Files
oboe/rsrc/dialogs/quest-info.xml
Celtic Minstrel 4efcb08932 Implement a quest system and job board
- The job board is loosely based on Exile III's job board; the dialog is converted from the one contained as a relic of E3 in BoE
- Quest system is loosely based on a mix of Exile III jobs and Blades of Avernum quests
- Talking to a monster (even a hostile one) can now trigger an arbitrary special node

Dialog engine:
- LED's now support wrapped labels
2015-02-01 01:30:15 -05:00

14 lines
851 B
XML

<?xml version='1.0' encoding='UTF-8' standalone='no'?>
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
<dialog defbtn='done' debug='true'>
<pict type='dlog' num='21' top='8' left='8'/>
<text name='name' framed='true' top='9' left='55' width='257' height='19'/>
<text name='descr' framed='true' top='39' left='55' width='257' height='87'/>
<text top='136' left='55' width='80' height='16'>Received on:</text>
<text name='start' framed='true' top='136' left='140' width='100' height='16'/>
<text top='156' left='55' width='80' height='16'>Deadline:</text>
<text name='chop' framed='true' top='156' left='140' width='100' height='16'/>
<text top='176' left='55' width='80' height='16'>Pay:</text>
<text name='pay' framed='true' top='176' left='140' width='100' height='16'/>
<button name='done' type='done' top='208' left='251'/>
</dialog>