Also fix one case of the special node title not fitting into the designated space.
154 lines
3.4 KiB
Plaintext
154 lines
3.4 KiB
Plaintext
Place Fields/Objects/Sfx
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Chance of placing (0 - 100)
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Which field type
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First part of message
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Second part of message
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Unused
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0 - entire rectangle, 1 - just borders
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Unused
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Top of rectangle
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Left of rectangle
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Unused
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Bottom of rectangle
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Right of rectangle
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Unused
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Special to Jump To
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Fills the rectangle with some sort of field, barrier, object, or sfx. This only works in town.
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Set Explored
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0 - clear, 1 - explore
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Unused
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First part of message
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Second part of message
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Unused
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0 - entire rectangle, 1 - just borders
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Unused
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Top of rectangle
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Left of rectangle
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Unused
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Bottom of rectangle
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Right of rectangle
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Unused
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Special to Jump To
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This node alters your map, marking spaces as having been explored or not.
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Move Items
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X of space to move to
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Y of space to move to
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First part of message
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Second part of message
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Place in container, if present?
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0 - entire rectangle, 1 - just borders
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Unused
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Top of rectangle
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Left of rectangle
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Unused
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Bottom of rectangle
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Right of rectangle
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Unused
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Special to Jump To
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Moves all of the items in the rectangle to a specified space. Items inside containers are not moved. This only works in town.
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Destroy Items
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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0 - entire rectangle, 1 - just borders
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Unused
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Top of rectangle
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Left of rectangle
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Unused
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Bottom of rectangle
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Right of rectangle
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Unused
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Special to Jump To
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Destroys all of the items in the rectangle. Be careful not to destroy something the party needs to finish the scenario. Only works in town.
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Change Rectange Terrain
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Terrain to change to
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Chance of changing (0 - 100)
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First part of message
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Second part of message
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Unused
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0 - entire rectangle, 1 - just borders
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Unused
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Top of rectangle
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Left of rectangle
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Unused
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Bottom of rectangle
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Right of rectangle
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Unused
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Special to Jump To
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Changes the terrain in the rectangle to a given terrain type.
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Swap Rectangle Terrain
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Switch this ter. type
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with this ter. type
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First part of message
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Second part of message
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Unused
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0 - entire rectangle, 1 - just borders
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Unused
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Top of rectangle
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Left of rectangle
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Unused
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Bottom of rectangle
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Right of rectangle
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Unused
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Special to Jump To
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Changes the terrain in the rectangle from a given terrain type to another, or back.
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Transform Rectangle Terrain
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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0 - entire rectangle, 1 - just borders
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Unused
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Top of rectangle
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Left of rectangle
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Unused
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Bottom of rectangle
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Right of rectangle
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Unused
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Special to Jump To
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Every square of terrain in the rectangle given is changed to the terrain type given in its Transform To What field.
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Lock Rectangle
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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0 - entire rectangle, 1 - just borders
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Unused
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Top of rectangle
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Left of rectangle
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Unused
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Bottom of rectangle
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Right of rectangle
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Unused
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Special to Jump To
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If the terrain in the rectangle has Special Type lockable, it becomes locked (i.e. is changed to its locked terrain type).
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Unlock Rectangle
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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0 - entire rectangle, 1 - just borders
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Unused
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Top of rectangle
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Left of rectangle
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Unused
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Bottom of rectangle
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Right of rectangle
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Unused
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Special to Jump To
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If the terrain in the rectangle has Special Type unlockable, it becomes unlocked (i.e. is changed to its locked terrain type).
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