Files
oboe/rsrc/scenarios/stealth/out/out3~2.xml

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XML

<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<sector boes="2.0.0">
<name>Swampy Area</name>
<comment>Comment</comment>
<encounter can-flee="false" force="true">
<monster>0</monster>
<monster>0</monster>
<monster>0</monster>
<monster>181</monster>
<monster>0</monster>
<monster>0</monster>
<monster>180</monster>
<monster friendly="true">0</monster>
<monster friendly="true">0</monster>
<monster friendly="true">0</monster>
<onmeet>-1</onmeet>
<onwin>-1</onwin>
<onflee>-1</onflee>
<sdf x="-1" y="-1" />
</encounter>
<wandering can-flee="true" force="false">
<monster>0</monster>
<monster>0</monster>
<monster>189</monster>
<monster>0</monster>
<monster>0</monster>
<monster>0</monster>
<monster>0</monster>
<monster friendly="true">0</monster>
<monster friendly="true">0</monster>
<monster friendly="true">0</monster>
<onmeet>-1</onmeet>
<onwin>-1</onwin>
<onflee>-1</onflee>
<sdf x="-1" y="-1" />
</wandering>
<wandering can-flee="true" force="false">
<monster>0</monster>
<monster>0</monster>
<monster>189</monster>
<monster>0</monster>
<monster>0</monster>
<monster>0</monster>
<monster>133</monster>
<monster friendly="true">0</monster>
<monster friendly="true">0</monster>
<monster friendly="true">0</monster>
<onmeet>-1</onmeet>
<onwin>-1</onwin>
<onflee>-1</onflee>
<sdf x="-1" y="-1" />
</wandering>
<wandering can-flee="true" force="false">
<monster>0</monster>
<monster>0</monster>
<monster>0</monster>
<monster>181</monster>
<monster>0</monster>
<monster>0</monster>
<monster>0</monster>
<monster friendly="true">0</monster>
<monster friendly="true">0</monster>
<monster friendly="true">0</monster>
<onmeet>-1</onmeet>
<onwin>-1</onwin>
<onflee>-1</onflee>
<sdf x="-1" y="-1" />
</wandering>
<sign id="7" />
<string id="0">
<![CDATA[Way out here, deep in the grim marshes, you find a small, sod hut. A thin wisp of smoke rises from its chimney. It's surrounded by herb gardens on all sides. The door is closed, but you could knock on it.]]>
</string>
<string id="6">
<![CDATA[When you reach the door, you don't even have time to knock. The door flies open, and a withered, scowling crone peers out at you. She's ancient and twisted, and looks very dangerous.]]>
</string>
<string id="12">
<![CDATA[You pull out your swords. She jumps back, startled. As you start to enter her hut, she casts a spell. The hut shimmers around you, and disappears.]]>
</string>
<string id="13">
<![CDATA[As you stand alone in the fen, you hear a harsh, screeching voice coming from somewhere nearby: "You'll pay for your rudeness, children!"]]>
</string>
<string id="14">
<![CDATA[Oh well. Her herb garden stayed behind. You're able to pick some useful alchemical ingredients.]]>
</string>
<string id="15">
<![CDATA[When she sees that you don't intend to be rude, she smiles. Her teeth are a charming green color. She says "Come in, my children! Come in! It is so rare I have someone to share my skills with."]]>
</string>
<string id="16">
<![CDATA[She sees your hesitance at entering her hovel, and shrugs. "Oh well. Just as easy out here. I'm known as Fallatina, or I was, before I came out here to spend time with my cauldron and my herbs."]]>
</string>
<string id="17">
<![CDATA["Oh, the wonderful potions I can make! And I will share them with you, if you pay the price. Will you?"]]>
</string>
<string id="21">
<![CDATA[You respectfully decline. The witch shakes her head. "Ah, children, you do not know when you have had a generous offer made. Oh, well. I don't plan to go anywhere. Come back anytime." She withdraws into her hut, and slams the door.]]>
</string>
<string id="22">
<![CDATA[Swamp Brews]]>
</string>
<string id="23">
<![CDATA[Deep in the swamp, you find a deep, dank cave, almost overgrown with roots and reeds. There are large lizard tracks and gnawed bones everywhere, and the area stinks of reptilian malice.]]>
</string>
<string id="29">
<![CDATA[Deep in the swamp, you find a deep, dank cave, almost overgrown with roots and reeds. There are large lizard tracks and gnawed bones everywhere, and the area stinks of reptilian malice.]]>
</string>
<string id="35">
<![CDATA[Sure enough, inside the cavern, you find one of the many predatory, unfriendly denizens of the swamp. Its many heads growl hungrily, and it lumbers towards you.]]>
</string>
<string id="36">
<![CDATA[Sure enough, inside the cavern, you find one of the many predatory, unfriendly denizens of the swamp. Its many heads growl hungrily, and it lumbers towards you.]]>
</string>
<string id="37">
<![CDATA[As you walk through the trees, you suddenly stub your toe. Looking down, you see a stone slab, partially concealed by brush. ]]>
</string>
<string id="38">
<![CDATA[Clearing away the brush, you see that the stone reads "First Stone." Odd.]]>
</string>
<string id="39">
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<string id="89">
<![CDATA[*End of special strs]]>
</string>
</sector>