Also: - The possible traps resulting from "random trap" is expanded to include the knife trap - A custom picture can be specified for the trap dialog - A given custom trap special node can be reused for the same trap with different levels - the pointer -5 holds the trap level passed to the ONCE_TRAP node
13 lines
228 B
Plaintext
13 lines
228 B
Plaintext
Knife Trap
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Poison Dart
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Poison Gas (affects whole party)
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Explosion (affects whole party)
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Paralysis Ray
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False Alarm (no trap)
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Weakness (drain XP)
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Alarm (town hostile)
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Flames
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Dumbfound
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Disease
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Foul Spray (disease all)
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Custom Effect |