>-1</onflee>
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<sdf x="-1" y="-1" />
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</wandering>
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<wandering can-flee="true" force="false">
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<monster>0</monster>
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<monster>0</monster>
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<monster>0</monster>
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<monster>181</monster>
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<monster>0</monster>
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<monster>0</monster>
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<monster>0</monster>
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<monster friendly="true">0</monster>
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<monster friendly="true">0</monster>
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<monster friendly="true">0</monster>
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<onmeet>-1</onmeet>
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<onwin>-1</onwin>
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<onflee>-1</onflee>
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<sdf x="-1" y="-1" />
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</wandering>
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<string id="0">
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<![CDATA[Way out here, deep in the grim marshes, you find a small, sod hut. A thin wisp of smoke rises from its chimney. It's surrounded by herb gardens on all sides. The door is closed, but you could knock on it.]]>
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</string>
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<string id="6">
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<![CDATA[When you reach the door, you don't even have time to knock. The door flies open, and a withered, scowling crone peers out at you. She's ancient and twisted, and looks very dangerous.]]>
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</string>
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<string id="12">
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<![CDATA[You pull out your swords. She jumps back, startled. As you start to enter her hut, she casts a spell. The hut shimmers around you, and disappears.]]>
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</string>
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<string id="13">
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<![CDATA[As you stand alone in the fen, you hear a harsh, screeching voice coming from somewhere nearby: "You'll pay for your rudeness, children!"]]>
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</string>
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<string id="14">
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<![CDATA[Oh well. Her herb garden stayed behind. You're able to pick some useful alchemical ingredients.]]>
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</string>
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<string id="15">
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<![CDATA[When she sees that you don't intend to be rude, she smiles. Her teeth are a charming green color. She says "Come in, my children! Come in! It is so rare I have someone to share my skills with."]]>
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</string>
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<string id="16">
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<![CDATA[She sees your hesitance at entering her hovel, and shrugs. "Oh well. Just as easy out here. I'm known as Fallatina, or I was, before I came out here to spend time with my cauldron and my herbs."]]>
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</string>
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<string id="17">
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<![CDATA["Oh, the wonderful potions I can make! And I will share them with you, if you pay the price. Will you?"]]>
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</string>
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<string id="21">
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<![CDATA[You respectfully decline. The witch shakes her head. "Ah, children, you do not know when you have had a generous offer made. Oh, well. I don't plan to go anywhere. Come back anytime." She withdraws into her hut, and slams the door.]]>
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</string>
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<string id="22">
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<![CDATA[Swamp Brews]]>
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</string>
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<string id="23">
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<![CDATA[Deep in the swamp, you find a deep, dank cave, almost overgrown with roots and reeds. There are large lizard tracks and gnawed bones everywhere, and the area stinks of reptilian malice.]]>
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</string>
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<string id="29">
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<![CDATA[Deep in the swamp, you find a deep, dank cave, almost overgrown with roots and reeds. There are large lizard tracks and gnawed bones everywhere, and the area stinks of reptilian malice.]]>
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</string>
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<string id="35">
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<![CDATA[Sure enough, inside the cavern, you find one of the many predatory, unfriendly denizens of the swamp. Its many heads growl hungrily, and it lumbers towards you.]]>
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</string>
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<string id="36">
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<![CDATA[Sure enough, inside the cavern, you find one of the many predatory, unfriendly denizens of the swamp. Its many heads growl hungrily, and it lumbers towards you.]]>
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</string>
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<string id="37">
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<![CDATA[As you walk through the trees, you suddenly stub your toe. Looking down, you see a stone slab, partially concealed by brush. ]]>
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</string>
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<string id="38">
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<![CDATA[Clearing away the brush, you see that the stone reads "First Stone." Odd.]]>
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</string>
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</sector>
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