Files
oboe/osx/tools/viewdlog.cpp
Celtic Minstrel 78cd213972 In no particular order:
- Added some of the most basic dialogs
- Changed C-style <xxx.h> headers to C++-style <cxxx> headers
- Switched graphics to load from the PNG files in graphics.exd rather than from Blades of Exile Graphics (NOTE: Some graphics still don't work, probably because of incorrect source rects)
- Switched cursors to load from GIF files in graphics.exd rather than from Blades of Exile Graphics
- Moved Niemand's tileImage functions from boe.graphics.cpp to graphtool.cpp, so they can be used by all three programs.
- Added some string lists in .txt files
- Made cursors into an enum
- Rewrote the code for displaying the Edit Terrain dialog to use the new engine (not tested yet)
- Fixed some __attribute__((deprecated)) stuff
- Most graphics are now loaded just after the custom graphics. This means they will be overridden by a file of the same name in the scenario's .exr folder.
- Altered modes a little so that when at the startup screen you are in MODE_STARTUP rather than MODE_OUTDOORS.
- Switched from function pointers to boost::function – the Boost libraries are now required.
- Finished off the new dialog engine and made gess necessary
- Added status icons as another type that can be drawn in dialogs
- C Wrappers for Cocoa cursors based on an Apple example. This is tested, and works perfectly.
- Added a switch in the program for using Windows graphics; however, there is no way as yet to set this flag, and in fact there aren't even any Windows graphics to use.
- Added include guards to graphtool.h
- Made separate mac and win directories within sounds.exa, since the Mac and Windows sounds are mostly subtly different (with two completely different!)

git-svn-id: http://openexile.googlecode.com/svn/trunk@90 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-06-07 18:18:24 +00:00

287 lines
8.1 KiB
C++

/*
* viewdlog.cpp
* Editor
*
* Created by Celtic Minstrel on 15/04/09.
*
*/
#include "dlgtool.h"
#include "graphtool.h"
#include "soundtool.h"
void Initialize();
void init_dialogs();
void display_strings(char *text1, char *text2, char *title,short graphic_num,short graphic_type,short parent_num);
GWorldPtr anim_gworld, talkfaces_gworld, items_gworld, tiny_obj_gworld, pc_gworld, dlog_gworld, monst_gworld[11], ter_gworld[7], small_ter_gworld, fields_gworld, pc_stats_gworld, item_stats_gworld;
ResFileRefNum graphicsRef, soundsRef, boeRef, scenRef, pcRef;
bool All_Done = false;
WindowPtr mainPtr = (WindowPtr) -1;
int main()
{
short error;
OSErr err;
MenuHandle cur_menu;
FSSpec spec;
short refNum, localizedRefNum;
CFBundleRef bundle;
//start_time = TickCount();
Initialize();
Point p = {0,0};
init_graph_tool(NULL,&p);
init_snd_tool();
// menu_bar_handle = GetNewMBar(128);
// if (menu_bar_handle == NULL) {
// SysBeep(2);
// ExitToShell();
// }
// SetMenuBar(menu_bar_handle);
// DisposeHandle(menu_bar_handle);
//
// apple_menu = GetMenuHandle(500);
// file_menu = GetMenuHandle(550);
// reg_menu = GetMenuHandle(600);
// extra_menu = GetMenuHandle(650);
// edit_menu = GetMenuHandle(700);
// items_menu[0] = GetMenuHandle(750);
