- Newlines at end of file - Remove debug attribute - Indentation in the XSL
33 lines
1.7 KiB
XML
33 lines
1.7 KiB
XML
<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog defbtn='okay'>
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<!--
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TODO: This dialog has out-of-date information in it
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-->
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<button name='okay' type='regular' top='247' left='403'>OK</button>
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<pict type='dlog' num='16' top='6' left='6'/>
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<text top='22' left='50' width='413' height='44'>
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The Blades of Exile Scenario Editor can be a tricky program to use.
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It has lots of options and a lot of features.
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Fortunately, it also comes with very comprehensive online documentation.
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</text>
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<text top='67' left='50' width='412' height='40'>
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To get to this documentation, run the program Blades Editor Documentation.
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This file contains the full instructions for the editor, ready to be printed out.
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</text>
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<text top='108' left='50' width='412' height='53'>
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Of special importance is the section "How to Make a Simple Scenario."
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It describes, in exact, step-by-step detail, how to make a simple scenario with dungeons, monsters, and treasure.
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This section will give you a quick, easy start.
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</text>
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<text top='162' left='50' width='418' height='40'>
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Once you've mastered the basics, using this section, skim through the documentation.
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Unfortunately, this is not a program you will be able to get the best use out of without using the instructions.
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</text>
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<text top='203' left='50' width='418' height='41'>
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Finally, if you're stuck and need ideas, go to http://www.spidweb.com.
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There is a Scenario Editor forum there, which has all kinds of hints, tips, and answers for better scenario design.
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</text>
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<text top='4' left='50' width='265' height='16'>BLADES OF EXILE - GETTING STARTED</text>
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</dialog>
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