Behaviorally: This change makes it so that Enter will never cancel a dialog, unless that dialog only contains info to be read. Escape will never unpredictably be treated as Enter. And some dialogs without Escape to cancel, now can be canceled with Escape. A lot of this just refactors dialogs to define the cancel button at the top, not as a hotkey on a cancel button deep in the XML. I think this makes enter/escape behavior in dialogxml files more legible at a glance.
18 lines
875 B
XML
18 lines
875 B
XML
<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<!-- NOTE: This file should be updated to use relative positioning the next time it changes. -->
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog defbtn='okay' escbtn='cancel'>
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<button name='okay' type='regular' top='105' left='254'>OK</button>
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<button name='cancel' type='regular' top='105' left='189'>Cancel</button>
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<pict type='dlog' num='16' top='6' left='6'/>
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<text top='6' left='49' width='271' height='66'>
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This features takes all of the text in your scenario
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(all dialogue, all special messages, all signs, etc.)
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and puts them into a file called 'Scenario text'.
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All this text can then be easily spell-checked and proofread.
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</text>
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<text top='73' left='49' width='271' height='29'>
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Pulling out all of the text in your scenario takes a little while, so be patient.
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</text>
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</dialog>
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