// items_menu[1] = GetMenuHandle(751);
// items_menu[2] = GetMenuHandle(752);
// items_menu[3] = GetMenuHandle(753);
//init_fonts();
// DrawMenuBar();
init_dialogs();
while (!All_Done){
if(cd_create_dialog_parent_num(8000,0) == -3){
//printf("Dialog not found.\n");
display_strings("The dialog id 8000 could not be loaded.", "", "Dialog not found.",23,4,0);
exit(1);
}
cd_attach_key(8000, 4, 24);
//Handle_One_Event();
cd_run_dialog();
cd_kill_dialog(8000);
}
return 0;
}
void Initialize(void)
{
OSErr error;
unsigned long randSeed;
BitMap screenBits;
FSRef gRef;
//char cPath[768];
// CFBundleRef mainBundle=CFBundleGetMainBundle();
// CFURLRef graphicsURL = CFBundleCopyResourceURL(mainBundle,CFSTR("bladespced.rsrc"),CFSTR(""),NULL);
// CFStringRef graphicsPath = CFURLCopyFileSystemPath(graphicsURL, kCFURLPOSIXPathStyle);
// CFStringGetCString(graphicsPath, cPath, 512, kCFStringEncodingUTF8);// FSPathMakeRef((UInt8*)cPath, &gRef, false);
// error = FSOpenResourceFile(&gRef, 0, NULL, fsRdPerm, &mainRef);
// if (error != noErr) {
// printf("Error! PC Editor resource file not found.\n");
// ExitToShell();
// }
{
char *path = "Scenario Editor/Blades of Exile Graphics";
error = FSPathMakeRef((UInt8*) path, &gRef, false);
if (error != noErr) {
//SysBeep(1);
printf("Error! File Blades of Exile Graphics not found.\n");
ExitToShell();
}
error = FSOpenResourceFile(&gRef, 0, NULL, fsRdPerm, &graphicsRef);
}
{
char *path = "Scenario Editor/Blades of Exile Sounds";
error = FSPathMakeRef((UInt8*) path, &gRef, false);
error = FSOpenResourceFile(&gRef, 0, NULL, fsRdPerm, &soundsRef);
if (error != noErr) {
//SysBeep(1);
printf("Error! File Blades of Exile Sounds not found.\n");
ExitToShell();
}
}
{
char *path = "Blades of Exile.app/Contents/Resources/bladesofexile.rsrc";
error = FSPathMakeRef((UInt8*) path, &gRef, false);
if (error != noErr) {
//SysBeep(1);
printf("Error! Blades of Exile resource not found.\n");
ExitToShell();
}
error = FSOpenResourceFile(&gRef, 0, NULL, fsRdPerm, &boeRef);
}
{
char *path = "Blades of Exile Character Editor.app/Contents/Resources/bladespced.rsrc";
error = FSPathMakeRef((UInt8*) path, &gRef, false);
if (error != noErr) {
//SysBeep(1);
printf("Error! Blades of Exile PC Editor resource not found.\n");
ExitToShell();
}
error = FSOpenResourceFile(&gRef, 0, NULL, fsRdPerm, &scenRef);
}
{
char *path = "Scenario Editor/BoE Scenario Editor.app/Contents/Resources/BoEscen.rsrc";
error = FSPathMakeRef((UInt8*) path, &gRef, false);
if (error != noErr) {
//SysBeep(1);
printf("Error! Blades of Exile Scenario Editor resources not found.\n");
ExitToShell();
}
error = FSOpenResourceFile(&gRef, 0, NULL, fsRdPerm, &pcRef);
}
UseResFile(boeRef);
// path = "Scenario Editor/Blades of Exile Sounds";
// FSPathMakeRef((UInt8*) path, &sRef, false);
// error = FSOpenResourceFile(&sRef, 0, NULL, fsRdPerm, &soundRef);
// if (error != noErr) {
// //SysBeep(1);
// printf("Error! File Blades of Exile Sounds not found.\n");
// ExitToShell();
// }
InitCursor();
//
// Make a new window for drawing in, and it must be a color window.
// The window is full screen size, made smaller to make it more visible.
