- All Carbon code is gone - Many dialogs converted; some are still left unimplemented since they still need to be converted - Menus converted to a xib file - The giant arrays specifying the configuration of the special node dialog for each special node type have been replaced with maps and sets. Changes to dialogs: - pict choice dialog can now show picts of differing types; this was required for picking a monster graphic, as monsters of all sizes need to be shown in the same dialog - string choice dialog can set the title, and properly shows the currently selected string - LEDs now accept font format - Fixed LED group's calculation of its rect - Fixed LED group crashing if it has no selection - Tabbing between text fields now works - Fix display of larger monster graphics in dialogs - Fix the script element content showing in the browser preview
172 lines
7.3 KiB
C++
172 lines
7.3 KiB
C++
/*
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* pict.h
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* BoE
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*
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* Created by Celtic Minstrel on 11/05/09.
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*
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*/
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#ifndef PICT_H
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#define PICT_H
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#include <SFML/Graphics.hpp>
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#include <vector>
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#include <map>
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#include "graphtool.h" // for pic_num_t
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#include "control.h"
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enum ePicType {
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PIC_TER = 1, // 28x36 terrain graphic from the preset sheets
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PIC_TER_ANIM = 2, // 28x36 terrain graphic from the preset animated terrain sheet
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PIC_MONST = 3, // 28x36 monster graphic from the preset sheets
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PIC_DLOG = 4, // 36x36 dialog graphic from the preset sheet
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PIC_TALK = 5, // 32x32 talking portrait from the preset sheet
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PIC_SCEN = 6, // 32x32 scenario graphic from the scenario sheet
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PIC_ITEM = 7, // 28x36 item graphic from the large item sheet, or 18x18 item graphic from the small sheet centred in a 28x36 space
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PIC_PC = 8, // 28x36 pc graphic from the player sheet
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PIC_FIELD = 9, // 28x36 field graphic from the fields sheet
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PIC_BOOM = 10, // 28x36 boom graphic from the booms sheet
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PIC_FULL = 11, // entire sheet graphic; number is the resource ID
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PIC_MISSILE = 12, // 18x18 missile graphic from the missiles sheet
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PIC_DLOG_LG = 13, // 72x72 dialog graphic from the dialog sheet
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PIC_SCEN_LG = 14, // 64x64 scenario graphic (currently each is on its own sheet)
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PIC_TER_MAP = 15, // 12x12 map graphic... or should it be 6x6?
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PIC_STATUS = 16, // 12x12 status icon
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PIC_MONST_WIDE = 23, // 56x36 monster graphic from the preset sheets, resized to fit and centred in a 28x36 space
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PIC_MONST_TALL = 43, // 28x72 monster graphic from the preset sheets, resized to fit and centred in a 28x36 space
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PIC_MONST_LG = 63, // 56x72 monster graphic from the preset sheets, resized to fit in a 28x36 space
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PIC_CUSTOM_TER = 101, // 28x36 custom graphic from the custom sheets
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PIC_CUSTOM_TER_ANIM = 102,
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PIC_CUSTOM_MONST = 103,
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PIC_CUSTOM_DLOG = 104, // 36x36 dialog graphic drawn from two 18x26 halves in the custom sheets
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PIC_CUSTOM_TALK = 105, // 32x32 talking portrait drawn from two 16x32 halves in the custom sheets
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PIC_CUSTOM_SCEN = 106, // 32x32 scenario portrait loading from scenname.exr/scenario.png
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PIC_CUSTOM_ITEM = 107,
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PIC_CUSTOM_FULL = 111, // entire sheet graphic, drawn from scenname.exr/sheetxxx.png where xxx is the number
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PIC_CUSTOM_MISSILE = 112, // 18x18 missile graphic drawn from the the custom sheets
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PIC_CUSTOM_DLOG_LG = 113, // 72x72 dialog graphic from the custom sheet, taken from 8 successive slots
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PIC_CUSTOM_TER_MAP = 115, // 12x12 map graphic (should it be 6x6?) taken from the custom sheet
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PIC_CUSTOM_MONST_WIDE = 123, // 56x36 monster graphic from the custom sheets, resized to fit and centred in a 28x36 space
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PIC_CUSTOM_MONST_TALL = 143, // 28x72 monster graphic from the custom sheets, resized to fit and centred in a 28x36 space
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PIC_CUSTOM_MONST_LG = 163, // 56x72 monster graphic from the custom sheets, resized to fit in a 28x36 space
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PIC_PARTY_MONST = 203, // 28x36 graphic drawn from the savegame sheet
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PIC_PARTY_SCEN = 206, // 32x32 graphic drawn from the scenario headers sheet
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PIC_PARTY_ITEM = 207,
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PIC_PARTY_PC = 208,
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PIC_PARTY_MONST_WIDE = 223, // 56x36 monster graphic from the savegame sheet, resized to fit and centred in a 28x36 space
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PIC_PARTY_MONST_TALL = 243, // 28x72 monster graphic from the savegame sheet, resized to fit and centred in a 28x36 space
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PIC_PARTY_MONST_LG = 263, // 56x72 monster graphic from the savegame sheet, resized to fit in a 28x36 space
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NUM_PIC_TYPES
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};
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enum ePicTypeMod {
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// Can be added to or subtracted from ePicType enums, returning an ePicType.
