63 lines
1.9 KiB
C++
63 lines
1.9 KiB
C++
//
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// ter_write.cpp
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// BoE
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//
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// Created by Celtic Minstrel on 15-07-29.
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//
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//
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#include <fstream>
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#include "catch.hpp"
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#include "tinyprint.h"
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#include "scenario.hpp"
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using namespace std;
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using namespace ticpp;
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extern Document xmlDocFromStream(istream& stream, string name);
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extern void readTerrainFromXml(Document&& data, cScenario& scenario);
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extern void writeTerrainToXml(Printer&& data, cScenario& scenario);
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static void in_and_out(string name, cScenario& scen) {
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string fpath = "junk/ter_";
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fpath += name;
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fpath += ".xml";
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ofstream fout;
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fout.exceptions(ios::badbit);
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fout.open(fpath);
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writeTerrainToXml(Printer(name, fout), scen);
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fout.close();
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// Reconstruct the scenario, to ensure that it doesn't just pass due to old data still being around
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scen.~cScenario();
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new(&scen) cScenario();
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ifstream fin;
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fin.exceptions(ios::badbit);
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fin.open(fpath);
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readTerrainFromXml(xmlDocFromStream(fin, name), scen);
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}
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TEST_CASE("Saving terrain types") {
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cScenario scen;
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scen.ter_types.resize(1);
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scen.ter_types[0].name = "Test Terrain";
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scen.ter_types[0].picture = 0;
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scen.ter_types[0].map_pic = 1;
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scen.ter_types[0].blockage = eTerObstruct::BLOCK_SIGHT;
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scen.ter_types[0].trim_type = eTrimType::CITY;
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scen.ter_types[0].combat_arena = 2;
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scen.ter_types[0].special = eTerSpec::WILDERNESS_SURFACE;
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SECTION("With basic information") {
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in_and_out("basic", scen);
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REQUIRE(scen.ter_types.size() == 1);
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CHECK(scen.ter_types[0].name == "Test Terrain");
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CHECK(scen.ter_types[0].picture == 0);
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CHECK(scen.ter_types[0].map_pic == 1);
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CHECK(scen.ter_types[0].blockage == eTerObstruct::BLOCK_SIGHT);
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CHECK(scen.ter_types[0].trim_type == eTrimType::CITY);
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CHECK(scen.ter_types[0].combat_arena == 2);
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CHECK(scen.ter_types[0].special == eTerSpec::WILDERNESS_SURFACE);
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CHECK(scen.ter_types[0].flag1 == -1);
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CHECK(scen.ter_types[0].step_sound == eStepSnd::STEP);
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}
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}
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