//
// GetQDGlobalsScreenBits(&screenBits);
// Rect windRect = screenBits.bounds;
// InsetRect(&windRect, 63, 34);
// windRect.top = windRect.top + 15;
// windRect.bottom = windRect.bottom + 15;
// mainPtr = GetNewCWindow(128,NULL,mainPtr);
// ActivateWindow(mainPtr,true);
// SetPort(GetWindowPort(mainPtr)); /* set window to current graf port */
}
void display_strings_event_filter (short item_hit)////
{
short i;
bool had1 = false, had2 = false;
switch (item_hit) {
case 1:
toast_dialog();
break;
}
}
void display_strings(char *text1, char *text2, char *title,short graphic_num,short graphic_type,short parent_num)
{
short item_hit;
short store_which_string_dlog;
set_cursor(sword_curs);
// if ((str1a <= 0) || (str1b <= 0))
// return;
store_which_string_dlog = 970;
if (strlen(title) > 0)
store_which_string_dlog += 2;
if ((text2 != NULL) && (text2[0] != 0))
store_which_string_dlog++;
cd_create_dialog_parent_num(store_which_string_dlog,parent_num);
csp(store_which_string_dlog,store_which_string_dlog,graphic_num,graphic_type);
csit(store_which_string_dlog,4,(char *) text1);
if (text2 != NULL) {
csit(store_which_string_dlog,5,(char *) text2);
}
if (strlen(title) > 0)
csit(store_which_string_dlog,6,title);
csp(store_which_string_dlog,3,graphic_num,graphic_type);
item_hit = cd_run_dialog();
cd_kill_dialog(store_which_string_dlog);
}
void choose_dialog_event_filter(short item_hit){
static RGBColor black = {0,0,0}, white = {65535,65535,65535};
switch(item_hit){
case 3:
short n = cd_retrieve_text_edit_num(8000, 2);
if(n == 8000) break;
printf("Showing dialog %i\n",n);
if(cd_create_dialog_parent_num(n,8000) == -3){
char msg[100];
sprintf(msg,"The dialog id %i could not be loaded.",n);
display_strings(msg, "", "Dialog not found.",23,4,0);
return;
}
cd_run_dialog();
cd_kill_dialog(n);
break;
case 4:
toast_dialog();
All_Done = true;
break;
case 6:
printf("Switching to BoE resfile.\n");
cd_set_led_range(8000,6,8,6);
UseResFile(boeRef);
cd_set_bg_pat_num(5);
cd_set_text_clr(white);
break;
case 7:
printf("Switching to PC resfile.\n");
cd_set_led_range(8000,6,8,7);
UseResFile(pcRef);
cd_set_bg_pat_num(5);
cd_set_text_clr(white);
break;
case 8:
printf("Switching to Scen resfile.\n");
cd_set_led_range(8000,6,8,8);
UseResFile(scenRef);
cd_set_bg_pat_num(16);
cd_set_text_clr(black);
break;
}
}
void preview_event_filter(short item_hit){
toast_dialog();
}
void init_dialogs(){
anim_gworld = load_pict(820);
talkfaces_gworld = load_pict(860);
items_gworld = load_pict(901);
tiny_obj_gworld = load_pict(900);
pc_gworld = load_pict(902);
dlog_gworld = load_pict(850);
for(int i = 0; i < 11; i++)
monst_gworld[i] = load_pict(1100 + i);
for(int i = 0; i < 7; i++)
ter_gworld[i] = load_pict(800 + i);
small_ter_gworld = load_pict(904);
fields_gworld = load_pict(821);
pc_stats_gworld = load_pict(1400);
item_stats_gworld = load_pict(1401);
mixed_gworld = load_pict(903);
cd_init_dialogs(&anim_gworld, &talkfaces_gworld, &items_gworld, &tiny_obj_gworld, &pc_gworld, &dlog_gworld, monst_gworld, ter_gworld, &small_ter_gworld, &fields_gworld, &pc_stats_gworld, &item_stats_gworld, &mixed_gworld, NULL);
cd_register_event_filter(8000,choose_dialog_event_filter);
cd_register_event_filter(970,display_strings_event_filter);
cd_register_event_filter(971,display_strings_event_filter);
cd_register_event_filter(972,display_strings_event_filter);
cd_register_event_filter(973,display_strings_event_filter);
cd_register_default_event_filter(preview_event_filter);
}