Files
oboe/rsrc/dialogs/edit-scenario-details.xml
Celtic Minstrel 41fbd73ef9 Get the scenario, town, and outdoor details dialogs updated for new stuff
- Advanced town details now offers edit buttons to edit the specials immediately

Changes to dialog engine:
- Fix tiny buttons stretching to fill label area
- Fix LEDs stretching if label area is higher than LED button
- Fix LEDs ignoring font setting
2015-01-21 15:59:09 -05:00

46 lines
2.8 KiB
XML

<?xml version='1.0' encoding='UTF-8' standalone='no'?>
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
<dialog skin='light' defbtn='okay' debug='true'>
<field name='ver1' type='uint' top='80' left='181' width='43' height='16'/>
<field name='ver2' type='uint' top='80' left='234' width='43' height='16'/>
<field name='ver3' type='uint' top='80' left='287' width='43' height='16'/>
<field name='who1' top='104' left='181' width='243' height='47'/>
<field name='who2' top='159' left='181' width='243' height='47'/>
<field name='contact' top='214' left='181' width='243' height='65'/>
<button name='okay' type='regular' top='446' left='395'>OK</button>
<pict type='dlog' num='16' top='8' left='8'/>
<text top='23' left='50' width='372' height='53'>
This is where you can define the various pieces of information the user will see when deciding whether or not to play your scenario.
The meanings of all these fields are given in the documentation.
</text>
<text size='large' top='6' left='50' width='256' height='17'>Scenario Details</text>
<text top='81' left='50' width='120' height='14'>Version number:</text>
<text top='102' left='50' width='120' height='14'>Credits, Part 1:</text>
<text top='150' left='50' width='120' height='14'>Credits, Part 2:</text>
<text top='213' left='50' width='120' height='14'>Contact Information:</text>
<text top='285' left='50' width='50' height='14'>Rating:</text>
<group name='rating'>
<led name='rate1' state='off' top='288' left='107' width='41'>G</led>
<led name='rate2' state='off' top='305' left='107' width='41'>PG</led>
<led name='rate3' state='off' top='322' left='107' width='41'>R</led>
<led name='rate4' state='off' top='339' left='107' width='50'>NC-17</led>
</group>
<text top='285' left='199' width='71' height='14'>Difficulty:</text>
<!--
TODO: Isn't there a level cap? If so, this should probably say "30-cap" (with cap replaced with the actual cap) rather than 30+.
-->
<group name='difficulty'>
<led name='lvl1' state='off' top='288' left='281' width='94'>Low Level (1-8)</led>
<led name='lvl2' state='off' top='305' left='281' width='94'>Medium Level (9-18)</led>
<led name='lvl3' state='off' top='322' left='281' width='94'>High Level (19-30)</led>
<led name='lvl4' state='off' top='339' left='281' width='94'>Very High Level (30+)</led>
</group>
<led name='adjust' top='356' left='50' size='small' width='350'>Adjust difficulty if played by a party stronger than recommended</led>
<text top='379' left='50' width='120' height='14'>Campaign ID:</text>
<field name='cpnid' top='378' left='181' width='100' height='16'/>
<text top='402' left='50' width='400' height='44'>
If your scenario is part of a campaign of several scenarios,
the ID specified here makes it easy to carry information from one scenario to the next.
It should be the same in each scenario in the series.
</text>
</dialog>