- Re-implemented walkway drawing in the same way - Tried to fix an STL error - A few other thing, maybe? git-svn-id: http://openexile.googlecode.com/svn/trunk@60 4ebdad44-0ea0-11de-aab3-ff745001d230
28 lines
1.2 KiB
C
28 lines
1.2 KiB
C
void draw_one_terrain_spot (short i,short j,short terrain_to_draw,short dest);
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void draw_monsters();
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void play_see_monster_str(unsigned short m);
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void draw_pcs(location center,short mode);
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void draw_items();
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void draw_outd_boats(location center);
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void draw_town_boat(location center) ;
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void draw_fields();
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void draw_spec_items();
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void draw_sfx();
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void draw_one_field(unsigned char flag,short source_x,short short_y);
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void draw_one_spec_item(unsigned char flag,short source_x,short short_y);
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void draw_party_symbol(short mode,location center);
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Rect get_terrain_template_rect (unsigned char type_wanted);
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Rect return_item_rect(short wanted);
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Rect get_monster_rect (unsigned char type_wanted,short mode) ;
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Rect get_monster_template_rect (unsigned short type_wanted,short mode,short which_part) ;
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Rect get_item_template_rect (short type_wanted);
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bool is_fluid(unsigned short ter_type);
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bool is_shore(unsigned short ter_type);
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bool is_wall(unsigned short ter_type);
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bool is_ground(unsigned short ter_type);
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//void make_town_trim(short mode);
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//void make_out_trim();
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char get_fluid_trim(location where,unsigned short ter_type);
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void check_if_monst_seen(unsigned short m_num);
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void adjust_monst_menu();
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