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PIC_PRESET = 0, // just for good measure
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PIC_WIDE = 20, // if applied to any derivative of PIC_MONST, makes the x-dimension 2 instead of 1
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PIC_TALL = 40, // if applied to any derivative of PIC_MONST, makes the y-dimension 2 instead of 1
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PIC_LARGE = PIC_WIDE + PIC_TALL,
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PIC_CUSTOM = 100, // if applied to any customizable graphic, makes it custom instead of preset
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PIC_PARTY = 200, // similar to above
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};
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enum eSheetType {
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SHEET_TER,
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SHEET_TER_ANIM,
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SHEET_MONST,
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SHEET_DLOG,
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SHEET_TALK,
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SHEET_SCEN,
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SHEET_SCEN_LG,
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SHEET_ITEM,
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SHEET_TINY_ITEM,
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SHEET_PC,
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SHEET_FIELD,
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SHEET_BOOM,
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SHEET_MISSILE,
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SHEET_PARTY,
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SHEET_HEADER,
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SHEET_TER_MAP,
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SHEET_FULL,
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SHEET_STATUS,
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SHEET_CUSTOM,
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NUM_SHEET_TYPES
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};
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class cPict : public cControl {
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public:
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static void init();
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void attachClickHandler(click_callback_t f) throw();
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void attachFocusHandler(focus_callback_t f) throw(xHandlerNotSupported);
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bool triggerClickHandler(cDialog& me, std::string id, eKeyMod mods, location where);
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void setFormat(eFormat prop, short val) throw(xUnsupportedProp);
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short getFormat(eFormat prop) throw(xUnsupportedProp);
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void setColour(sf::Color clr) throw(xUnsupportedProp);
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sf::Color getColour() throw(xUnsupportedProp);
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void setPict(pic_num_t num, ePicType type);
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void setPict(pic_num_t num);
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pic_num_t getPicNum();
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ePicType getPicType();
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explicit cPict(cDialog& parent);
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explicit cPict(sf::RenderWindow& parent);
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bool isClickable();
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static void advanceAnim();
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virtual ~cPict();
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void draw();
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private:
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static std::shared_ptr<sf::Texture> getSheet(eSheetType type, size_t n = 0);
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static short animFrame;
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short picNum;
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ePicType picType;
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bool clickable, drawFramed;
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void drawPresetTer(short num, RECT to_rect);
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void drawPresetTerAnim(short num, RECT to_rect);
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void drawPresetMonstSm(short num, RECT to_rect);
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void drawPresetMonstWide(short num, RECT to_rect);
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void drawPresetMonstTall(short num, RECT to_rect);
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void drawPresetMonstLg(short num, RECT to_rect);
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void drawPresetDlog(short num, RECT to_rect);
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void drawPresetDlogLg(short num, RECT to_rect);
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void drawPresetTalk(short num, RECT to_rect);
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void drawPresetScen(short num, RECT to_rect);
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void drawPresetScenLg(short num, RECT to_rect);
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void drawPresetItem(short num, RECT to_rect);
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void drawPresetPc(short num, RECT to_rect);
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void drawPresetField(short num, RECT to_rect);
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void drawPresetBoom(short num, RECT to_rect);
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void drawPresetMissile(short num, RECT to_rect);
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void drawPresetTerMap(short num, RECT to_rect);
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void drawStatusIcon(short num, RECT to_rect);
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void drawFullSheet(short num, RECT to_rect);
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void drawCustomTer(short num, RECT to_rect);
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void drawCustomTerAnim(short num, RECT to_rect);
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void drawCustomMonstSm(short num, RECT to_rect);
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void drawCustomMonstWide(short num, RECT to_rect);
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void drawCustomMonstTall(short num, RECT to_rect);
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void drawCustomMonstLg(short num, RECT to_rect);
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void drawCustomDlog(short num, RECT to_rect);
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void drawCustomDlogLg(short num, RECT to_rect);
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void drawCustomTalk(short num, RECT to_rect);
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void drawCustomItem(short num, RECT to_rect);
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void drawCustomMissile(short num, RECT to_rect);
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void drawCustomTerMap(short num, RECT to_rect);
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void drawPartyMonstSm(short num, RECT to_rect);
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void drawPartyMonstWide(short num, RECT to_rect);
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void drawPartyMonstTall(short num, RECT to_rect);
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void drawPartyMonstLg(short num, RECT to_rect);
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void drawPartyScen(short num, RECT to_rect);
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void drawPartyItem(short num, RECT to_rect);
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void drawPartyPc(short num, RECT to_rect);
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static std::map<ePicType,void(cPict::*)(short,RECT)>& drawPict();
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click_callback_t onClick;
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};
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ePicType operator + (ePicType lhs, ePicTypeMod rhs);
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ePicType operator - (ePicType lhs, ePicTypeMod rhs);
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ePicType operator + (ePicTypeMod lhs, ePicType rhs);
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ePicType operator - (ePicTypeMod lhs, ePicType rhs);
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ePicType&operator +=(ePicType&lhs, ePicTypeMod rhs);
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ePicType&operator -=(ePicType&lhs, ePicTypeMod rhs);
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#endif
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