Files
oboe/osx/boe.actions.h
Celtic Minstrel bf1487114a - Implemented new-style frill drawing using masking (untested)
- Re-implemented walkway drawing in the same way
- Tried to fix an STL error
- A few other thing, maybe?

git-svn-id: http://openexile.googlecode.com/svn/trunk@60 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-05-18 11:16:46 +00:00

30 lines
965 B
C

void init_screen_locs();
bool prime_time();
bool handle_action(EventRecord event);
bool someone_awake();
void flash_rect(Rect to_flash);
void flash_round_rect(Rect to_flash,short radius);
void button_flash_rect(Rect to_flash);
void handle_menu_spell(short spell_picked,short spell_type) ;
void initiate_outdoor_combat(short i);
bool handle_keystroke(char chr,char chr2,EventRecord event);
void menu_activate( short type);
void do_load();
void post_load();
void do_save(short mode);
void increase_age();
void handle_cave_lore();
void switch_pc(short which);
void drop_pc(short which);
void handle_death();
void start_new_game();
location get_cur_direction(Point the_point);
bool outd_move_party(location destination,bool forced);
bool town_move_party(location destination,short forced);
bool someone_poisoned();
short nearest_monster();
void setup_outdoors(location where);
short get_outdoor_num();
short count_walls(location loc);
bool is_sign(unsigned short ter);