Files
oboe/osx/boe.graphutil.h
Celtic Minstrel bf1487114a - Implemented new-style frill drawing using masking (untested)
- Re-implemented walkway drawing in the same way
- Tried to fix an STL error
- A few other thing, maybe?

git-svn-id: http://openexile.googlecode.com/svn/trunk@60 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-05-18 11:16:46 +00:00

28 lines
1.2 KiB
C

void draw_one_terrain_spot (short i,short j,short terrain_to_draw,short dest);
void draw_monsters();
void play_see_monster_str(unsigned short m);
void draw_pcs(location center,short mode);
void draw_items();
void draw_outd_boats(location center);
void draw_town_boat(location center) ;
void draw_fields();
void draw_spec_items();
void draw_sfx();
void draw_one_field(unsigned char flag,short source_x,short short_y);
void draw_one_spec_item(unsigned char flag,short source_x,short short_y);
void draw_party_symbol(short mode,location center);
Rect get_terrain_template_rect (unsigned char type_wanted);
Rect return_item_rect(short wanted);
Rect get_monster_rect (unsigned char type_wanted,short mode) ;
Rect get_monster_template_rect (unsigned short type_wanted,short mode,short which_part) ;
Rect get_item_template_rect (short type_wanted);
bool is_fluid(unsigned short ter_type);
bool is_shore(unsigned short ter_type);
bool is_wall(unsigned short ter_type);
bool is_ground(unsigned short ter_type);
//void make_town_trim(short mode);
//void make_out_trim();
char get_fluid_trim(location where,unsigned short ter_type);
void check_if_monst_seen(unsigned short m_num);
void adjust_monst_menu();